Should Royal Guard Pilot be errata to include 3 modifications?

By Marinealver, in X-Wing

So after the Varski title Scum now has the most advanced ship in the game. But that made me wonder, why should Scum be the most Advanced when you have the Galactic Empire, the masters of the Technological terror?

swx73-vaksai.png

So what if Royal Guard Pilot was changed from two different modifications to three different modifications? I doubt hull upgrade, shield upgrade and stealth device would be that meta breaking?

Autothrusters + Stealth Device + Targeting Computer on Soontir Fel would be very good, but still extremely vulnerable to auto-damage effects.

Shield Upgrade or Hull Upgrade is likely too expensive to be an effective choice. Having both is even more so.

NO.

Might as well change Autothrusters to say "you may equip an additional modification" as it already is an auto-include. Maybe your +1 Hull, Shield, and Agility wouldn't be "meta breaking" at 10 points but how about Autothrusters, Ion Engines (a couple more greens to help dump that Stress, and your Targeting Computer or Experimental Interface to power an Action EPT instead of having PtL in that slot.

Your Kihraxz may now get to take 3 modifications (and the price reduction is a bigger deal) but when you consider the Interceptor already has Vectored Thruster and Engine Upgrades as "standard equipment" there aren't so many options to start with.

The baseline chassis for the squint is a serious improvement over the Kihraxz. It almost needs those modifications to actually get worthwhile results - as just one use of the slot on it's own doesn't give it quite the edge it needs. With Interceptors as noted you probably just bolt more hull, shields or agility on. And what, so you can bloat up a ship which can basically do that anyway? It doesn't seem worth it. If interceptors need a hand, it needs one for ships which can't tack on efficiency EPTs.

No it should not. The Kihraxz was (and until this pack releases, is) in need of more help. Sure Squints (Read: Arc-dodgers) need help now, but if the meta ever turns back to high-ps aces, an autothrusters, stealth device, targeting computer Soontir would be pretty ridiculous, especially if the discount is applied (not what you suggested, but worth pointing out).

It also doesn't work out well fluff-wise. The Kihraxz/Vaksai was known for being easily customizable. The Royal Guard TIEs were not this. The double-modification referred not to the customizability of the ship, but its engineering. Pilots wouldn't trick-out their ships , they just happened to be flying more advanced spaceships.

To further prove my point:
Kihraxz's Wookiepedia entry: "
few Kihraxz starfighters were the same due to heavy customization and after-market kits"

RGT's Wookiepedia entry: "the Royal Guard TIE Interceptor was equipped with a built-in hyperdrive and shield generator , while also having blazing speeds and fantastic maneuverability that exceeded that of its fleet counterpart."

RGT's weren't customizable, just modified.

TL;DR:

No it shouldn't. Kihraxz's were customized by pilot, RGT were modified en masse.

Edited by Mattman7306
added tl;dr

No

then Fel would be competitive at the same points to Fenn Rau. Can't have that.

3 minutes ago, Lobokai said:

No

then Fel would be competitive at the same points to Fenn Rau. Can't have that.

Jumpmasters4life :P

No Need!

I think the Vaksai Title is actually pretty equivalent to the Royal Guard title... just looking at raw stats - consider that

Tie interceptor has boost and barrel roll = two modifications slots on the Vaksai - bringing the point cost up four, and leaving the Vaksai with a single mod slot left. Let's temporarily use stealth to bring our Vaksai up to agi 3, boost and roll for 6 points. Black sun Ace now costs, 29 points - and has EPT, Illicit, Missile and a worse dial open at PS 5

Vaksai Has 4 hull 1shield, meaning Royal Guard can take Hull + Shield upgrade, and have the same stats / action bar (Swapping TL for Evade) Royal Guard now costs 29 points - and has EPT open, better dial at PS 6.

Stat-wise, those are now pretty comparative fighters at a similar price point, with some clear advantages going towards the Royal Guard. Missile, Illicit and EPT are all going to add points. Consider PTL to use the multi actions - Royal takes that much better than the Black Sun Ace, who has no green turns. Royal also can take a hit and keep it's AGI 3.

