I am really REALLY starting to see an imbalance here between Hero and Villain cards, and I dont just mean the characters. I mean the cards as well, look at He doesnt like you vs Loth cat and mouse, ok so the first one came out during awakenings and they realized it was to strong maybe... ok but lets look at cards that ALL came out during Spirit and all have similar types of abilities.
Dark Presence vs Your Eye's can deceive you Blue villain support vs Blue Hero support, both uncommons both require you to hit a specific dice side, Dark Presence costs 0 and is a villain card, Your eyes costs 1 and is a hero card, Presence effect is REMOVE a dice, Your Eyes.... blank a dice.... am I the only one feeling like that is backwards... removing is clearly the stronger option and it costs 0, but blanking costs 1???
Imperial Inspection vs Spy Net. Red Villain Support vs Red Hero Support, both require you hit a specific dice side, Inspection costs 0 and is a villain card spy net costs 1 and is a hero card, Inspection forces your opponent to return a card back your hand that costs 2 or less and spy net mills the top card of the deck. Honestly different effects for different types of decks but honestly just about equally powered, but again any one noticing a pattern here yet? Villain costs 0 for a very powerful effect whether running mill or damage, Hero costs 1 for a powerful effect for only 1 kind of deck....
Last but not least, Salvage stand vs Double Dealing. Yellow Villain Support, vs Yellow Hero Support, both commons, both require you to hit a specific dice side, Salvage stand costs 0 and is a villain card, Double dealing costs 1 and is a hero card. Salvage stand takes away a resource for hitting a resource side (so you are effectively up 1 resource on your opponent) which most dice in the game have a resource side, vs Double dealing which gives you a resource after hitting a special, of which you have to design a deck around and again it costs a resource before it will even grant you that resource.
Why are all the supports that require you to hit a specific dice side on Villain always cost you 0 with effects that either eclipse or equal their hero counter parts and yet the Hero cards all cost 1??? i thought FFG was comparing similar cards at similar cost levels, should these cards not all have been the standard for cards like this?
Not saying heroes and villains should have the same cards, but their power budget should be the same, and this is a pretty clear example of that being a nope.
Edited by tunewalker