Quadjumper builds - Let's get this ship on the table!

By Shadow345, in X-Wing

19 hours ago, Elavion said:

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Welp, there goes my favourite quadjumper pilot.

Sarco's ability can be useful. There are three main ways you can use it:

  • He ignores enemy effects which reduce his agility. Provided he's moving at least speed 2, he can't be Outmaneuvered , and can sit on a Tailgunner's backside with (relative) impunity.
  • He ignores friendly effects which reduce his agility. If you're taking a Quad-Jumper heavy squad, this means that one of your Jakku Gunrunners can use their Spacetug Tractor Array on Sarco before he activates, giving you the chance to boost or barrel roll his quadjumper before he moves, without messing with his agility.
  • He ignores effects on his own ship which reduce his agility. This makes him able to ignore the Structural Damage critical hit (nice as he has 5 hull and no shields) but also means he can use the Expose elite pilot talent without it messing with his agility. It still takes an action, but he has an empty crew chair into which a K4 Security Droid or Dengar can slot, giving him rerolls without needing his action.
1 hour ago, Magnus Grendel said:

Sarco's ability can be useful. There are three main ways you can use it:

  • He ignores enemy effects which reduce his agility. Provided he's moving at least speed 2, he can't be Outmaneuvered , and can sit on a Tailgunner's backside with (relative) impunity.
  • He ignores friendly effects which reduce his agility. If you're taking a Quad-Jumper heavy squad, this means that one of your Jakku Gunrunner s can use their Spacetug Tractor Array on Sarco before he activates, giving you the chance to boost or barrel roll his quadjumper before he moves, without messing with his agility.
  • He ignores effects on his own ship which reduce his agility. This makes him able to ignore the Structural Damage critical hit (nice as he has 5 hull and no shields) but also means he can use the Expose elite pilot talent without it messing with his agility. It still takes an action, but he has an empty crew chair into which a K4 Security Droid or Dengar can slot, giving him rerolls without needing his action.

Whoa, you're giving me ideas! That's really cool :D

not shure if it was said before, but...

Wedge Antilles hate this guy (Sarco) :D

9 hours ago, Magnus Grendel said:

Sarco's ability can be useful. There are three main ways you can use it:

  • He ignores enemy effects which reduce his agility. Provided he's moving at least speed 2, he can't be Outmaneuvered , and can sit on a Tailgunner's backside with (relative) impunity.
  • He ignores friendly effects which reduce his agility. If you're taking a Quad-Jumper heavy squad, this means that one of your Jakku Gunrunners can use their Spacetug Tractor Array on Sarco before he activates, giving you the chance to boost or barrel roll his quadjumper before he moves, without messing with his agility.
  • He ignores effects on his own ship which reduce his agility. This makes him able to ignore the Structural Damage critical hit (nice as he has 5 hull and no shields) but also means he can use the Expose elite pilot talent without it messing with his agility. It still takes an action, but he has an empty crew chair into which a K4 Security Droid or Dengar can slot, giving him rerolls without needing his action.

Oh, I didn't mean to say he was useless- but he lost his awesome factor.

That said, quadjumpers like their 1-speed maneuvers, so most of what you mentioned is situational. Also, I belive expose actually reduces your average damage output compared to just taking a focus, so seeing as you're paying an arm and a leg for it I'd say it's a pretty crappy deal. :P

Edited by Elavion
2 hours ago, Elavion said:

Oh, I didn't mean to say he was useless- but he lost his awesome factor.

That said, quadjumpers like their 1-speed maneuvers, so most odiminishingmentioned is situational. A lso, I belive expose actually reduces your average damage output compared to just taking a focus, so seeing as you're paying an arm and a leg for it I'd say it's a pretty crappy deal. :P

Yes and no. If you have a choice between a focus token or an extra attack die and thats it, the average damage is the same (an unmodified extra die adds half a hit, a focus token adds a quarter of a hit per die).

If you also have a target lock or other rerolls, the extra die is worth much more - because those 2 dice increase their damage by less (stacked modifications give diminishing returns) whilst the extra die is worth more (because its now adding 3/4 of a hit,not half).

Finally, maximum damage matters as much as average - no matter what you do, a 2-dice attack cannot hurt a ship with an evade token and c-3po (as an extreme example): rolling 2 hits consistently is important, but so is the potential to roll three.

So, by this time of day my brain is a bit fried, anyone want to give a go of a couple ideas with the new Scurrg stuff that was revealed? How do we think about Ben Quadinaros' ride now ...

I used Constable Zuvio in a 40-point furball a while back with Scavenger Crane and Proton Bombs. Killed an A-wing, a B-wing and two E-wings just with the bombs. It had a lot more to do with them drawing Direct Hit damage cards than any skill on my part, but it was fun.

What about something like this? Just 25 points, can evade 4 green dice, can reposition well with decloack and barrel roll (even stressed), can still tractor enemies for more bomb play and infinite bombs baned.


Quadjumper: Jakku Gunrunner (15)
Spacetug Tractor Array (2)
•Cad Bane (2)
•Bomblet Generator (3)
Primed Thrusters (1)
•Cloaking Device (2)

Total: 25 points

Edited by Flaren48

Geez, the new Tech Mapthing of the Scurrg will be nearly a must have for any Quadjumper!

1 hour ago, Cerve said:

Geez, the new Tech Mapthing of the Scurrg will be nearly a must have for any Quadjumper!

Minefield mapper? It's a system upgrade so the Quadjumpter can't take it.

That said, the Quadjumper would indeed love some extra obstacles on the map to hurl opponents into...

11 hours ago, PoorGreedo said:

Minefield mapper? It's a system upgrade so the Quadjumpter can't take it.

Oooo...I thought it was a Tech :(...so sad

12 hours ago, BoxerlessBossk said:

That said, the Quadjumper would indeed love some extra obstacles on the map to hurl opponents into...

Illicit Rigged cargo chute on a large ship.

A C-Roc can voluntarily (Mod) or involuntarily (critical damage, 2 per deck per ship-half) spill 1-3 cargo tokens (these are big asteroid rules-wise), depending on the C-Roc's config.

A GR75 can voluntarily spill a cargo token (Mod), but probably won't do it with an enemy Quadjumper alive in the vicinity.

Edited by Managarmr