Imperial Aces III?

By Shadow345, in X-Wing

TIE Punisher?

It seems to be missing a lot.

At least a pilot with an EPT slot and maybe a generic with an EPT slot as well.

The obligatory points reduction upgrade goes without saying.

Maybe an ordnance and/or bomb upgrade that is tailored to work best on the Punisher.

TIE Phantom could do with some new pilots as the second ship in the pack.

The trend before Scum Y-Wings seemed to be that bombers just didn't get EPTs. Guess that's not true nowadays though.

4 minutes ago, Kingsguard said:

The trend before Scum Y-Wings seemed to be that bombers just didn't get EPTs. Guess that's not true nowadays though.

TIE Bombers want to have a word with you. :)

The Punisher should be helped by the new Unguides Rockets, right?

41 minutes ago, Stefan said:

The Punisher should be helped by the new Unguides Rockets, right?

Same with Lightweight frame, however those both also help the tie bomber and have the same evade/damage fro cheaper...

They buff both ships and the general consensus seems to be that if you can do the same for cheaper then why not?

whatever buff it needs will have to be Punisher Only or else it will just be put on the bomber. The Skurrg could see it get a buff though... I'm still hopeful.

Lets hold back a little with yet another fix-it-thread, shall we. Let us first see what wave 11 has in store, we still need to see what upgrades the Skurrg brings to the table. AFTER THAT you can cry for a TIE Punisher fix/title etc.

19 minutes ago, Sciencius said:

Lets hold back a little with yet another fix-it-thread, shall we. Let us first see what wave 11 has in store, we still need to see what upgrades the Skurrg brings to the table. AFTER THAT you can cry for a TIE Punisher fix/title etc.

Agreed.

The TIE Bomber doesn't have two bomb slots, the Punisher does and if the rumours are true, the Bomblet Generator may be taking up two slots.

Add that together with the Mine SOMETHING system slot and the Punisher may just find its niche. (Or just Deathrain)

I think the Bomblet Generator is the card to watch, so it's entirely possible it helps the Punisher. But, by the same token, I wouldn't take anything for granted - **** thing could be 'Rebel/Scum Only' again.

2 hours ago, Sciencius said:

Lets hold back a little with yet another fix-it-thread, shall we. Let us first see what wave 11 has in store, we still need to see what upgrades the Skurrg brings to the table. AFTER THAT you can cry for a TIE Punisher fix/title etc.

I am hoping beyond hope that the Skurrg has what it takes to save the Punisher. However if it can e used by both sides I pray Sabine doesn't break it for the rebels. Then again a bomb dominated meta could be very interesting...

My mine gripe at the minute with the Punisher is that it doesn't fit into any of my normal, go to Imperial lists.

I do have one with Omega Leader, Inquisitor and Deathrain but Deathrain gets ripped apart prior to making any meaningful contribution. The sponge is nice for the other two but it does make me sad.

Only alternative would be to take an Assault Missile Redline and keep him bare bones. With the amount of Biggs/Rex etc seeing tables and the supposed arrival of Lowrrichk and Biggs combos, Assault Missiles may be the way to. Annoying though, I can get a Tractor Beam Ruthlessness Vessery for those points and do more damage.

4 minutes ago, Viktus106 said:

My mine gripe at the minute with the Punisher is that it doesn't fit into any of my normal, go to Imperial lists.

I do have one with Omega Leader, Inquisitor and Deathrain but Deathrain gets ripped apart prior to making any meaningful contribution. The sponge is nice for the other two but it does make me sad.

Only alternative would be to take an Assault Missile Redline and keep him bare bones. With the amount of Biggs/Rex etc seeing tables and the supposed arrival of Lowrrichk and Biggs combos, Assault Missiles may be the way to. Annoying though, I can get a Tractor Beam Ruthlessness Vessery for those points and do more damage.

