Core Set Spoilers: Lita Chandler

By Seam, in Arkham Horror: The Card Game

Hello!

1. One can only get Lita Chandler into his or her deck if the house is burned down, right?

2. If one burned down the house, did not sacrifice Lita during the last scenario, and decides to play on (Dunwich) with the same deck, can he or she keep Lita?

Thanks!

33 minutes ago, Seam said:

Hello!

1. One can only get Lita Chandler into his or her deck if the house is burned down, right?

2. If one burned down the house, did not sacrifice Lita during the last scenario, and decides to play on (Dunwich) with the same deck, can he or she keep Lita?

Thanks!

Hi there, in answer to your questions;

1. If you don't reach a resolution (ie. You failed to kill the Ghoul Priest), you still get Lita, but don't burn your house down. But if you've successfully completed the scenario, I think you're correct.

2. That depends, there has been much discussion on this topic, but this is basically a choice for you, or your group if you're not playing solo. The general assumption is that you reset to brand new characters every time you start a new campaign, so you wouldn't have Lita. However, many people are playing multiple campaigns with the same character, in which case you'd carry over all earned unspent experience, upgraded cards, trauma, additional weaknesses, and story assets like Lita. As I say, that's not the norm, but lots of people have tried it.

Okay, thanks. Much as I expected :-) .

As he said - it really is your choice. The game is co-op which typically means people are more accepting of people deciding their own interpretation on things like this.

Some people think it would be easier to carry everything over, some think it would be tougher - I think it's just different. Like using the stand alone quests mid-campaign, it just changes things. I would have more xp going into Blood on the Alter if I completed Curse of the Rougurou and Carnivale of Horrors between each of the first missions BUT I would have additional weaknesses to compensate for it. Same if you carry over your deck from Night of the Zealot. I think it also can add to replay value - if you play through multiple times taking different paths I think you can get a bit more out of the game than if you stick too closely to the script.

From the Night of the Zealot campaign guide:

Quote

Typically, a deluxe box expansion forms the foundation for a new campaign, followed by six Mythos Packs that continue and conclude the campaign. The standard rules dictate that players start each campaign with new decks and 0 experience. However, intrepid players who wish to embrace the chaos may transfer investigators who have completed one campaign into a different campaign by carrying over each investigator’s deck, trauma, and experience.

So it's sort of an officially-endorsed alternate play style or house rule. I agree with shosuko that it's just different - you pick up enough unpleasantness through the campaign that it's likely to be pretty balanced.

My friend and I have been trying a 2-person endurance run just like that. I'm with Agnes, he's playing Pete. We started with Night of the Zealot, did both of the POD scenarios, and now are going through Dunwich.

I can't say it's been additionally extra tough, but the accumulated trauma we've gathered up has so far cost us two "wins" in the Dunwich scenarios so far (Agnes' signature ability to turn horror into outgoing damage is really difficult to use well when you start with only 4 Sanity, for instance). On the other hand, we've so far managed a pretty remarkable run: a perfect collection of cultists in Midnight Masks, stopping the ritual in The Devouring, getting The Book from the Museum, and even the best possible ending in When Doom Awaits. All the additional trauma and weaknesses added to our decks hurt us only in The House Only Wins and Undimensioned & Unseen, where slightly more aggressive encounter deck draws made Agnes fall, defeated, far sooner than she would otherwise (in Undimensioned & Unseen I even burned through two Elder Sign Amulets to no avail).

So it's definitely doable, if more difficult if the encounter deck comes up even a bit more dangerous than usual. But if the end of The Dunwich Legacy hands out trauma corresponding to the end of Night of the Zealot, there's no way these two will be in shape to survive entering Carcosa. We're both planning a return to Dunwich in a two-person team without investigators scarred by trauma.