A third option?

By Darth Sanguis, in Star Wars: Armada

I don't know if anyone played the old B5 Wars from Agents of Gaming, in the 90's, but they created an epic style of play that allowed those huge fleet battles, but still incorporated fighters a bit (though IIRC it was more abstract), so it's definitely doable, and maybe even could be an inspiration. I'll have to dig out my books and think about that.

Well as I stated in the Relative Power of ships it is pretty clear that most medium and above ships do represent one ship but those on the small template are roughly 2-4 ships in the power scale for how they work in the game.

The only problem that I see right now with the balance of squadrons are that flotillas have a squadron value of "2" they should only have "1". They should not be bought for activation padding AND be able to mass activate squadrons, it is not a very balanced OR thematic way to represent them.

Gozanties and GR-75 should only be there for their strategic effect with Comsnet, BCC, Jamming Fields and Repair Crews not commanding squadrons.

Personally I don't rely on the transport for activation outside later turns after I won the fighter war. I want to rely on Quality activation's, preferably with "Flight Controllers" in turn two, three and four of any battle.

I do think that squadrons is important since it is part of the Star Wars theme, but large ships and cruisers are too and have always been. Battles at 400p Armada games are more or less smaller skirmishes and not a real battle. I don't think that most large vessels belong in such small games. When looking at the lore then each commander in charge of an ISD also commanded hundreds of medium and smaller cruisers, frigates and corvettes etc... The ISD was the centerpiece of a much larger Empire formation, the ISD was meant to occupy worlds and act as a mobile administration center and terror weapon platform.

2 hours ago, Darth Sanguis said:

I suppose, ideally, the scale wouldn't be too far off from what's currently represented in armada. Maybe bump each base size down one notch, and move smalls/flots onto a "x-wing" style base. So if we're modeling of the ISD, t would be roughly the size of the current VSD (may a scooch smaller) that would let the SSD scale in at the size of something the size of say 2 current ISDs. With a simplified upgrade/title system I could see a typical match of this new game have 6-8 "Large" class ships with various mediums/smalls or say 1 XL with 3 or 4 larges and various mediums/smalls. With a similar ship card system squadrons could be represented by tokens, each ship granted a number of base squadron tokens (ties or headhunters) base on squad value, and upgrades could be taken to make them different more advanced tokens like bombers or x-wings...

Similar moment system, maybe just scale the tool and add more notches? similar ranges and distances, similar dice/shields/commands

1 hour ago, Flare 22 said:

I wouldn't mind a slightly more zoomed out view. Something where groups of CR90s are together on the same model (similar to current GR-75s) and Star Destroyers are somewhere around the size of the AF. Probably less focus on fire/hull zones and more on simply bringing massed firepower to bear on an intended target. Keep it on a 3x3 mat, add some fun tokens or figures to represent space stations and I'll buy it.

Of course, I still love Armada, so I don't need anything new.

Have you guys heard of Halo: Fleet Battles? It's considerably different from Armada, especially with movement, but the scale may be what you are looking for.

1 minute ago, GhostofNobodyInParticular said:

Have you guys heard of Halo: Fleet Battles? It's considerably different from Armada, especially with movement, but the scale may be what you are looking for.

Too Niche or I'd be all over it lol No one out my way plays lol

On 6/15/2017 at 0:03 AM, Darth Sanguis said:

Too Niche or I'd be all over it lol No one out my way plays lol

Yeah the game seems interesting, but I find it odd (though I've never played) that ridiculous amounts of dice are rolled but little damage is done. Anyways, is that the kind of scale you're talking about?

Edited by GhostofNobodyInParticular
11 hours ago, Norell said:

On hyperlanes: You actually cannot just jump from one place to another. Not in one jump anyway. More often than not the travel takes several shorter jumps.. Mapping of hyperlanes is an extremely dangerous and rewarding enterprise as you may get a decisive advantage over your rivals if you do so. That makes the Kessel Run so incredibly exciting, because there are not stable hyperlane routes there so you have to calculate the shortest route every time you go in and you have to recalculate it every time you stop.

The Separatists knew about a direct hyperlane route form the Outer Rim to the Core which made the attack on Coruscant possible. The New republic also knew about a secret hyperlane in the Deep Core that helped them to win a decisive battle against the Yuuzahn Vong.

In the earliest times of the Republic the Sith managed to remain hidden because Korriban was outside of the mapped hyperlane routes and they were discovered by accident by two hyperlne explorers, Gavb and Jori Daragon.

The end of ESB is a bit of oddity: You see, most of the hyperlane routes are more or less parallel with the galactic disk. You need an big amount of energy and very precise exiting coordinates to leave the galaxy because of its extreme mass and gravity. For the same reason you can't just jump into a galaxy (and that's why the Yuuzhan Vong couldn't invade the galaxy by all their forces at once). Plus, if you leave the galaxy there is no way telling where you exactly are because there are no reference points. Therefor if you left the galactic disk you basically cannot be found. And that's exactly that the Rebel fleet did: They had very precise coordinates when and where to jump and they jumped out form the Galaxy. Not too far, but far enough that without knowing the exact coordinates the Imperials had not the slightest chance of finding them. That is a desperate and very risky endeavor but in this case it worked out fine for them (but IIRC some smaller ships still got lost).

I agree with all of this, that that's the way it's supposed to be. However, it' s underrepresented as such in the canon, and it seems like the canon will happily dispense with it all in a moment's notice, when an author or screenplay writer doesn't want to care about it.

5 hours ago, Mikael Hasselstein said:

I agree with all of this, that that's the way it's supposed to be. However, it' s underrepresented as such in the canon, and it seems like the canon will happily dispense with it all in a moment's notice, when an author or screenplay writer doesn't want to care about it.

Indeed. The new-cannon has much less on the restrictions of hyperspace travel.

And the scene at the end of ESB is very far away from the galaxy.

Given the width of an average spiral galaxy (100k light years) and the size of the galaxy in the last shot (subtending an arc of around 45 degrees) they are at least as far from the galaxy as it is wide: 100,000 light years.

Star Wars FTL travel is extremely fast but you need pre ise coordinates. As long as you have nothing to stop you or interfere with your travel. But I agree that most liekly the scale of the galaxy was way off, but it wouldn' have looked so pretty otherwise. I can live with it.

12 hours ago, Mikael Hasselstein said:

I agree with all of this, that that's the way it's supposed to be. However, it' s underrepresented as such in the canon, and it seems like the canon will happily dispense with it all in a moment's notice, when an author or screenplay writer doesn't want to care about it.

Never let the facts get in the way of a good story! :-D

5 hours ago, Admiral Theia said:

Never let the facts get in the way of a good story! :-D

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On 6/14/2017 at 5:06 PM, GhostofNobodyInParticular said:

Yeah the game seems interesting, but I find ii odd (though I've never played) that ridiculous amounts of dice are rolled but little damage is done. Anyways, is that the kind of scale you're talking about?

Very close to, I'd have to get a real look at the game (play more than 5-10 matches) to really say if the scale is just right, but as a halo fan and knowing the relative size of the crafts represented, I feel it may be close.