What do you think of this Admiral Motti list?

By Shadow345, in Star Wars: Armada Fleet Builds

Admiral Motti

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Motti

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Intel Sweep

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
= 70 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
= 60 total ship cost

[ flagship ] Arquitens-class Light Cruiser (54 points)
- Admiral Motti ( 24 points)
- Reinforced Blast Doors ( 5 points)
= 83 total ship cost

Arquitens-class Light Cruiser (54 points)
= 54 total ship cost

4 VT-49 Decimators ( 88 points)
5 TIE Fighter Squadrons ( 40 points)

I hate to say it but why do Demo and NOT take engine techs? Your Decimators are big and mean but they can't hold anything in place since they are Heavy. Dengar might be in order and maybe some Interceptors instead of ordinary TIEs.

I'd just go full 400. Change a regular TIE for Valen. He hits hard plus if you keep him with the 49s you can stick squads with them while forcing them to hit the 49s.

If you could find a point to swap a 49 for bossk as well that'd be nice. Scatter aces could delay you a bit with all those black dice. But everythings pretty lean atm.

You are going to struggle with damage with no dice manipulation on the arqs and no crit effect on the glatiators. Adding dual turbos to both arqs and apt to both glads is 20 points. Sub out a decimator for that and play with the squad points from the ties and see if you cant find something that gives you more survivability, like ciena ree and valen.

I made some changes to the list

Faction: Galactic Empire
Points: 398/400

Commander: Admiral Motti

Assault Objective: Opening Salvo
Defense Objective: Hyperspace Assault
Navigation Objective: Superior Positions

[ flagship ] Arquitens-class Command Cruiser (59 points)
- Admiral Motti ( 24 points)
- Reinforced Blast Doors ( 5 points)
- Dual Turbolaser Turrets ( 5 points)
= 93 total ship cost

Arquitens-class Light Cruiser (54 points)
- Dual Turbolaser Turrets ( 5 points)
= 59 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Demolisher ( 10 points)
- Ordnance Experts ( 4 points)
- Engine Techs ( 8 points)
- Assault Concussion Missiles ( 7 points)
= 85 total ship cost

Gladiator I-Class Star Destroyer (56 points)
- Ordnance Experts ( 4 points)
- Assault Proton Torpedoes ( 5 points)
= 65 total ship cost

1 "Howlrunner" ( 16 points)
2 TIE Fighter Squadrons ( 16 points)
1 Whisper ( 20 points)
2 VT-49 Decimators ( 44 points)

I don't think you are getting that much benefit from Motti with only 4x +1 hull. I would look at Jerjerrod for the super maneuvres it can grant.

Howlrunner really needs 4 or more swarm buddies to make her worthwhile. Valen could be fun or Zertek Storm to add double brace escort for survivability.

If this leaves you with a few points upgrade an Arquitens to Needa & TRC.

Opening Salvo seems nice as you have 4 combat ships while 2-3 flotillas is popular with opponents but watch out your ships don't get one shotted by big hitters with an accuracy and some XI7s.

This is definitrly a Jerjerrod fleet. Motti adds 4 hull alltogether while Jerry makes both the Glads and the Kittens turn on a dime.

Edited by Norell
On 15 June 2017 at 6:10 AM, Norell said:

This is definitrly a Jerjerrod fleet. Motti adds 4 hull alltogether while Jerry makes both the Glads and the Kittens turn on a dime.

Or ozzel

17 minutes ago, Johnnyreb said:

Or ozzel

If there wasn't Kittens, I'd agree. The maneuver chart for those demands Jerry.

14 minutes ago, Destraa said:

If there wasn't Kittens, I'd agree. The maneuver chart for those demands Jerry.

Kittens can benefit from ozzel as well. Especially if they have engine tec. Ozzel loves ships with speed three, engine tecs and very good low speed clicks, as you can manover for your double arc opportunity then use ozzel to burst speed away, then crash break and turn into a second attack.

21 minutes ago, Johnnyreb said:

Kittens can benefit from ozzel as well. Especially if they have engine tec. Ozzel loves ships with speed three, engine tecs and very good low speed clicks, as you can manover for your double arc opportunity then use ozzel to burst speed away, then crash break and turn into a second attack.


A Speed 1 Kittens who uses Oz ad a Nav Dial to jump to Speed 3, effectively has the same Nav-Chart as a CR90 at Speed 3, and no-one complains about them :D

I'd change whisper and howlrunner to ciena and valen aƱos add engine tech to the second glad.

Maybe change motti for Ozzel or Jerje