B-Wing

By TreebeardTheEnt, in X-Wing

After reading the most recent 101 article, it got me thinking: Would it help the B-Wing to errata the B-Wing/E2 card from a modification to a title? This would open the modification slot but I only see 6 upgrades that may be used.

Edit: It was not my intention to 'fix' the B-Wing with this thread. I have never flown the ship and was looking at the 4 I have and wondering why the B/E2 was a modification and not a title, and if that change would break something.

Edited by TreebeardTheEnt

No. Not every ship needs a 'fix'. At this point, nothing should have priority over the X-Wing in any case.

The problem is that you then gain a new upgrade slot for basically no price, right? But sure, it'll help.

Maybe, but honestly what Modifications would do any good?

17 minutes ago, MalusCalibur said:

No. Not every ship needs a 'fix'. At this point, nothing should have priority over the X-Wing in any case.

What is your issue with X-Wings? We have seen so many of them in tournaments, even outside of Biggs. ;-)
Now would I like to see the /E2 and integrated Astromech cards not take away an mod slot? Sure, I don't think that would screw the balance up to much either even Biggs should be fine with IA and a Stealth device. :)

2 minutes ago, pchappel said:

Maybe, but honestly what Modifications would do any good?

Chips, Blue Squadron Plasma B-Wings with Jan Ors, Jyn Erso, Bodi does sound nice. Though, that 1 point for the E2 might be too expensive too. ^_^

Edited by SEApocalypse

The B-wing/E2 upgrade (as a mod or a title) should be free. The B-wing is expensive enough, and except for Chopper, crew cards still cost points.

27 minutes ago, MalusCalibur said:

No. Not every ship needs a 'fix'. At this point, nothing should have priority over the X-Wing in any case.

Tell us how you really feel. The X-wing might be the elephant in the room, but that elephant is sitting on the same couch as a mammoth named Jumpmaster.

Yes, the B-Wing/E2 should have been a title from day 1. It's not exactly an incredible card in the first place (add a crew slot for a 1 point premium), but taking up the mod slot limits it's potential even further.

15 minutes ago, pchappel said:

Maybe, but honestly what Modifications would do any good?

Guidance Chimps is the obvious answer, as with two Torpedo slots the B-Wing is in a (half) decent position to make use of ordnance. However, tying the /E2 into the Modification slot limits future design space.

I don't know why they've never just errata'd it.

This card should read:

B-WING ONLY. TITLE .

Your upgrade bar gains the Crew upgrade icon.
If you equip a Crew upgrade, its squad point cost is reduced by 1 (to a minimum of 0).

I'd like to see a unique Blade Wing Prototype title.

"You may not spend Target Locks to modify attack dice. When attacking with Primary Weapon, you may add two hit results to your roll, then receive 1 Ion Token."

14 minutes ago, Stevey86 said:

I don't know why they've never just errata'd it.

This card should read:

B-WING ONLY. TITLE .

Your upgrade bar gains the Crew upgrade icon.
If you equip a Crew upgrade, its squad point cost is reduced by 1 (to a minimum of 0).

That is exactly what the card should have been. Not sure if they would be willing to make that change now though.

My pet tweak for the Firespray is to allow them to equip small ship only upgrades. I'm curious what it would look like B-wings got a title or something that would allow B-wings to take large ship only upgrades.

37 minutes ago, SEApocalypse said:

What is your issue with X-Wings? We have seen so many of them in tournaments, even outside of Biggs. ;-)
Now would I like to see the /E2 and integrated Astromech cards not take away an mod slot? Sure, I don't think that would screw the balance up to much either even Biggs should be fine with IA and a Stealth device. :)

Was that a joke? The only X-Wing that sees routine play is sodding Biggs, who is a cancer on the game. His ability is such badly designed nonsense that it creates only frustration - Captain Rex is an example of how to do that kind of ability right. Meanwhile, the ship remains unfixed most likely because of that little git.

No other ship should get priority for a 'fix' over the ship that the whole blasted game is named after , and certainly not the B-Wing since there's fundamentally nothing wrong with it. I swear, the 'Great Nerfing' FAQ was the worst thing to happen to this game - not because of the nerfs, but because of the precedent for hard errata it has set such that every forum-goer who thinks themselves a game designer suggests 'fixes' for every ship under the sun if it isn't at the cut-throat top of the meta (which is another, seperate problem with the game) every two flaming minutes.

As it currently stands, the only ships that genuinely need fixing are the Punisher (nothing it can do that can't be done more efficiently on cheaper ships) and the X-Wing (categorically underwhelming for the points unless it's f'ing Biggs). Anything else is wishlisting at best.

Quote

....but because of the precedent for hard errata it has set such that every forum-goer who thinks themselves a game designer suggests 'fixes' for every ship under the sun....

So true. I wish there was a sub-forum for all "suggestions". Normally I skip right past them, but this thread was titled perfectly to catch my interest.

You realize the nerfening has nothing to buffing ships right? Is Hired Guns a bad thing because it makes us wish for new Titles on other ships.

Some of these forum goers have been saying the Starviper was about three points too expensive since it was announced.

4 minutes ago, gamblertuba said:

Not sure if they would be willing to make that change now though.

Don't see why not. Look at the Heavy Scyk title. They're clearly not against the principle of it.

4 minutes ago, gamblertuba said:

I'm curious what it would look like B-wings got a title or something that would allow B-wings to take large ship only upgrades.

That'd look like 4 x Blue Sq. with Reinforced Deflectors. I've been advocating this for quite a while. :D

11 minutes ago, MalusCalibur said:

Was that a joke? The only X-Wing that sees routine play is sodding Biggs, who is a cancer on the game. His ability is such badly designed nonsense that it creates only frustration - Captain Rex is an example of how to do that kind of ability right. Meanwhile, the ship remains unfixed most likely because of that little git.

