My expectations for Shadowlands at release will be similar to what they were when Old5R first came out. They will be a hodgepodge collection of neutral charcters with big stats but also big drawbacks. I would expect Shadowlands to have little to zero political influence within the empire so most of their personalities could have (-) as their political stat but they would likely have higher than normal military stats.
Maybe we get an Oni no Akuma that looks like this:
0 fate
6 military
- political
0 glory
Shadowlands, Oni
When Oni no Akuma enters play break the province he entered play from and lose 3 honor. Lose 1 additional honor for each fate token on him when he enters play.
With both fate and honor to mess with, it leaves at lot of room within the design space for Shadowlands to be included and balanced.
As far as what Shadowlands becomes, eventually I think it will become a clan/faction at some point. I just hope it's not too early in the game. I'd much rather see Shadowlands be a temptation for all the clans to drive the plot devices in the game when corrupt decks win. Clans would start tossing accusations around, fueling the fires of the clan wars. It needs to be a slow build where the new players get to see if they embrace the Shadowlands or not and you have clear lines drawn.
With the way deck building is working you could see it being portrayed that two clans are potentially being corrupted or that one clan found out about another clans corruption while supporting them.......I really like the ways this can go if Shadowlands remains just a neutral temptation for awhile. At least that's how I see it.
Edited by Ishi Tonu