Occasionally we'll have someone complain "this game ends too soon". Usually, this type of feeling means everyone was enjoying themselves, and the time just flew by. However, in our games of StarCraft, this sentiment is usually followed by the complaint of "You can only win this game via the 'special victory conditions'. The third phase gets here so fast, the only purpose the "Phase III" cards serve is to keep the "Phase II" draw pile from touching the table."
One solution we've tried, to the apparent satisfaction of all, is to extend the game one more turn. That is, we know we're in the last turn of the game when there is a "Phase III" card at the top of the pile at THE BEGINNING of the Planning portion of a turn.
Have any of y'all run in to this problem, or are we the only ones? Anyone else out there have a variant for this?
TK