So I've been GMing this system for a few months now. I've done a few of my own encounters, plus the encounter at the end of the Core Rulebook, and the one with the GM screen, including some space combat using X-wing miniatures, and some narrated space encounters. My players seem to enjoy it. My most recent game I decided to let them take the reigns and lead the encounter. Their ship, a VCX-100, was damaged in a landing at a hot drop zone, thus needing parts that the Rebellion likely didn't have. They took this and ended up getting captured and causing both large loss of fleet assets for the rebellion and causing the battle of Hoth.
Has anyone else run games like this? Letting your players go and have full control over the direction of the game? I found it was a challenge for me keeping the game moving and coming up with situations on the fly as they went through the night.