13 hours ago, KotasMilitia said:Yes i think so. For example, if I have a Bowcaster in my hand turn one, and I want to get it out early, is it better to not spend the two resources on DD and save them so I start the next round with 4? Or would it be better for me to pay the 2 now for both DD, roll the force speed (pitching a card if necessary), and start the next round with 4 anyways but now with an established extra income for the rest of the game? Again, it depends on your strategy, but for me it is worth it to take one/two actions turn 1. Any later I agree it isn't worth it, but I think there are several other cards where you wouldn't play them outside turn 1 or 2.
Precisely why I put it in the same batch as It binds all things in this case, its kind of a card you want to see in the first couple rounds but if you see them later they are just dead cards in your deck, which is actually not that a-typical of resource generating supports which is why honestly I am fine with DD I just wanted to point out how ALL of the cards that are "hit a side" on villain are 0 while ALL of them on hero are 1 seems a little intentionally unbalanced DD is the only 1 that I can justify its cost as its role is more in line with It binds all things then it is with the other "hit a side" cards.
Edited by tunewalker