No other ship should get priority for a 'fix' over the ship that the whole blasted game is named after , and certainly not the B-Wing since there's fundamentally nothing wrong with it. I swear, the 'Great Nerfing' FAQ was the worst thing to happen to this game - not because of the nerfs, but because of the precedent for hard errata it has set such that every forum-goer who thinks themselves a game designer suggests 'fixes' for every ship under the sun if it isn't at the cut-throat top of the meta (which is another, seperate problem with the game) every two flaming minutes.

As it currently stands, the only ships that genuinely need fixing are the Punisher (nothing it can do that can't be done more efficiently on cheaper ships) and the X-Wing (categorically underwhelming for the points unless it's f'ing Biggs). Anything else is wishlisting at best.

I would rather rename the game to TIE-Fighter than the T-65 performs according to expectations :P
Though those TIE/LN and TIE/IN might need fixing then ;-)

Well, TIE Fighter was the far superior computer game.

The B-Wing and TIE Fighter are the most shocking casualties of power creep. Back in wave 3 there was no way to imagine either would ever have to be considered bad.

55 minutes ago, jmswood said:

I'd like to see a unique Blade Wing Prototype title.

"You may not spend Target Locks to modify attack dice. When attacking with Primary Weapon, you may add two hit results to your roll, then receive 1 Ion Token."

Keyan Farlander + Rage + Blade Wing Title + E2 + Inspiring Recruit + E.Baffle

Snipe from range 3, Rage gets you rerolls, Keyan + Recruit will shed the stress and get focus effect on shots, Rage Focus token for defense ( agi 1+ 1 for range), 2 automatic Hits + 3 fully modded dice. If you wanted to be an *** you can do this at range 1 for constant 5-6 hits.

Optionally, can Baffle the Ion token if you don't want to drift forward the next turn.

That's one ship, avoiding the goofy builds like Jan + Norra + Swarm Leader + Blah Blah Blah Shennanigans

Can we not creep the red dice up even more?

Edited by kris40k

Bwing aces have always been bad. Crap dial meant that even with barrel roll, a PS7 or 8's only real benifits is maybe shooting before the PS6-7 crowd, and their pilot abilities. their pilot abilities are good, but not good enough to make them useful unless the meta lines up a perfect hard counter for them. (3 hull aces vs PS10 ten numb, for instance)

11 minutes ago, Admiral Deathrain said:

The B-Wing and TIE Fighter are the most shocking casualties of power creep. Back in wave 3 there was no way to imagine either would ever have to be considered bad.

And yet, the TIE Fighter at least is still winning tournaments...

Just because ships are in tournaments doesn't mean they are good. Most people fly the xwing for fun, even in tourneys.

1 hour ago, jmswood said:

The B-wing/E2 upgrade (as a mod or a title) should be free. The B-wing is expensive enough, and except for Chopper, crew cards still cost points.

Tell us how you really feel. The X-wing might be the elephant in the room , but that elephant is sitting on the same couch as a mammoth named Jumpmaster.

I once gave my friend an elephant for his room. When he thanked me I said "Don't mention it"

... oh is that my taxi!

59 minutes ago, kris40k said:

Keyan Farlander + Rage + Blade Wing Title + E2 + Inspiring Recruit + E.Baffle

Snipe from range 3, Rage gets you rerolls, Keyan + Recruit will shed the stress and get focus effect on shots, Rage Focus token for defense ( agi 1+ 1 for range), 2 automatic Hits + 3 fully modded dice. If you wanted to be an *** you can do this at range 1 for constant 5-6 hits.

Optionally, can Baffle the Ion token if you don't want to drift forward the next turn.

That's one ship, avoiding the goofy builds like Jan + Norra + Swarm Leader + Blah Blah Blah Shennanigans

Can we not creep the red dice up even more?

Fair points. Change the text to "your attack dice cannot be rerolled" and you cut out any help from Rage, Lone Wolf, Predator, M9-G8, etc.

That being said, red dice creep is here to stay. Can't hold back the tide, might as well ride it.

My idea was aimed at making something accurate to the Rebels show. The Blade Wing had targeting issues and firing the weapon fried propulsion, but it was incredibly powerful. My card idea checked all those boxes and translated them into game mechanics. Regardless of wording on the card, powerful abilities can always be balanced by point cost.

1 hour ago, FTS Gecko said:

And yet, the TIE Fighter at least is still winning tournaments...

Some, true. But it is an odd event. I was at a large store championship this season where the weekend before a TIE swarm (8 TIEs, no Crack or Howlrunner) had won an SC. At the same time a larger, more prestigious tournament had taken place and players commented along the lines of "Well when all the good players are at the large tournament it is no wonder a list like that can win". This is how far the ship has fallen in players perception. And a significant portion of TIEs doing well are the rebel ones taken for their abilities mostly.

2 hours ago, jmswood said:

Fair points. Change the text to "your attack dice cannot be rerolled" and you cut out any help from Rage, Lone Wolf, Predator, M9-G8, etc.

That being said, red dice creep is here to stay. Can't hold back the tide, might as well ride it.

My idea was aimed at making something accurate to the Rebels show. The Blade Wing had targeting issues and firing the weapon fried propulsion, but it was incredibly powerful. My card idea checked all those boxes and translated them into game mechanics. Regardless of wording on the card, powerful abilities can always be balanced by point cost.

It is a good interpretation of the Blade Wing, which was pretty **** overpowered in the show as it pretty much melted what would be an Epic ship in X-Wing. It would very likely get the B-wing back on the table back as a "big gun" that the ship was supposed to be.

I dunno though, I'm just not liking the idea to fix the existing dice creep is to just throw more dice onto more ships. Not that I have a solution, mind you.