Help me create a list using HotR Han Solo

By Elrodthealbino, in X-Wing Squad Lists

No idea how to use this thing. Let's create something truly disrespectful. Erasing a ship in round 1 would be great.

I understand it won't be great afterwards and will probably lose in the end, but an obnoxious beginning sounds wonderful.

My local meta is no meta at all, so no worries.

Hmmm, dont think you can kill a ship first round, but can definately give em a fight while reinforcements arrive.

Han Solo (TFA) (46)
Lone Wolf (2)
Finn (5)
Gunner (5)
Glitterstim (2)
Smuggling Compartment (0)
Countermeasures (3)

Jake Farrell (24)
Push the Limit (3)
Homing Missiles (5)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 98

View in Yet Another Squad Builder

9 hours ago, wurms said:

Hmmm, dont think you can kill a ship first round, but can definately give em a fight while reinforcements arrive.

Han Solo (TFA) (46)
Lone Wolf (2)
Finn (5)
Gunner (5)
Glitterstim (2)
Smuggling Compartment (0)
Countermeasures (3)

Jake Farrell (24)
Push the Limit (3)
Homing Missiles (5)
Veteran Instincts (1)
Autothrusters (2)
A-Wing Test Pilot (0)

Total: 98

View in Yet Another Squad Builder

what do you think of adaptability to make PS 10 Han. Theoretically, you should be taking a TL for your first action and glitterstimming your first turn anyway. I was actually thinking Miranda with Homing missiles. That gives you the chance to do a 5 dice missile strike the turn after Han's initial run in.

Han - Adaptability, Gunner, Finn, Smuggling compartment, Glitterstim,

Miranda - Autoblaster turret, EM, Homing missiles, Rey, Guidance chips

98 points total.

You could throw on the new title, or something else with the other 2 points, if you choose.

What about Sabine ?shenanigans

I did lonewolf for defense also, Han could be taking 3 or 4 shots in that opening round, with lone wolf and glitterstim and Finn blank die, he could negate 2 hits every attack and maybe actually live with good enough HP to last a few more rounds.

17 minutes ago, wurms said:

I did lonewolf for defense also, Han could be taking 3 or 4 shots in that opening round, with lone wolf and glitterstim and Finn blank die, he could negate 2 hits every attack and maybe actually live with good enough HP to last a few more rounds.

good point. I guess I was really only looking at offense

What about Han and load the rest of the list with snap shot A-wings. First turn have all the A-wings do a 5 ahead, then boost and voila! Your entire squad is essentially in your opponents deployment.