I posted this on another forum, but just for fun, I was trying to come up with some ideas for race specific capitals. Each race's capital board would have an ability or something that would distinguish it from the others, something that I'm blatantly stealing from the Legend of the Five Rings CCG. Here's what I've come up with so far, let me know what you think:
Dwarves - all zones in their capital have 9 hit points instead of 8
Humans - start with 4 hammers in their kingdom zone for extra money
Orcs - start with 2 hammers in their quest zone for extra card draw
Chaos - capital board has 2 loyalty symbols on it instead of 1
I tried to come up with ideas that fit the theme of the race, were not completely broken, and were also somewhat balanced against each other.
My alternate idea was for Chaos to get the 4 hammers in their quest zone, symbolizing how the taint Chaos can destroy and mutate a body (faster card draw = faster loss by decking out), but if I did that, I couldn't think of anything for the Orcs.
Anyone else have any ideas?
