PSA: Selflessness is a unique Discard EPT

By PhantomFO, in X-Wing

swx64-selflessness.png

I keep seeing people talk about how Biggs is going to be unkillable because the Rebels have gained this godlike new EPT. Just put Selflessness on a ship with Regen, and Biggs will live FOREVER! However, that's not how Selflessness works. As the card states, you must discard Selflessness to suffer the damage from that attack. In addition, it's dotted, so you can only have one copy in your entire squad. As Rebels currently do not have a way to restore discarded upgrades, that means that Selflessness is a trick you can pull exactly once.

You may be able to soak a would-be killshot, but that's all this card does. You're not going to be relying on it every round. In most cases, it'll mean Biggs requires one more attack to kill than he normally would have. That's still really good, especially for one point, but I feel like there's a minority of players who are freaking out because they simply didn't read the card.

I like the card. It has a Wookiee on it.

7 minutes ago, Fuzzywookie said:

I like the card. It has a Wookiee on it.

And a fuzzy one at that

While I agree that there's a bit too much overreaction to this card everything shown about the Auzituck that can combo with Biggs, you can't disregard that even though it's a discard EPT, that getting rid of a killshot round of shooting at Biggs is a much larger deal than you think. The longer Biggs survives, the worse your chances get in most games against him, even if it's just 1 more round.

Munitions can still bypass Biggs and you could go after the ship with Selflessness on it directly, but say if a squad is built with Lowhhrick that has Selflessness along with Biggs and the 3rd ship being a Regen heavy-ish hitter (EX: Norra), you generally want to kill Norra first and even if you use munitions against Norra, Lowhhrick can spend the Selflessness on her to keep Norra alive too, not just Biggs. Since munitions are limited to some capacity (normally 2), that's a whole round lost trying to shoot something that isn't Biggs. Now you have the rest of the game to try and setup your last munition shot and not have to shoot a Biggs where Lowhhrick can just spend his reinforce to add an evade to either Biggs OR Norra.

Edited by RStan

Another thing to keep in mind is that, yes, this buffs Biggs, but it may also open the door to Biggs alternatives.

Think about previous lists centered around keeping Biggs around longer. Kanan + Biggs is a list unto itself, but the only reason it works is that Kanan can put out consistent damage while Biggs takes the heat, and he can also survive a munitions strike. Lists that use Captain Rex have enough points left over to spend on ships that do consistent damage.

Lowhrrick + Biggs is 56 + points for two unmodified 3 dice attacks. Whatever you take alongside HAS to pack a punch. People will run it. It will be good. But it won't be the end all, be all of rebel list building. Same with Biggs + regenning aces with selflessness. How many regen aces have a free EPT slot to play around with, without nerfing their attack?

On the other hand, take the Norra/Shara/Jess build that won Stele Open. Now throw Selflessness on Shara. Lists like that make me think it opens up the rebel design space a bit in a way that'll be relatively healthy for the meta.

2 hours ago, WAC47 said:

Another thing to keep in mind is that, yes, this buffs Biggs, but it may also open the door to Biggs alternatives.

Think about previous lists centered around keeping Biggs around longer. Kanan + Biggs is a list unto itself, but the only reason it works is that Kanan can put out consistent damage while Biggs takes the heat, and he can also survive a munitions strike. Lists that use Captain Rex have enough points left over to spend on ships that do consistent damage.

Lowhrrick + Biggs is 56 + points for two unmodified 3 dice attacks. Whatever you take alongside HAS to pack a punch. People will run it. It will be good. But it won't be the end all, be all of rebel list building. Same with Biggs + regenning aces with selflessness. How many regen aces have a free EPT slot to play around with, without nerfing their attack?

On the other hand, take the Norra/Shara/Jess build that won Stele Open. Now throw Selflessness on Shara. Lists like that make me think it opens up the rebel design space a bit in a way that'll be relatively healthy for the meta.

That's true. Biggs normally costs 26 points. For a similar point count, you can get Rex (14) and Bount w/ Selflessness (18) = 32 points. Not saying it'll replace Biggs, but Rex's ability is obnoxious as (*&#, and then Blount with Selflessness can pull a big shot away from your main target(s) - or even Rex to keep him debuffing even longer. If you have a ship that can take a hit or two, but perhaps lives by the green dice (think Corran, or even a Fat Han after popping his tricks) you can use Selflessness as a one time bail out - you might not need it, but in case you roll 4 blanks on those greens at R3, your entire game plan isn't screwed.

Quote

Rebel only

Imagine Tomax with this and Hull Upgrade..

Edited by Keffisch
34 minutes ago, Keffisch said:

Imagine Tomax with this and Hull Upgrade..

Imperials tend to be a bit more.. ruthless.
lol I'm done...