Sure, we don't have to build the ships this way - Vaksai is definitely more customizable, 2 actions and 6 slots (not counting title, counting ept) to Interceptors 3 slots and 4 actions, but it's neat that if we try to equalize the stats and actions for the chassis- we end up with pretty comparable ships!



Edited by Ravncat
Quote

Missile, Illicit and EPT are all going to add points.

Not necessarily - you have a decent swath of cards you can take for free on a Vaksai:

  • Veteran Instincts
  • Crack Shot
  • Lightning Reflexes
  • Cool Hand
  • Deadeye
  • Attani Mindlink
  • Inertial Dampeners
  • Black Market Slicer Tools
  • XX-23 S-Thread Tracers

But I agree - upgraded to a similar cost, the two ships are pretty comparable. The Interceptor also has the advantage of having a couple of really exceptional pilots (Jax and Fel) whilst the Khiraxz only really has one (Cobra).

The problem - if there is one - is that you're unlikely to see someone try and turn a Vaksai into a TIE Interceptor - it doesn't have the greens (as you note) to support Push The Limit, and (aside from Talonbane Cobra) doesn't have the pilot skill to arc dodge. Which means you're better off giving it the odd manoeuvre upgrade (either Vectored Thrusters for one point or Engine Upgrade and Autothrusters for four, not both) without going nuts and then beefing it up as a scary heavy fighter....which, to be fair, doesn't really tread on the squint's toes so much.

Edited by Magnus Grendel

Just for good measure: NO!

7 hours ago, Marinealver said:

So what if Royal Guard Pilot was changed from two different modifications to three different modifications

No but because I would like a new, original title that can be taken by all Interceptors not just ps6+.

48 minutes ago, Sasajak said:

No but because I would like a new, original title that can be taken by all Interceptors not just ps6+.

I've often pondered what the implications of this would be:

<insert cool name here>
Title Upgrade: TIE Interceptor Only

During your "Perform Action" step, you may perform 2 actions.

You cannot equip this card and Push The Limit at the same time.


It would replace the extra mod from RGT, but free up the dial so that Squint Pilots no longer needs to be slaved to PTL.

So, you'd get an action economy enabled arc-dodger that has to choose to dodge, or to token up - with no downside other than it can no longer equip more than one mod.

It would also give squint generics a leg up, to the point where we might actually see them on the table again.

And it wouldn't mess with their cost, which I feel is fine.

Edited by Keffisch
26 minutes ago, Keffisch said:

Upgrade: TIE Interceptor Only

During your "Perform Action" step, you may perform 2 actions.

Yes, give every shlub in an Interceptor Darth Vader's coolguy ability. Perfect solution: fits the fluff perfectly (Vader's a scrub and a buncha randos in Interceptors are just as cool as he is) and also has no potential to be problematic or overpowered when it comes to the crunch. /sarcasm

Seriously though, suggestions like this are absolutely precious. Never change. /sincerity

8 hours ago, Mattman7306 said:

No it should not. The Kihraxz was (and until this pack releases, is) in need of more help. Sure Squints (Read: Arc-dodgers) need help now, but if the meta ever turns back to high-ps aces, an autothrusters, stealth device, targeting computer Soontir would be pretty ridiculous, especially if the discount is applied (not what you suggested, but worth pointing out).

It also doesn't work out well fluff-wise. The Kihraxz/Vaksai was known for being easily customizable. The Royal Guard TIEs were not this. The double-modification referred not to the customizability of the ship, but its engineering. Pilots wouldn't trick-out their ships , they just happened to be flying more advanced spaceships.

To further prove my point:
Kihraxz's Wookiepedia entry: "
few Kihraxz starfighters were the same due to heavy customization and after-market kits"

RGT's Wookiepedia entry: "the Royal Guard TIE Interceptor was equipped with a built-in hyperdrive and shield generator , while also having blazing speeds and fantastic maneuverability that exceeded that of its fleet counterpart."

RGT's weren't customizable, just modified.

TL;DR:

No it shouldn't. Kihraxz's were customized by pilot, RGT were modified en masse.

