17 hours ago, Sarone said:The problem is also in the rule systems used by D20 and Saga Edition. More precisely, the use of feats, bought Force Powers, and skill points demonstrated the power struggles in said system. This is further compounded by WotC's history of book bloat, poor play testing, and skewed rules.
With FFG, the system is more akin to the Shadowrun based karma. It provides a bit more balance for standard level play, while Knight-level plays differently. At minimum, while a Force-user might have access to the Force and various Force powers/abilities, a Face or skill monkey character will be more specialized.
You're correct about D20 and Saga. My group stopped playing in the middle of a campaign because it became quite evident that WotC had simply grafted the already flawed 3.5 rules set onto
Star Wars
and failed to engage in even basic quality control. You're also correct that the FFG system offers game balance which is what I like about it. However, that game balance comes with the understanding that players won't be playing Jedi in the golden age of the Republic but burgeoning Force users or perhaps a former youngling attempting to rediscover the lost legacy of the Jedi. Thus, a
Force & Destiny
character of equal XP isn't going to overshadow, say, a Hired Gun from Edge.
In the F&D adventure
Chronicles of the Gatekeeper
, the final "boss" was a Clone Wars-era Jedi who had the special NPC talent of multiple actions in a single combat turn. That was the writer's attempt to differentiate the power level of a full Jedi, trained and knowledgeable in the Force, with a group of PCs who were learning on their own. When I ran my group through that encounter, one of my players was crushed under a wall and two more were disabled before the encounter ended. Which, I believe, was the intent the writer was going for.
1 hour ago, TheMOELANDER said:I have a force user among my "normals" in my group. The force user regularly get's showboated by the skillful others. He has the enhance power and the agility upgrade, but he also botches stealth roles, while our dedicated sneaker does not. THIS system is actually the first time, that the. force doesn't make you either a powerhouse or a nincompoop. It actually works.
What you describe is a GM problem. As a GM you have to give your troupe meaningful tasks, that play towards their character. The force user in my group is the socializer, the face. And for a mandalorian he's darn good at it. He just recently got better combat skills (a thing the others practically had from the start due to their career choices - the combat medic droid is tough and can fight due to the soldier career, the Verpine technician outlaw tech made himself gear, that improved his initial stats and the corellian smuggler is just an agility beast) due to the Niman Disciple tree (he found a mentor) and now is basically on par with the others in combat, which is very fitting for a rebel group. He still is mainly the face, but in the same way as the smuggler is the thief and spy, the Verpine is the technician and trader and the medic droid is the healer and the tank.
See above.