just as sometimes we criticize whats wrong with the game, we should also mention what makes the game great! let us talk about all the things we like about the game here. I'll start:
ship viability. most wargames have about 30%-40% of their models being viable for competitive play. in armada, the percentage is MUCH bigger:
wave 1, we have the gladiator and nebulon being awesome even if merely due to titles; cr90 having found success both as a zombie and as a trc platform; assault frigate being an overall prevalent ship for many top tier lists(ackbar gunboat, carrier, etc); the victory class perhaps struggles a bit, bit it is more than viable as a carrier for a rhymerball build. found lots of success in wave 2 regionals and may resurge now with d. capacitors.
wave 2, we have the mc30 and raider, awesome as a torpedo carrier and AA shiprespectively, the ISD being very good (see last euros). the mc80 isnt really top tier, but it has been included in some pretty powerful lists(most recently the objective token spam version).
wave 3/4, we have two competitively lackluster ships, the liberty and interdictor, but they are definitely important in shaping the meta-just, a bit too expensive. they are important in a CC campaign where you have more points leeway, though. we also got flotillas, who are obviously competitive(duh!)
wave 5 gave us the arquittens and pelta. not uberships, but they have their role. very strong, just a bit off-meta right now.
5 waves, and we have everything but 4-5 ships in top tier lists. even in these 4-5 remaining ships they are strong ships, just a bit off-meta/harder to use. not really "bad design" ships.