Now I totally would not mind if the title would hand out one shield point as little icing on the top. That helps as well against the auto-damage at least a little. :)

4 minutes ago, E Chu Ta said:

Yes, give every shlub in an Interceptor Darth Vader's coolguy ability. Perfect solution: fits the fluff perfectly (Vader's a scrub and a buncha randos in Interceptors are just as cool as he is) and also has no potential to be problematic or overpowered when it comes to the crunch. /sarcasm

Seriously though, suggestions like this are absolutely precious. Never change. /sincerity

Alphas just have better ships, the interceptor is after all the series version of the TIE Advanced x3, while Vader used his custom X1 in ANH ;-)
Though, I think something similar to the TIE-Striker title would be more suited.

Edited by SEApocalypse

I think the most thematically accurate way to change the Interceptor in the game is something that could also apply to standard TIE Fighters.

One of Many - (title, 0 points, Imperial Only) You cannot equip this upgrade if there are any icons in your upgrade bar, except the [ept] icon. You cannot equip modifications. When attacking or defending, if there is another friendly ship at range 1-2 with the "One of Many" title upgrade equipped, you may change one of your blank results to a hit or evade result.

9 hours ago, Mattman7306 said:

No it should not. The Kihraxz was (and until this pack releases, is) in need of more help. Sure Squints (Read: Arc-dodgers) need help now, but if the meta ever turns back to high-ps aces, an autothrusters, stealth device, targeting computer Soontir would be pretty ridiculous, especially if the discount is applied (not what you suggested, but worth pointing out).

It also doesn't work out well fluff-wise. The Kihraxz/Vaksai was known for being easily customizable. The Royal Guard TIEs were not this. The double-modification referred not to the customizability of the ship, but its engineering. Pilots wouldn't trick-out their ships , they just happened to be flying more advanced spaceships.

To further prove my point:
Kihraxz's Wookiepedia entry: "
few Kihraxz starfighters were the same due to heavy customization and after-market kits"

RGT's Wookiepedia entry: "the Royal Guard TIE Interceptor was equipped with a built-in hyperdrive and shield generator , while also having blazing speeds and fantastic maneuverability that exceeded that of its fleet counterpart ."

RGT's weren't customizable, just modified.

TL;DR:

No it shouldn't. Kihraxz's were customized by pilot, RGT were modified en masse.

So maybe they need a shield generator??

I would have it add an extra EPT with the mod and drop the cost to -1.

1 hour ago, E Chu Ta said:

Yes, give every shlub in an Interceptor Darth Vader's coolguy ability. Perfect solution: fits the fluff perfectly (Vader's a scrub and a buncha randos in Interceptors are just as cool as he is) and also has no potential to be problematic or overpowered when it comes to the crunch. /sarcasm

Seriously though, suggestions like this are absolutely precious. Never change. /sincerity

Why not?

We've got new releases that are copying existing abilities already. :P

Edited by Keffisch
50 minutes ago, Keffisch said:

Why not?

We've got new releases that are copying existing abilities already. :P

Which releases are copying existing abilities? I must've missed that... The unique pilot abilities really give the various spacejocks in the game their personality on the table, y'know? I'd consider it to be a bummer to dilute that.

Advanced TIE (title): You may equip all of the modifications. All of them.

NOPE... scum can because they steal and have the time hiding in their haunts to race-up their rides. The Empire would not do the same.

Stop trying to fix what is not broken.

:lol:

No because Royal Guard get a native boost and 3 defense dice

3 hours ago, clanofwolves said:

So maybe they need a shield generator??

The most boring upgrade possible. :lol:

I've often wondered if a counter attack type title would be good. Works well for Armada Interceptors but not sure how it'd translate.

I never liked Royal Guard in the first place because it wasn't very fluffy.

3 modifications makes sense on a Scum ship because of how customizable they are and how likely Scum are to add a bunch of different crap to their ships.

Royal Guard TIEs weren't extra customizable, they were upgraded in very specific ways over standard Interceptors. They had hyperdrives and shields installed, as well as extra wing flaps that increased their speed and maneuverability.

A real Royal Guard title should give the ship +1 shield and do something that relates to maneuvering.

No. Because the Empire can't have nice things. Only Scum can.