So I decided that I didn't need too much experience to find weird Jank junk . . . thus, this, my submission for the June article contest:
The Interdictor, a ship with no clear purpose. For 20 points less that an ISD, it has a marginal early benifit. The question is wether of not that benitis is worth it. The meta would indicate no. However, it also has five enginering points, so I decided to see how much I could do with that. Thus, I created this:
Heal them up
Faction: Galactic Empire
Points: 400/400
Commander: Admiral Konstantine
Assault Objective: Close-Range Intel Scan
Defense Objective: Contested Outpost
Navigation Objective: Navigational Hazards
Interdictor-class Combat Refit (93 points)
- Wulff Yularen ( 7 points)
- Projection Experts ( 6 points)
- Quad Laser Turrets ( 5 points)
- NK-7 Ion Cannons ( 10 points)
- Targeting Scrambler ( 5 points)
= 126 total ship cost
Interdictor-class Combat Refit (93 points)
- Commandant Aresko ( 7 points)
- Projection Experts ( 6 points)
- Quad Laser Turrets ( 5 points)
- NK-7 Ion Cannons ( 10 points)
- Targeting Scrambler ( 5 points)
= 126 total ship cost
[ flagship ] Interdictor-class Combat Refit (93 points)
- Admiral Konstantine ( 23 points)
- Interdictor ( 3 points)
- Agent Kallus ( 3 points)
- Projection Experts ( 6 points)
- Quad Laser Turrets ( 5 points)
- NK-7 Ion Cannons ( 10 points)
- Targeting Scrambler ( 5 points)
= 148 total ship cost
At first glance, it may appear really bad, and in many ways it is. However, it may have a few tricks up its sleeve. For one, any fighters may be saddened to learn that attacking a ship may hurt them in the long run, especially if you try and kill the flagship. Additionally, this list can heal up to 13 shield points in one turn (and one of those can be a hull point) by using the combined power of Yularen and Aresko to get engineering tokens every time. Targeting scrambler means hitting one of them can be harder than it appears, and Konstantine has the ability to trigger more than your opponent may like. The identical arcs encourage double arcing. Additionally, NK-7’s have ample opportunity to trigger, and with enough shots, these ships can deal damage (average 3.5 at medium / close range) double arc will mean average 7 damage, and it only gets better from there. Clearly, an annoying ship to fight against. So while it may not win, this list shows the Interdictor is more than a nuisance (but still less than a Star Destroyer)
Edited by Do I need a Username
I spell so good...