This is the Punisher main problem in a nutshell. There's nothing it can do that can't be done cheaper (other than choice pilot abilities) or more efficiently.

in cannon it's a heavier, tougher and stronger tie bomber. All eyes on the Skurrg as I've said before for something bomb related that may pull it from the brink and if not into the meta than into the meh-ta

7 minutes ago, Viktus106 said:

My mine gripe at the minute with the Punisher is that it doesn't fit into any of my normal, go to Imperial lists.

I do have one with Omega Leader, Inquisitor and Deathrain but Deathrain gets ripped apart prior to making any meaningful contribution. The sponge is nice for the other two but it does make me sad.

Only alternative would be to take an Assault Missile Redline and keep him bare bones. With the amount of Biggs/Rex etc seeing tables and the supposed arrival of Lowrrichk and Biggs combos, Assault Missiles may be the way to. Annoying though, I can get a Tractor Beam Ruthlessness Vessery for those points and do more damage.

This is the Punisher main problem in a nutshell. There's nothing it can do that can't be done cheaper (other than choice pilot abilities) or more efficiently.

in cannon it's a heavier, tougher and stronger tie bomber. All eyes on the Skurrg as I've said before for something bomb related that may pull it from the brink and if not into the meta than into the meh-ta

1 minute ago, Quadjumper King said:

I am hoping beyond hope that the Skurrg has what it takes to save the Punisher. However if it can e used by both sides I pray Sabine doesn't break it for the rebels. Then again a bomb dominated meta could be very interesting...

I think it depends on what the bomblet generator does. The main rumor is a action to re-arm specific bomb, the bomb being a prior to movement one. If that is the case, Sabine could help on the occasion that it actually deals damage but beyond a VI Nym, you will need a lot of guess work. Either way, a single bomb, dealing maybe one to two damage when you manage to get it off is far better odds than the potential seven damage clusters prior to you moving.

From a Punisher perspective, Deathrain would be able to fire them out the front every other turn. Throw on Accuracy Corrector and you have some decent damage potential.

Personally, I think its down to the Mine SOMETHING (Minefield Mapping?) system slot. According to people with CSI: Miami style PC enhancing technology, it may allow you to deploy a number of bomb tokens during setup. What those restrictions would be is anyone's guess but even if its within range 1 of an asteroid token, that does allow for some interesting mechanics, something the Punisher would have access to over the TIE Bomber.

2 minutes ago, Quadjumper King said:

This is the Punisher main problem in a nutshell. There's nothing it can do that can't be done cheaper (other than choice pilot abilities) or more efficiently.

in cannon it's a heavier, tougher and stronger tie bomber. All eyes on the Skurrg as I've said before for something bomb related that may pull it from the brink and if not into the meta than into the meh-ta

I know people where annoyed that it was called the Punisher and not the Interdictor upon release but that could be it;s salvation. a TIE/IT Interdictor title which reduced the cost of munitions and added a Extra Munition like effect could help keep the cost down.

Alternatively, having the TIE/IT Interdictor allow you to swap out a missile or torp at set up for equal or lesser points would be very interesting from a competitive stand point.

Or maybe both? have the title reduce the cost and add extra munitions for free then release an "Expanded Cargo" missile + torp slot weapon that allowed you to change at the start.

1 minute ago, Viktus106 said:

I think it depends on what the bomblet generator does. The main rumor is a action to re-arm specific bomb, the bomb being a prior to movement one. If that is the case, Sabine could help on the occasion that it actually deals damage but beyond a VI Nym, you will need a lot of guess work. Either way, a single bomb, dealing maybe one to two damage when you manage to get it off is far better odds than the potential seven damage clusters prior to you moving.

From a Punisher perspective, Deathrain would be able to fire them out the front every other turn. Throw on Accuracy Corrector and you have some decent damage potential.

Personally, I think its down to the Mine SOMETHING (Minefield Mapping?) system slot. According to people with CSI: Miami style PC enhancing technology, it may allow you to deploy a number of bomb tokens during setup. What those restrictions would be is anyone's guess but even if its within range 1 of an asteroid token, that does allow for some interesting mechanics, something the Punisher would have access to over the TIE Bomber.

