Quadjumper builds - Let's get this ship on the table!

By Shadow345, in X-Wing

Either tractor beams with Spacetug Tractor Array or Unkar Plutt? Maybe both.

Primed Thrusters seems ideal for reversing and barrel rolling. Probably want a bomb build or feedback array with that one.

It has that crew slot for using Cikatro Vizago as well.

What have you used?

PS1 with Tractor array is all you really need, plus maybe intel agent. A PS1 blocker that can fling small ships around is pretty useful.

I like PS1 ones with Pattern Analyzer and Spacetug Tractor Array. Occasionally a Cloaking Device, if points permit.

But I haven't really gotten them to work yet. They're fun, but die quickly, in my hands...

Edited by haslo

My favourite, is a filler for 19-20 pts

Jakku Gunrunner

  • Spacetug Tractor Array
  • Outlaw Tech
  • (Optional) Inertial Dampeners

PS1 tractor a slooping Sarco Plank with pattern analyzer & tractor array.

Does it work? occassionally.

Does it shock your opponent? every single time.

Jank life is good.

Edited by Grivoire

PS1 w/ Spacethug Tractor Array, and anything you desire. I like it naked or with a bomb just for some push. If I run this build I always run 2 of them: use the first, tractor the second one, surprise your opponent with a sneaky maneuver and Tractor the enemy with the second one. Quandjumpers are slow, STA works on friendly ships for that. Sometimes you should put Unkar crew for Tractor after bumping your enemy.

UnkarPlut w/STA, Cloaking Device, IA/Outlaw and Primed Thrusters. That's the full build, you can take away any upgrade you desire. Unkar need to be a blocker, that's why Thrusters and CD. IA if you aren't sure about your skills, or Outlaw for some defense when you're cloaked.

Sarco Plank w/...something. You can build it as you want. The first thought is a Mindlinked Quadjumper, but intimidation, selfessness, snapshot, Intensity, just everything will works. But is the worst pilot anyway for me.

Constable Zuvio w/STA, Bomb of yor choice, Cloacking Device and Vizago! Vizago is necessary here, you have to Cloak yourself, then discard him and swap CD with Scavenger Crane. And just go for the map by tractoring and bombing your opponent. Be permaclocked, never get out of it, you will never shoot. You can fill your tech as you wish.

Edited by Cerve

There's this

Flew Sarco Plank with Tubgoat tractor array, PA, AML, Cloaking device, Ketsu and Ion Bombs (because I had two points spare) alongside 3 Mango AML TPV Scyks to a few store kit events the other week (needed a transportable list as I was out of town for work).

He's rather fun to fly, especially as you can get up to 7 evade dice (3 speed, Cloaked, RB3 and an Obstacle). I managed a couple of 6 evade and a 7 evade, but each time I only just dodged 2-3 damage thanks to those wonderfully fickle green dice. Worth if for the LOLs if nothing else.

Cloaking Device is handy for the cheap superboost/barrel roll to help get from RB3 into TB range, I'd be hard pressed to fly a solo Quadjumper without it now.

Another one what I am thinking:

-Jakku Gunrunner: Spacetug Tractor Array, Ketsu Onyo, cloaking Device.

Not with Cikatro Shenanigan, but those 2 turns Tractor Token turns the Quadjumper to be a Little Biggs just for taking out that bastard from table.

I like Unkar Plutt with the Spacetug Tractor Array, BoShek and Pattern Analyser.

It's not a great build but it causes more terror in opponents than it has any right to with its combination of dial altering ability and tractor beam threats.

30 minutes ago, DamianR said:

He's rather fun to fly, especially as you can get up to 7 evade dice (3 speed, Cloaked, RB3 and an Obstacle).

Sorry to be a downer, but Sarcos ability doesn't work with cloaking. cloak adds to your agility and sarco rolls [maneuver speed] instead of agility. range and obstacles still trigger though, so probably not a huge deal in the end.

Haven't tried him yet myself, but he seems to fit well into generic mindlink lists, and as you said the decloak is great on single quads :-)

---

A squad I'm flying now is Fenn Rau, Talonbane Cobra, Inaldra and a Jakku Gunrunner. Badically try to just erase one ship if I can get the setup with the gunrunner. Inaldras obviously there just as a focus battery for the Aces and sometimes a blocker. Still trying to make TBC work...

