Tourney Report - 6/11/17 2nd Quarter Kit Tourney at Gamer's Armory, Cary NC

By yodaman1971, in Star Wars: Destiny

12 people showed up today for a Destiny tourney at Gamer's Armory in Cary, NC where prizes came from the 2nd quarter kit. Unfortunately, I didn't record any games for Yoda's Hut. Because of recent issues with my laptop and camera I didn't bother to take that stuff out. Based on the area we had for the tourney, I doubt I would have been able to set it up anyway so it ended up being a wise decision.

I had just gotten a 2nd Palpatine yesterday so I figured I'd put together a ePalpy deck and see what the hype was all about. My decklist was:

Character: (28/30)
2x Palpatine (Spirit of Rebellion)

Battlefield:
1x Otoh Gunga (Spirit of Rebellion)

Event: (15)
2x Take Cover (Awakenings)
2x Doubt (Spirit of Rebellion)
2x Enrage (Awakenings)
2x Isolation (Awakenings)
2x No Mercy (Awakenings)
1x Rise Again (Spirit of Rebellion)
1x Deflect (Awakenings)
1x High Ground (Spirit of Rebellion)
2x Rejuvenate (Spirit of Rebellion)

Upgrade: (15)
1x Force Choke (Awakenings)
1x Immobilize (Awakenings)
2x Sith Holocron (Awakenings)
2x Force Illusion (Spirit of Rebellion)
2x Force Push (Spirit of Rebellion)
1x Force Speed (Spirit of Rebellion)
2x Force Throw (Awakenings)
2x Mind Probe (Awakenings)
2x Holdout Blaster (Awakenings)

I only own 1 Force Speed otherwise I probably would have put a 2nd copy in there. Here's a brief recap of what I can remember about my games.

Round 1 vs. Poe Maz. Got matched up against the dreaded Poe/Maz. He won the battlefield and I took shields whenever I could which helped negate the damage output from early round Poe's special into a U-wing and Thermal Detonator. I managed to roll damage here and there and even though Palpy was not rolling great, I was getting the damage as you wish when I resolved non-damage Palpy sides. When Palpy got down to about 5 health left, I played Rise Again and got a Mind Probe for free. Palpy finally rolled some good damage on his dice and upgrades. I took out Maz and Poe in one swing thanks to having 8 damage showing (3 on each Palpy die and a 2 damage on another weapon) plus the extra damage from resolving Palpy's dice when he had no way to mitigate anything.

Round 2 vs. Unkar/Royal Guard/Tie Pilot. I was able to take out the Tie Pilot really early and actually made use of Palpy's discard sides to keep him from getting much out. Eventually I was up by a lot and his Plutt only had 2 health left as we were starting a turn and my opponent scooped.

Round 3 vs. Unkar/FN-2199/Trooper - Palpy again wasn't rolling great (I seemed to keep getting at least 1 blank on a Palpy die everytime I activated him early in the game) and my opponent got a Vibroknife out Turn 1 on FN-2199 which made his melee unblockable. I just could never get enough to take out FN early, but I did manage to take out the Trooper. Meanwhile, Palpy was taking damage but I didn't draw any of my healing cards. On the next to last turn, he got a Crime Lord on Unkar. I rolled out a 3 damage on Palpy and had No Mercy in my hand along with 2 other blue cards. I did some quick math after seeing his FN had 7 health left and Unkar had 2 health left and realized even if I hit FN for 5, he could split the 2 damage from the Paply die and keep both Plutt and FN alive so I opted to just take out Plutt rather than risk losing to Crime Lord. The extra damage got FN down to 5 health left. I made a mistake then as I tried to reroll a Holdout Blaster to get 1 more damage when I should have claimed because my opponent ended up claiming before me. Palpy was down to 3 health and I had 3 shields on him, but my opponent had a Riot Baton on FN along with the Vibroknife. He rolled out 1 melee on FN, 2 melee on the Riot Baton and I had no way to mitigate the Vibroknife to make my shields relevant. I rolled in anyway just to see what I got and I didn't roll damage with Palpy (got the resource and discard side) but without being able to control a die, Palpy died to the unblockable melee.

Round 4- vs. eLuke/Rey. We both mitigated some dice early but I did get some damage on both Luke and Rey thanks to resolving Palpys dice (even though they weren't always damage again). Turn 3, Rey had 4 damage on her and Luke only had 2. I rolled in at the start of the turn and got Palpys 2 range side on one his dice and after my opponent just rolled in, I played No Mercy, dumped my hand and took out Rey for 6 then put 2 more on Luke. Palpy had about 5 damage at that point, but I didn't feel threatened because Luke didn't have any upgrades on him. I had Immobilize out which I used for shields and for spinning his Luke die at different times. On the my next turn I hit the 2 discard on each of Palpy's dices, resolved them to basically discard his entire hand and put 4 more damage on Luke. On the final turn, I rolled in a Holocron, got the special, rolled in Mind Probe and got the special and took out Luke.

So I finished 3-1. Nobody was undefeated and 4 of us finished tied at 3-1. I had played the eventual 2nd place finisher in Round 2 (win) and the 3rd place finisher in Round 3 (my only loss). In the final round the 2nd place player beat the 3rd place player (who had been undefeated up until then) with a mill victory. I ended up winning on SoS by about 2 hundredths of a point. 3rd place was about 4 hundredths behind that, so it was really, really close. Overall, it was fun event. Everyone was really friendly and the store is always great.

Top 4 all had 3-1 records, but based on SoS it was:

1st ePalpy (me)

2nd. eUnkar/Royal Guard/Tie Pilot

3rd. eUnkar/FN-2199/First Order Trooper

4th. ePalpy

Thanks for reading.

Edited by yodaman1971

Thanks for the write up. Good to see Maz/poe not claiming the top spots for once. ePalp makes thermal detonator not as useful.

I only have one palpy, but i have 2 force speeds, so i want to try an eQuiGon/eMaz deck. so far its been good but slow.

15 cards with dice. I'm wondering if that is a bit much for just one character?

well, it's 15 dice counting palpy. Only 13 of the upgrades have dice since Force Illusion doesn't have any. It was my first attempt at a build and did think about maybe having just 1-2 less dice cards, but I'm not sure what I'd take out yet.

I did do quite a bit of overwriting on upgrades to get to more powerful ones like Mind Probe and Force Probes using Holocrons. Two games I got Force Speed out turn 1, which I eventually overwrote too later in those games.