Should Royal Guard Pilot be errata to include 3 modifications?

By Marinealver, in X-Wing

6 minutes ago, Sekac said:

Okay, fair enough. Biggs has always been competitively viable. He's also gone through cycles of prominence and disappearance. Fat Han had no use for him, for instance.

It wasn't until secondary weapons such as TLTs and U-boats became mainstream that he became resurgent.

As does everything, though, depends on whether the list you're running needs it or not. Whisper + RAC didn't use Soontir (although Soontir could also fit the PS9 Ace + RAC archetype, but Gunner + Vader on the PWT shut him down pretty well). Crack swarms didn't use Soontir, either, because trying to do ace + mini swarm in the new era really reduced the effectiveness of the massed crack shot.

21 hours ago, StevenO said:

You'd better be picking up a Stress token for that! It's clearly better than the Royal Guard title as you're giving the ship a VERY powerful function in place of what would be a second modification even if you didn't have that last line. If there were a modification that allowed you to "rotate your ship 90 degrees after performing a speed 3 turn" for only a single point you'd already have your second modification to go with AT and that could even be with it giving you a Stress token.

Consider: Make a speed 3 turn and now you've "moved over" but could be facing the same direction you were going, the opposite direction you were going, or perpendicular to direction you were going with the forward and back also giving you a little wiggle room besides.

I don't know. Giving the Interceptor a white Talon roll seems like it wouldn't be OP. And yes, you could remain facing the same direction you were originally, making it somewhat of an extra large barrel roll.

But that seems completely fair. Interceptors should be the dodgiest of the dodgy ships with crazy maneuvers. Their points definitely justify some more abilities.

No, as an imperial player I want games that are challenging. Scum is more and more for wimps.

:P

You'd still need plenty of skill fly interceptors. You'd just actually have a chance for once :P

12 hours ago, TheRealStarkiller said:

No, as an imperial player I want games that are challenging. Scum is more and more for wimps.

:P

Try using still manaroo over ventress :P
It still works great, but only if you succeed in mastering the range 1 challenge. ;-)

On 6/17/2017 at 0:02 AM, DragoonKainKatarn said:

Pretty sure Integrated Astromech came out before the Vaksai title did.

That piece of garbage? Still did nothing for non-Biggs X-Wings, and Biggs would still be played even without Integrated Astromech.

The problem with Integrated Astromech is it's one of those cards that doesn't help X-Wings win, it just helps them lose more slowly.

Quote

Give soontir a shield plus green 3s and I think he might be back.
Come on, why not? 11 Greens, that's how TIE Interceptors should roll ;-)

If you really want to make a TIE interceptor scary, make it the Cutting The Cord scenario prototype..... A fully synched prototype is a (non-unique) TIE interceptor with the following:

Quote

◾ When attacking, you may change all of your hit results to critical results.
◾ You may perform 1 additional attack during your activation in the Combat phase.
◾ Increase your primary weapon value by 2 and your agility value by 1.
◾ Increase your hull value by 3.
◾ You cannot be attacked with secondary weapons.
◾ You may treat all your maneuvers as green maneuvers.

Nasty enough for you?

Ability to spend an evade token to subtract one damage from bombs or associated damage dealing effects (Sabine, Cad Bane) would be interesting.

On 16/6/2017 at 9:02 PM, Sekac said:

:rolleyes:

Poor Soontir Fel. Only dominated the competitive scene for 8 waves.

"What?! This one ship should be cream of the crop every single wave ! If it's not, it's time to whine until it comes back!"

Good riddance Soontir Fel, I hope you burn in hell.

At least that was consistent with fluff... Now random wannabe scouts dominate the Galactic Empire....

On 6/16/2017 at 0:02 PM, Sekac said:

:rolleyes:

Poor Soontir Fel. Only dominated the competitive scene for 8 waves.

"What?! This one ship should be cream of the crop every single wave ! If it's not, it's time to whine until it comes back!"

Good riddance Soontir Fel, I hope you burn in hell.

I don't remember seeing him much in Waves 4 and 5. Actually I don't even remember seeing him much at the end of Wave 3 either.

Soontir is retired by now.

1 hour ago, Marinealver said:

I don't remember seeing him much in Waves 4 and 5. Actually I don't even remember seeing him much at the end of Wave 3 either.