28 minutes ago, RejjeN said:

Sorry to be a downer, but Sarcos ability doesn't work with cloaking. cloak adds to your agility and sarco rolls [maneuver speed] instead of agility. range and obstacles still trigger though, so probably not a huge deal in the end.

4450947.jpg.1b9d71a87bb8e9ea21af5d8409dba114.jpg

Welp, there goes my favourite quadjumper pilot.

Ps1 Gunrunner

Cluster mines, experimental interface, cikatro vizago, cloaking device, patern anylizer.

Its expensive. But it lets me move br the. Drop a bomb on some ones head while being a 4 agi ship. The patern ayliser is incase i want to sloop or revers befor this. But i may lose it

I've been looking to partner a Jakku Gunrunner with some other heavy hitters. I've enjoyed playing Ketsu/Bossk so much and using Tractor Beams along with a heavy hitter (Bossk) that I want to try other variations with the QuadJumper.

I like the idea of Heavy Laser Cannons with it via Scyks and/or IGs. It can also fit with mindlinked Fenn Rau and Old T w/ Inaldra as a Light Scyk with just Mindlink to generate focus tokens.

Edited by RStan

My base build for any jumper so far has been spacetug tractor array, outlaw tech and pattern analyzer

Bear with me here... I think this could be a very fun list:

list.JPG

Edited by chervorlovesu

I enjoy running two Gunrunners with Tractor Array and Pattern Analyzer, alongside one or more heavy hitters.

The key is to approach slowly, and then dive into range one in one turn. If you can lure the enemy into a furball, you've all but won the engagement, maybe the game. That's where the Spacetugs shine. If you can't manage to engage them in a mess among the rocks, or they have double large base, you may as well be paying for a crappier more expensive TIE fighter.

But on that note, I've had a lot of success with Worlds Dengar and two Quadjumpers outfitted as mentioned above. Keep them light, let Boba do the heavy hitting. And if you want defense, change the torps out for Countermeasures and Scavenger Crane. That'll give you some much needed defense, and when your Quadjumpers inevitably pop like the soap bubbles they are, you get your Countermeasures back.

Unfortunately, I have not yet come to test the good old Constable Zuvio.

I will try to test the following configuration:

Constable Zuvio (19)
Adaptability (0)
Cikatro Vizago (0)
Thermal Detonators (3)
Pattern Analyzer (2)
Cloaking Device (2)
Spacetug Tractor Array (2)

Total: 28

After the first cloake aktion, Vizago will change the Cloaking Device to the Scavenger Crane.

Gunnrunner with PA, tractor array and outlaw tech is a ship I have put a fair amount of time in. You can dump the outlaw tech to get from 21 points to 19, but that focus helps protect him when he sloops.

Having used him and fight against him, I'd just add that Unkar Plutt is a seriously underrated pilot. That guy is such a pain against small ships.

I faced my first Tug - the one that bombs when backing up - in a league match last week. I had Cobra with Mindlink and Vectored thrusters. The tug was sitting right off the front of my 4LOM so Cobra 3 banked around a rock and rolled into range one. Rolled hit and 4 focus. Spent the focus from my Mindlinked Kavil for 5 hits. Dead tug. Never shot, never bombed.

Too bad too his build looked dangerous as he could tractor and bomb me.

Haven't played it so much, but my impression was that in order to make the Tractor Array work well, you need to invest into Pattern Analyzer as well, as the Array is an action, but many of the useful moves for the array are red.

Many of the builds above list PA as well.

Part of the problem with the tug I've found is 80% of the time you want to tractor after you've backed up...but then you are out of range 1....

I've had many a worthless game with a wasted space tug tractor array or a tug that got plhown up in the first wave of fire after closing to range 1 for the tug.

I think the key to the backwards maneuver is to use it a round or two earlier than when you are at range one of someone ..

Pattern analyzer isn't great for backwards, but works wonders when you can pull that two sloop ...

Been wanting to dabble with Unkar Plutt crew. I think its a great 1pt card for that all important tractor beam, where you cant do a 1 sharp cause you will bump into Fenn Rau, but want to put him on a rock. Plutt saves the day here. Dont waste Plutt on a Z95, but if you have to damage yourself in order to tractor Whisper on a rock, do it. Plutt also works flying over rocks, cause its a free action. So if you fly over a rock and bump an enemy ship, you lose your normal action, but can Plutt for a free tractor beam action.