Hey all.
I'm looking for players for a short (for obvious reasons) WHFRP campaign set in and around Slayer Keep, Karak Kadrin, and a band of slayers. I've had a bit of experience running WHFRP campaigns online and I know they can be great fun! So who's up for playing a crazy suicidal dwarf running around, brawlin', drinkin', fightin' and (hopefully) dyin'?
Specifically, I'm hoping for a few players that can use their slayer in interesting ways, look at the whole thing at a different angle, that kind of thing. But there's absolutely nothing wrong with being your typical, straight-forward doomseeker either!
I have a rough map of the lands surrounding Karak Kadrin drawn up and a few ideas for scenarios for beginners. I'm hoping that, by the time the campaign starts, we'll have a small world full of interesting, reoccuring characters, cool scenery, and desperate adventures.
For those of you who already play WHFRP, you'll know that dwarf characters start with either Miner, Smith or Stoneworker as a skill. I propose that, instead of this, you can have one skill of your choice (within reason!) that represents your previous life: if you were a trader, then perhaps Haggle, if you were a Ranger then Set Trap, if you were from Barak Varr then Sail... or whatever springs to mind. Or maybe you really were a Miner, Smith or Stoneworker. It's up to you. That said, I hope you'll come up with a back-story and pick a skill that fits it, rather than choose a skill you like and shoe-horn it into your character...
I'm hoping for a character range a bit more interesting than a group of lobotomised hard-men (or hard-dwarfs) as well. Sure, there are a lot of slayers like that, but things may be a bit more interesting (and somewhat easier) if some of the characters are a bit friendlier than that...
The object of the game, of course, is to die, and die hard. The sooner you do so, the better (that said, I will try and line up adventures with something approaching a skill curve, so we don't all die against a big gribbly a few days after we start). Still, don't expect the hand of God to descend from heaven and get you out of a tight jam... if you're facing endless hordes and certain death, then you **** well better die, and stop looking for secret escape routes or ways to take them all out at once (but if you find one, good on ya, and you better be ready for two times as many bad guys next time!).
If your characters make a point of surviving, come what may, and you're enjoying the campaign, then we can extend it to cover new areas, wherever your characters decide to go, be it the frozen wastes of Norsca or the deadly jungles of Lustria... but first, let's focus on this one area, eh?
Once we have a sizable group (three or four or more), we'll work out time zone differences and when we're all working/studying/at school so we can organise a regular session for play. If you don't think you'll be able to put in an hour or two a week (hopefully more, but we'll see how things go), then maybe it's best if you don't apply.
That said, this is meant to be a bit of fun. This shouldn't get in the way of 'real life'. As GM, I can always handle someone's characters if they really can't make it one week, so don't feel bad if something comes up suddenly... maybe if you make a habit of it your guy will end up being troll-bait, though...
So, so, so... anyone interested?
). Besides, slayers wouldn't hang around the place they lived, so none of the characters can be from Slayer Keep itself, so having a character who knows his way around there (i.e. mine) would make sense. But if you don't think this is a good idea, I'll not bother.
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(on the various forums I've advertised it on).