Anyone up for a Slayer-full campaign?

By Fergo2, in Warhammer Fantasy Roleplay

Hey all.

I'm looking for players for a short (for obvious reasons) WHFRP campaign set in and around Slayer Keep, Karak Kadrin, and a band of slayers. I've had a bit of experience running WHFRP campaigns online and I know they can be great fun! So who's up for playing a crazy suicidal dwarf running around, brawlin', drinkin', fightin' and (hopefully) dyin'?

Specifically, I'm hoping for a few players that can use their slayer in interesting ways, look at the whole thing at a different angle, that kind of thing. But there's absolutely nothing wrong with being your typical, straight-forward doomseeker either!

I have a rough map of the lands surrounding Karak Kadrin drawn up and a few ideas for scenarios for beginners. I'm hoping that, by the time the campaign starts, we'll have a small world full of interesting, reoccuring characters, cool scenery, and desperate adventures.

For those of you who already play WHFRP, you'll know that dwarf characters start with either Miner, Smith or Stoneworker as a skill. I propose that, instead of this, you can have one skill of your choice (within reason!) that represents your previous life: if you were a trader, then perhaps Haggle, if you were a Ranger then Set Trap, if you were from Barak Varr then Sail... or whatever springs to mind. Or maybe you really were a Miner, Smith or Stoneworker. It's up to you. That said, I hope you'll come up with a back-story and pick a skill that fits it, rather than choose a skill you like and shoe-horn it into your character...

I'm hoping for a character range a bit more interesting than a group of lobotomised hard-men (or hard-dwarfs) as well. Sure, there are a lot of slayers like that, but things may be a bit more interesting (and somewhat easier) if some of the characters are a bit friendlier than that...

The object of the game, of course, is to die, and die hard. The sooner you do so, the better (that said, I will try and line up adventures with something approaching a skill curve, so we don't all die against a big gribbly a few days after we start). Still, don't expect the hand of God to descend from heaven and get you out of a tight jam... if you're facing endless hordes and certain death, then you **** well better die, and stop looking for secret escape routes or ways to take them all out at once (but if you find one, good on ya, and you better be ready for two times as many bad guys next time!).

If your characters make a point of surviving, come what may, and you're enjoying the campaign, then we can extend it to cover new areas, wherever your characters decide to go, be it the frozen wastes of Norsca or the deadly jungles of Lustria... but first, let's focus on this one area, eh?

Once we have a sizable group (three or four or more), we'll work out time zone differences and when we're all working/studying/at school so we can organise a regular session for play. If you don't think you'll be able to put in an hour or two a week (hopefully more, but we'll see how things go), then maybe it's best if you don't apply.

That said, this is meant to be a bit of fun. This shouldn't get in the way of 'real life'. As GM, I can always handle someone's characters if they really can't make it one week, so don't feel bad if something comes up suddenly... maybe if you make a habit of it your guy will end up being troll-bait, though...

So, so, so... anyone interested?

I'm interested in how one might adapt WFRP3 for online (specifically play by post) play. Is that what you had in mind?

Part of the draw of this version is all the stuff physically in front of you and the players if it were face-to-face. Still, I think the simplicity and innovation of the system could still shine in a virtual online environment; but, just unsure exactly how.

I guess for starters everyone would have to agree on using a die-roller and agree that each number represents some result on the new wfrp3 dice.

The fact that the game is already non-grid based is a plus for online play so no worries there.

What else?

Depending on the times and my own availability, I might be. I'd love to see how someone else is running a game, and this one sounds particularly fun!

A few points:

1. I was planning to play a character myself. The guy I had in mind is hardly one to force his ideas onto others, so you don't need to worry about me railroading you (at least that way... demonio.gif). Besides, slayers wouldn't hang around the place they lived, so none of the characters can be from Slayer Keep itself, so having a character who knows his way around there (i.e. mine) would make sense. But if you don't think this is a good idea, I'll not bother.

2. All the player-characters will be slayers. Technically, slayer should be a second-career choice, since you'd hardly be born a slayer, but that would needlesly complicate the game.

3. I dislike the terms 'trollslayer', 'giantslayer', and 'daemonslayer', and would prefer it if we kept the distinction purely in game mechanics. You may boast you're a trollslayer if you've killed trolls, but then again you could boast you're an orcslayer, elfslayer or squigslayer if you wanted to. That is, if everyone agrees?

4. Insanity points. The way I see it, being cut off from his (or her) clan is the most traumatic thing that can happen to a dwarf (near enough, anyways). All slayers are already a little bit crazy. So, I'm suggesting that we ignore insanity points, and leave the (somewhat inevitable) descent into madness up to your personal idea of your character's development. Playing an insane character is often no fun, anyways, and I wouldn't want to force it on anyone.

5. It's a terrible cliché in fantasy that the every time you step into a pub, you're going to end up in a brawl. Well, I'm not going to say every time, but brawls are going to happen once in a while (at least, someone will try and start a fight with you. How you respond is up to you).

6. The campaign takes place over a relatively small area and the 'adventures' are generally short anmd straight-forward. However, there will be something approaching an over-arching storyline (if you get involved in all that, anyways) into which many of these adventures will vaguely fit. Characters will reappear, past events will be mentioned, and what you do in a seemingly inconcequencial situation may have far-flung effects. Then again, it may not.

7. In my experience, the bane of GMs is players forgetting characters' names, place names and so on. And the bane of players are GMs that have loads of characters, all with rediculously hard-to-remember names, and expect you to remember them all. So I'm going to have a database of characters you've encountered and what you know about them that you can reference in the future if you ever feel the need to.

8. I've found MSN is the best way to play online. The fact you can instantly tell when someone has said something new means that there is (less) cross-purpose conversations, where slower typers respond to something that everyone else has already discussed and moved on... a forum could also be used, but I've found this slows everything down, and we'd need some sort of instant chat for combat anyways. If anyone can suggest a good chat board thing where we could play, so no-one has to download MSN or whatever, then we could use that instead.

9. We'll be playing 2nd edition. I forgot to mention this before because I didn't know that 3rd edition was out yet sonrojado.gif.

There are probably more things I've forgotten, feel free to ask any questions and definately don't hesitate to make suggestions.

Thanks for the enthusiasm!

I'm a newb here so forgive me if I'm speaking out of turn or incorrectly but isn't this forum implied to be for 3rd edition because Fantasy Flight took over the license just recently?

Just ignore me if I'm wrong.

Also for online play, have you ever tried rpol.net? Pretty sweet set of tools over there for running online games.

Ah, the last time I was on here it was v2 sonrojado.gif. Sorry 'bout that.

If this gets locked or whatever, people interested can email me at [email protected] instead.

And, wow... just... wow.

I was worried no-one would be interest. Instead it's turned out that seven people have volunteered gran_risa.gif (on the various forums I've advertised it on).

To help narrow it down, please may everyone who's still interested give a quick overview of when you'll be available (in GMT).


Personally, I should be available every day except thursday and friday after 5pm. Weekends are harder, because who knows when I'll be going away? Thursday and friday I'll be available a bit later. Plus there's about half an hour for dinner at some point, which might come at an inapropriate time.

I'm hoping to be able to organise at least one day a week where I'll be available during the day, which should make it easier for a lot of people. If everyone else is available around then, we'd probably have a longer to play all at once, if you see what I mean.

Hmm, anything else?

Oh yeah, and I have a few events planned in the coming months. We'll have to organise everything around that*.

*(Sounds annoying, but I have no social life apart from these, so it balances out in the long run).