Quick question about engagements

By GroggyGolem, in Game Masters

Let's say you're surrounded by 3 bounty hunters. Is it possible for you to move to an area within short range still or would you first have to disengage from the bounty hunters?

To give a scenario: say there's a switch on the wall to close a doorway preventing a villain from escaping but you're surrounded by the aforementioned bounty hunters. Can you still just move to the wall switch and the bounty hunters simply follow you or do you HAVE to disengage before moving somewhere else?

Edited by GroggyGolem
Quote

If the character is engaged with an opponent or adversary, he must perform a maneuver to disengage with that opponent before moving to any other location.

AoR p. 215

Edited by 2P51

Also depending on the situation the move may have an additional modifier, like requiring 2 maneuvers, a checked maneuver, or a checked action, if say the hunters are trying to stop the player from moving.

4 hours ago, 2P51 said:

AoR p. 215

Cool cool cool. I had a PC rush into a den of wampas only to get surrounded by 4. The rest of the party just fought off 2 others, not that far away from where the one PC was. In round 2 of combat, the PC took the "sudden jolt" crit and their lightsaber landed short range away, effectively out of reach unless the PC could call it to them with the Force (using the learn as you go rules from Keeping the Peace, since the player doesn't have the move power). I told the player the best they could do is disengage from 2 wampas with 2 maneuvers but the other 2 would still be there preventing further movement & the disengaged ones have their full attention on him, so they'd likely just re-engage on their turns. The player opted not to use the learn as you go rules for Move and just tried to fist fight four wampas with their now fully active "wookiee rage".

That PC is dead due to their recklessness.

I wanted to make sure I didn't screw up the rules regarding moving and being engaged with multiple opponents. Not that it would have necessarily saved the PC as they really needed the party to help fight off the 4 surronding wampas and only the group's sniper (with a slow-firing E-11S) was trying to help the wookiee Force user.

Edited by GroggyGolem

It is worth noting that engage isn't really a range band as such; it's effectively short range for anyone but the engaged group. The manenvuer would usually be enough to disengage from the entire combat with no real worries, baring any talents or environmental factors that would make disengaging more difficult. Given that the wompa's didn't have anything particular talent, they usually wouldn't be able to do that, but given it was sarrounded it could be considered an enviromental factor. I probably would have ranked it as two moves to disengage; rather then effectively disallowing the disengage to reflect the increased difficulty of breaking off.

That being said, that sounded the least of his worries anyway. XDD

Curious thought; did they hit him with the death crit? exceeding wound theshold doesn't mean dead, unless the wompa somehow prioritised dismemberment of the defeated over the blaster fire and noises at the cave entrance.

Well after reading page 215 of Age of Rebellion it doesn't specifically say a single maneuver can disengage from four separate targets, it only speaks of a single target engagement.

As far as crits go, the player took 4 before being incapacitated, eventually went to twice wound threshold (36 wounds) and received 1 more before the 151+ complete, obliterated death critical. I ruled that there's no difficulty to hit when striking a downed character but they still had to activate crits as normal (this was in the hope that the others would come to his rescue).

Essentially, these creatures were defending their home and they were focusing on the very first thing that they saw, in this case, the wookiee Force user. As they are vicious apex predators, they were going to keep slashing with their claws until the more immediate threat "stopped moving" before rushing after things that are further away.

Edited by GroggyGolem

While the rule does more or less say each target I don't know as you'd have to bill the PC a maneuver for each. I think a better question would be how do 4 Wampa sized animals simultaneously engage one target? I think maybe two at most, more than that and they'd be getting in each other's way.

I wouldn't roll crits either. You're down, and something 12 feet tall with teeth wants to eat you, you're pending Wampa poop, no dice for you.

19 minutes ago, 2P51 said:

While the rule does more or less say each target I don't know as you'd have to bill the PC a maneuver for each. I think a better question would be how do 4 Wampa sized animals simultaneously engage one target? I think maybe two at most, more than that and they'd be getting in each other's way.

I wouldn't roll crits either. You're down, and something 12 feet tall with teeth wants to eat you, you're pending Wampa poop, no dice for you.

Fair enough in terms of the maneuver cost.

One on each side of the character orthagonally, basically... just barely enough room for them to attack.

As I said, I was hoping the group would come to his rescue so I said I was going to rule that I had to activate crits but that there would be no difficulty to the attacks due to being incapacitated. They also benefitted from the boost you get when attacking a prone target with an engaged range weapon.

A Wookie and Wampa engagement? What would the kids look like?

And did the Wookie at least ask the Father's permission? I bet they didn't. That would really piss off a Wampa parent and explain the subsequent beat down.

They come off as being very traditional in that respect.

Well his backstory was that his dad was dead but I'm not sure he could get a straight answer from the Wampas about anything. Too busy hitting him and roaring.

Give this to your dead guy...

chewbacca_unleashed___9x12___pencil_ink_

Chewy just went Mad-Claw there.