Yeah, the general consensus from the white coats back in the lab seems to be that bombs could be placed like asteroids. I am concerned with how much of an advantage this actually is, it seems rather weak to me...

Deathrain may be the Punishers future, if he does have the Bomblet generator and can use it to good effect then unguided rockets or as you mentioned accuracy corrector + lightweight frame + bomblet generator may be a strong build, though how it stacks up against the Skurrg point efficiency wise is yet to be seen...

Deploying bombs at the start creates interesting turn zero tactics.

Deploying Cluster Mines in a way that you want to block joust lanes or force a fleet to take the long way round could be good. Putting Connor Nets on or around asteroids at the start could punish Dash Randar early on too.

Additionally, if you are able to set proximity mines at varies points around the map, that changes things drastically.

Even putting an Ion Bomb or Seismic within speed 3 of a specific part of the board instantly stops someone from going hell for leather and jousting you.

Maybe, you could deploy them in such a way that if they DO turn left to engage you, they run the risk of taking an Ion hit.

I like the idea and I am sure people who are more tactically minded then myself will have some fun time experimenting with them.

1 hour ago, MalusCalibur said:

**** thing could be 'Rebel/Scum Only' again

To be fair, both of those cards had to be Rebel/Scum only.

PRS on Omega Leader and that cannon on a TIE/D would have both been ridiculous.

Let's see what is in the Scurrg package first.

As per the Punisher being the sturdy heavy bomber: Maybe a system which grants it a Reinforce token under certain circumstances. Then it might be worth to put so many points into the TIE egg-carton.

I'd like to see the Punisher get a free title that basically does the same as Ordnance Tubes, because this squad with unlimited munitions would be hilarious to put on the table. :D

“Redline” (27)
Fire-Control System (2)
Assault Missiles (5)
Thermal Detonators (3)
Guidance Chips (0)

Black Eight Squadron Pilot (23)
Fire-Control System (2)
Concussion Missiles (4)
Seismic Charges (2)
Guidance Chips (0)

Black Eight Squadron Pilot (23)
Fire-Control System (2)
Concussion Missiles (4)
Seismic Charges (2)
Guidance Chips (0)

Total 99

(it should probably only apply to missiles and torpedoes though, because you would just drop a bomb every single turn)

Edited by Stevey86
4 hours ago, Stevey86 said:

To be fair, both of those cards had to be Rebel/Scum only.

PRS on Omega Leader and that cannon on a TIE/D would have both been ridiculous.

To be fair there's plenty that's already way more ridiculous in both Rebel and Scum lists.

1 hour ago, Lobokai said:

To be fair there's plenty that's already way more ridiculous in both Rebel and Scum lists.

Adding more OP crap shouldn't be the goal. It should be to bring down the existing OP crap to a reasonable level.

6 hours ago, Stevey86 said:

To be fair, both of those cards had to be Rebel/Scum only.

PRS on Omega Leader and that cannon on a TIE/D would have both been ridiculous.

And we all know that only Scum and Rebels are allowed to have ridiculous things. JM5Ks, Fenn, Biggs, Miranda, Sabine. When will those darn Imperials learn that they're not allowed to have any "Top Tier" stuff.

We're patient on our game nights, we trust FFG gets us out of this nightmare. The way to think about it is it's a topsy tervy galaxy. Criminals rule the galaxy with an iron fist; Terrorist are their adversary attempting an overthrow and the Government troops are hitting here and there from the darkness for scraps.

They'll get it fixed, they will....they just have to; this isn't very Star Wars-y.

Hope.....the galaxy awaits in hope.

Didn't anyone here watch the movies? The imperials are supposed to lose :P

16 hours ago, Stefan said:

The Punisher should be helped by the new Unguides Rockets, right?

A ship with access to fire control system is most certainly not buffed by an upgrade card which denies the use of target locks. It is literally anti-synergistic with the punisher.