I'm fairly sure this card was designed with the new FAQ 4.3.4 in mind that nerfs Biggs; it just makes sense given their business timing from design to manufacture, to actual sales of product. I wouldn't worry about this pre FAQ, this is a ship protection card that is effective but less game bending; think of is as the replacement for Biggs, that should really open Rebel squad building.

I love how some people seam think this will be OP, or even a good idea, to put it on a regen ship next to Biggs.

Yeah, because a one-use upgrade to let Biggs survive one more shot is definitely what I would use the EPT slot on my 40+ point regen ace that is supposed to carry the end-game for.

Edited by Duskwalker

Probably the same people that say Omega Leader is OP if he could take this.

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31 minutes ago, Duskwalker said:

I love how some people seam think this will be OP, or even a good idea, to put it on a regen ship next to Biggs.

Yeah, because a one-use upgrade to let Biggs survive one more shot is definitely what I would use the EPT slot on my 40+ point regen ace that is supposed to carry the end-game for.

Actually, you should. Understimate 1 more turn can cost the game.

Now this is a PSA done right: Factual, to the point, and on a specific point of confusion that has no real ambiguity in interpretation.

The card itself is still scary as anything, of course. :) Probably a good thing it's Rebel only, so ol' Tomax didn't get too generous...

1 hour ago, Marinealver said:

Probably the same people that say Omega Leader is OP if he could take this.

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Maybe not totally OP, but he's already one of the worst ships to deal with in the endgame. His regenerating evade token is already strong enough, and deciding whether or not to spend it to protect his lone shield token is already one of the most important choices you'll make while flying him. Allowing him to evade and get his shield back, even at the cost of an ion token, would be brutal if you don't have any stress mechanics.

I don't know why people missed the discard part, but this reason is exactly why I lament the fact that imperial pilots can't be Selfless...

I mean, we almost had a 25 pts PS8 Imperial Biggs. 27 with Lightweight frame.

Sigh.

3 hours ago, Marinealver said:

Probably the same people that say Omega Leader is OP if he could take this.

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Not just OL by the way. Imagine interceptors with PRS and Shield Upgrade and Juke...

Lowhhrick- Selflessness, Jyn Erso,Jan Ors, Experimental Interface

Ship Total: 36

Biggs Darklighter -R4-D6, Integrated Astromech

Ship Total: 26

Shara Bey -Draw Their Fire, Weapons Engineer, R2-D2, Vectored Thrusters, Alliance Overhaul

Ship Total: 38

Seems not bad.

3 hours ago, PhantomFO said:

Maybe not totally OP, but he's already one of the worst ships to deal with in the endgame. His regenerating evade token is already strong enough, and deciding whether or not to spend it to protect his lone shield token is already one of the most important choices you'll make while flying him. Allowing him to evade and get his shield back, even at the cost of an ion token, would be brutal if you don't have any stress mechanics.

Thanks the the mindlink meta, there is a lot of stress mechanics out there. So seeing stress is very common.

1 hour ago, Grivoire said:

Not just OL by the way. Imagine interceptors with PRS and Shield Upgrade and Juke...

Well thanks to power creep in general that might bring them up to speed. Actually a KirKanos with that mod set up might actually see some play if that was the case. Come to think of it after the Varski title I want RGP errata to be able to equip 3 different modifications. Why should scum have technology more advanced than the Galactic Empire the masters of Technological Terror?

2 hours ago, Marinealver said:

Thanks the the mindlink meta, there is a lot of stress mechanics out there. So seeing stress is very common.

Well thanks to power creep in general that might bring them up to speed. Actually a KirKanos with that mod set up might actually see some play if that was the case. Come to think of it after the Varski title I want RGP errata to be able to equip 3 different modifications. Why should scum have technology more advanced than the Galactic Empire the masters of Technological Terror?

I totally agree with you, but it seems that for the past few waves, FFG wants everyone to view the empire as a charitable organization...give everything in their expansion to the other factions, and get nothing in return.

15 hours ago, Cerve said:

Actually, you should. Understimate 1 more turn can cost the game.

As someone who flew Biggs for years, I know exactly how valuable on extra turn is, and the answer is " not nearly as valuable as consistent damage, action-efficiency or PS10 on your ace. " Keeping Biggs alive is not a goal, it is a means to an end. Your goal is to get your ace into the end-game against what ever is left of the opponents list, where he can shine. But if your can't kill stuff fast enough or if your ace cant carry the end-game, then the extra time you won for Biggs gains you nothing.

Selflessness is a powerful tool, but you want to bring it on an expendable ships, not on your ace. I can see it getting use in rebel swarms, where keeping Biggs alive is actually advantages because he is one of your heavy hitters and one of your more expensive ships, but in your classic 3 small ship builds, I see this more as a way to substitute Biggs, rather then to augment him.

Edited by Duskwalker