19 hours ago, Elavion said:
Sarco's ability can be useful. There are three main ways you can use it:
- He ignores enemy effects which reduce his agility. Provided he's moving at least speed 2, he can't be Outmaneuvered , and can sit on a Tailgunner's backside with (relative) impunity.
- He ignores friendly effects which reduce his agility. If you're taking a Quad-Jumper heavy squad, this means that one of your Jakku Gunrunners can use their Spacetug Tractor Array on Sarco before he activates, giving you the chance to boost or barrel roll his quadjumper before he moves, without messing with his agility.
- He ignores effects on his own ship which reduce his agility. This makes him able to ignore the Structural Damage critical hit (nice as he has 5 hull and no shields) but also means he can use the Expose elite pilot talent without it messing with his agility. It still takes an action, but he has an empty crew chair into which a K4 Security Droid or Dengar can slot, giving him rerolls without needing his action.