Yeah, he had faded a bit in 5 because it was all turrets and PS 10-11 was common. Then he came right back to the top and stayed there until a few months ago. That's why I went with 8 waves, not 10.

2 minutes ago, Sekac said:

Yeah, he had faded a bit in 5 because it was all turrets and PS 10-11 was common. Then he came right back to the top and stayed there until a few months ago. That's why I went with 8 waves, not 10.

not to mention in 4 Whisper could do every thing Soontir could do and had more health.

7 hours ago, Marinealver said:

not to mention in 4 Whisper could do every thing Soontir could do and had more health.

Which is why they were commonly flown together.

On 17/06/2017 at 0:43 AM, Vineheart01 said:

The reason the kfighter title allows 3 mods is because it has almost NOTHING stock to its bar.

Interceptors have Boost, Broll, Focus, Evade by nature. Kfighter has Focus/TLock.

Interceptor basically needs Autothrustors to survive at all, so the title lets them still take another mod of choice.
Kfighters NEED VTs to be able to move and they dont absolutely need it but they could really, really use a boost too. I'd be surprised to see any triple mod Kfighter list w/o 2 action gaining mods

Conversely, I think EU/AT/PRS will probably be more common that EU/VT/AT, at least until/unless MIndlink is heavily nerfed. And I honestly doubt that there will be many that will just take VT and something else. Cheap ones won't pay for mods at all, they'll just take free ones, expensive ones really want to but up to ATs, and the third slot will be VT or PRS, except for Hel who might well go Stealth Device/Scavenger Crane.

6 hours ago, Sekac said:

Which is why they were commonly flown together.

Soontir went, from experience, pretty poorly with Whisper. No matter what you did, you couldn't make the right choice on init.

I'm mostly just a little shocked they gave the Vaksai three modifications. Unless there's something in the pack they've hidden from us, it seems to be opening up more potential issues in the future than it offers in current options now. Aside from Talonbane, The Interceptor, anyway. And even then, I'd have been OK with him having to choose between EU+Autothrusters and Vectored Thrusters and mod-of-the-week.

No. However I do wish the Vaksai was limited to 2. It's not broken at the moment, but I do feel that limiting it to 2 would make that much less of a possibility in the future.

6 hours ago, ObiWonka said:

No. However I do wish the Vaksai was limited to 2. It's not broken at the moment, but I do feel that limiting it to 2 would make that much less of a possibility in the future.

Translation: limiting it to 2 modifications would prevent it from being good now let alone later.

8 minutes ago, DragoonKainKatarn said:

Translation: limiting it to 2 modifications would prevent it from being good now let alone later.

OK, I'll bite, why does it currently need 3 modifications?

19 minutes ago, ObiWonka said:

OK, I'll bite, why does it currently need 3 modifications?

Because it's currently THAT terrible.

The Vaksai getting three modifications really isn't anything to shout about. I mean, let's face it, you can give TBC Stealth Device, Engine Upgrade and Vector Thrusters if you want. but he's still only got one action.

Give him Push (or Mindlink) and he can take two. Whoop-de-do. You want to pay four points to give a 2 agility ship Autothrusters? Go right ahead.

The flexibility the Vaksai title gives the Kihraxz comes at a premium. A discounted premium, sure, but you're still spending points to save points. And the more points you spend, the more you'll save... but the action economy of the ship is still ground level basic.

I'm sure we'll see some fun interactions and builds with the Vaksai title, but it's not going to suddenly turn it into a monster.

As for TIE Interceptors? They don't need three mod slots, and the Vaksai giving the Kihraxz three mod slots isn't an argument that they do.

3 hours ago, thespaceinvader said:

Because it's currently THAT terrible.

Go on then, tell me which third modification is the one that makes it good at last, where it couldn't have managed just fine with two.

I'll wait.

Yea I'm not sure what a 3rd mod, assuming all 3 are still full priced, would do for the interceptor besides make it more expensive.

I'll admit I rarely fly interceptors, but I feel like if bombs are the biggest worry you have with them, start taking shield and hull upgrade instead of auto thrusters. Turtling up with focus, evade, and 3-4 defensive dice is still very strong for weathering attacks.

On 2017-06-21 at 0:47 AM, GeneralBergfrühling said:

Soontir is retired by now.

It actually happened post Endor, if I correctly remember Zahn's now Legend Thrawn duology. And came back as clones!