I know how the race sheet for Letnev states that their racial ability applies to Ground Forces only, but that was before SE was released. So I would like to know when activated, if the +2 bonus from the Letnev racial ability applies to their Shock Troops as well.
Letnev Racial Ability query
SE Rulebook, pg. 10:
Shock Troops are treated as Ground Forces for all
cards and abilities. Note that there are other ways to
acquire Shock Troops (such as from Hope’s End or
certain Action Cards).
I agree with broken. Anything that applies to Ground Forces also applies to Shock Troops. Shock Troops have some ADDITIONAL rules, but they are treated for the most part like GFs.
As Brokena and Sigmazero13 said the Shock Troops are basicly Ground Forces with some extra rules and limitations. Anything that works on Ground Forces works on them too (barring maybe resurrection effects).
Ah thanks! But if the rules say that it's treated like a Ground Troop for all cards and abilities then shouldn't Gen Synthesis and Dacxive Reanimators work for Shock Troops as well? With them reappearing as Shock Troops as long as the planet has at least one ground troop on it.
Span Argoman said:
Ah thanks! But if the rules say that it's treated like a Ground Troop for all cards and abilities then shouldn't Gen Synthesis and Dacxive Reanimators work for Shock Troops as well? With them reappearing as Shock Troops as long as the planet has at least one ground troop on it.
It DOES work for Gen Synthesis - because you aren't destroying the GF, you are placing it on your homeworld INSTEAD.
It doesn't work for Dacxive, though, because the way the tech works is that you just roll for each dead GF, and for each successful roll, you place a GF on the planet; the GF being placed is a "new" GF for gameplay purposes, so it doesn't matter which one you are rolling for.
sigmazero13 said:
Span Argoman said:
Ah thanks! But if the rules say that it's treated like a Ground Troop for all cards and abilities then shouldn't Gen Synthesis and Dacxive Reanimators work for Shock Troops as well? With them reappearing as Shock Troops as long as the planet has at least one ground troop on it.
It DOES work for Gen Synthesis - because you aren't destroying the GF, you are placing it on your homeworld INSTEAD.
It doesn't work for Dacxive, though, because the way the tech works is that you just roll for each dead GF, and for each successful roll, you place a GF on the planet; the GF being placed is a "new" GF for gameplay purposes, so it doesn't matter which one you are rolling for.
Interesting, that makes Gen Synthesis more appealing to me. I've been pretty much ignoring the green techs whenever I play. My personal play style has been to favour red, then yellow/blue. Not necessarily a good idea I know, maybe I should start trying the other techs.
Green has several nice powers:
- Neural Motivators, to give you extra cards (and is also a prereq for Type IV drive, a nice Blue tech)
- Gen Synthesis, especially when you want your homeworlds to be hard to conquer.
- Cybernetics, to give your fighters a boost (and is also a prereq to other techs)
- Stasis Capsules, to carry GFs with Dreadnoughts and Cruisers (one of the most useful techs in the game!, and it's a prereq for many others)
- X89 Bacterial Weapon, probably the most POTENT tech in the game, even if it's far down the tree. Never have to worry about invasions again!