Remember seeing a post about pairing an ISD and VSD, so I did a little tweaking based on my dual ISD1 list. Instead of the two minimal ISD1s, I have a decently loaded ISD2 and VSD2. Wanted to get a little feedback on it. Still has the same, albeit minor, flaw the other has which is having only six deployments, but the upside of being able to bring its full battery armament to bear at longer range than the paired ISD1s. It's got a bit more maneuverability, using Jerjerrod instead of Motti, but offsets the hull gains by using RBDs on the two big hitters and utilizing the comms net gozanti to fling engineering tokens to regenerate shields lost to using Jerry's ability. The objectives selected are there to offset the deployment disadvantage as well,, especially with Solar Corona ( the least damning of them I believe). @PT106 or any other star destroyer wizard, you're invited to give me your criticisms.
++ Standard (Imperial Navy) [400pts] ++ + Gozanti-class Flotilla + Gozanti-class Cruisers [46pts]: •Moff Jerjerrod Gozanti-class Cruisers [25pts]: Comms Net + Imperial Star Destroyer + Imperial II-class Star Destroyer [142pts]: Gunnery Team, Leading Shots, Reinforced Blast Doors, XI7 Turbolasers + Raider Corvette + Raider I-class Corvette [48pts]: Ordnance Experts + Victory Star Destroyer + Victory II-class Star Destroyer [109pts]: Gunnery Team, Leading Shots, Reinforced Blast Doors, XI7 Turbolasers, •Minister Tua + Squadrons + TIE Fighter [13pts]: •Valen Rudor TIE Interceptor [17pts]: •Ciena Ree + Objectives + Assault Objective: Most Wanted Defense Objective: Planetary Ion Cannon Navigation Objective: Solar Corona ++ Total: [400pts] ++
Bloody autocorrect