I was thinking about how to get maxed out crafted reinforced clothing
superior as an integral attachment
extra soak
2 extra hard points
1 extra ranged defense
1 extra melee defense
1 special embellishment
1 sealable
which would cost something like 3 triumph and 14 advantage to make
reinforced clothing and light armor can be made with either mechanics or survival, survival operates off of cunning
The ascetic has talents like intense focus, go without, and a force rating
the hermit provides the survival skill, survival of the fittest (once per session when making a single check the character may treat his force rating as being equal to his ranks in Survival, i.e. 5), and "force connection" (can add force rating to survival check and spend pips to get success or advantage)
and it even makes narrative sense,
(twenty years ago I knew a guy, a retired engineer, who built himself a log cabin far away from people, and repaired electronics, to buy what he needed)
there's this guy never did get along with people, so he sits out in his cave/hovel all day, and just makes clothes to sell to buy what he needs.
He's like the "old man" in the Legend of Zelda game.
He make a great NPC and one that limits the armor he can make to reinforced clothing and light armor, to put a limiter on how out of hand crafting could get (3 soak 1 defense for reinforced clothing, 4 soak, 1 defense for light armor).