The List:
49: Chopper w/ TLT, FCS, Hera, Ezra, Ghost
20: Zeb (attack shuttle) w/ Autoblaster turret, Phantom
31: Thane Kyrell w/ M9-G8, tactician, Alliance Overhaul
Total:100
How it works:
This list is kind of my take on Kanan/Biggs, I just can't stand flying Biggs. This list has a lot more freedom without a leash on the Ghost and has a lot more anti-meta tech than just the "make Biggs live as long as you can" gimmick.
Chopper is there to scare the pants off Attanni and I took Thane less for his ability and more to have double PS4. This list absolutely murders contracted scouts, has a hyper accurate TLT between M9-G8, Ezra, and FCS, and has enough stress control to hurt aces and Attanni alike.
Game 1:
I played Gaston, a newer competitive player originally from Argentina. I had to be the bearer of bad news in informing him the phantom decloak had changed from the rules card they're still putting in the pack. But he took it like a champ and we had a fun game. He had:
Krassis w/ Slave 1, HLC, plasma torpedoes, adv homing missiles, seismic charges, mercenary copilot guidance chips
Whisper w/ VI, FCS, ACD, (can't remember if there was a crew)
I deployed in the corner and he set Krassis to joust and whisper set to go through the asteroids slightly to my flank. I 3 banked the ghost through a debris to power up Ezra and to try to come to grips with whisper, while Thane turned away to buy time. Whisper died pretty quickly to the TLT. 4 dice, focus, and maybe even an evade are just not reliable enough against a TLT that gets 3 hits pretty consistently.
Krassis lasted long enough to take out the ghost and hurt Thane pretty badly, but I moved the M9-G8 target lock to Zeb and he was able to finish off the firespray while Thane ducked out to preserve MoV.
Win: 100-49
Game 2:
Standard Glitter/Crack brobots
I haven't seen this list lately but I was kinda worried about the match-up going in. With perfect rolls he can kill the ghost in 2 turns, and his double autothrusters could mitigate my TLT.
I deployed in the corner, with a fairly dense obstacle field in the middle. He deployed in the opposite corner. I moved up aggressively with the ghost but slow rolled with Thane. Once my opponent saw the ghost moving quickly to get to the flank of the bots, he had to turn into the obstacles. The first engagement was pretty ideal because only one brobot was trading shots with the ghost. I lost 3 or 4 shields and IG-C lost 2.
The next turn was even better. He thought I was going to cause a traffic jam so he turned IG-B away from the fight but had to move forward with C, expecting the block. Instead I had 3 banked away with the ghost and 3 banked in with Thane. This set C up at range 1 from the rear arc of the ghost and range 2 from Thane. C got brought to 1 hull and tactician'd so he ran for the hills.
After that B was isolated. Thane jammed up B for a bit and the ghost dragged him down then they both went after C. C cut in to try to get half points off the ghost, but didn't. Then the ghost fired back at range 1 and rolled 3 crits, a hit, and a focus (which Ezra converted to a 4th crit).
There was definitely some brutal dice swings in my favor in this game. His glitterstims didn't do a ton. But with only 1 agility at most in my list, IG-B is basically useless and he can't use FCS on the opening engagement.
Win: 100-0
Edited by Sekac