A small band of smugglers on the fringe of the New Republic find themselves in distress! The crew of the Centennial Platypus have lost control of their ship and crashed on to an uncharted, but incredibly conveniently located habitable planet. Upon regaining consciousness, they discover after a brief inspection that their helmsman, the affable and beautiful Ima Killagain was shot in the back by some dastardly, but not particularly forward thinking fiend. Naming the planet for their deceased comrade, they set about trying to discover the traitor(s) in their midst.
(Now I'll steal Biggs' stuff straight up 'cuz why should I write it when he did such a great job?)
THE RULES, BRIEFLY:
No editing your posts.
No talking Out Of Thread unless you are able to do so.
Don't quote (or pretend to quote) Moderator PMs.
Don't spectator-post or like.
Don't post after hammers or daykills.
Don't post after dying.
Don't fake day actions.
DON'T EDIT YOUR POSTS.
DON'T TALK OUTSIDE OF THE THREAD!
What's this game like?
I'm looking for 9 players, but I can scale up to whatever if we have enough interest! Each "Day" will last 48 hours, and each "Night" will last 24 (or until all night actions are in, whichever comes first). Each day you will need to find and vote to kill the traitorous jerks who done crashed yo ship.
You can do this by typing "##Vote PlayerName". You only get one vote, so if you vote again it changes your vote to another player. You can also "##vote no one" and skip your lynch for the day if the majority agrees. This is not a good idea. You are proud/bloodthirsty/shipwrecked/angry/itchy smugglers, and catching the nerf loving spicefiends that did this to you and murdering the heck out of them is more important than one or two of you being killed by mistake, as most of you kind of suck anyway. It is important to always be communicating. If someone is being quiet after all, they may just be the traitors trying to hide their true identity!
After the day ends, or the "hammer" falls (a majority votes on a target) it becomes Night on Killagain's Planet. While most smugglers turn in for the night, and the traitors become active and cause mayhem. The traitors are able to "##Kill" a player each night, so you'll have to find them quickly! Fortunately some of you may be better equipped for this than the average scoundrel, and have your own strengths that come into play at nightfall.
What If I am not Playing?
Then please don't post in this thread, or like posts in this thread. You can certainly read it, though.
How do I win?
Read your role PM, it will tell you what you need to do to achieve victory!
Edited by Madaghmire