Ascetic/Hermit awesome crafter of "reinforced clothing" and "light armor"

By EliasWindrider, in Star Wars: Edge of the Empire RPG

I was thinking about how to get maxed out crafted reinforced clothing

superior as an integral attachment

extra soak

2 extra hard points

1 extra ranged defense

1 extra melee defense

1 special embellishment

1 sealable

which would cost something like 3 triumph and 14 advantage to make

reinforced clothing and light armor can be made with either mechanics or survival, survival operates off of cunning

The ascetic has talents like intense focus, go without, and a force rating

the hermit provides the survival skill, survival of the fittest (once per session when making a single check the character may treat his force rating as being equal to his ranks in Survival, i.e. 5), and "force connection" (can add force rating to survival check and spend pips to get success or advantage)

and it even makes narrative sense,

(twenty years ago I knew a guy, a retired engineer, who built himself a log cabin far away from people, and repaired electronics, to buy what he needed)

there's this guy never did get along with people, so he sits out in his cave/hovel all day, and just makes clothes to sell to buy what he needs.

He's like the "old man" in the Legend of Zelda game.

He make a great NPC and one that limits the armor he can make to reinforced clothing and light armor, to put a limiter on how out of hand crafting could get (3 soak 1 defense for reinforced clothing, 4 soak, 1 defense for light armor).

or Armorer with Superior Reinforced Clothing Soak 3 def 2 not counting any other bonuses, just talents.

Sure technically possible sounds a bit contrived for mechanical purposes.

An ascetic wouldn't worry about gaining an extra soak or something by messing with clothing, they would get by with the force.... I could see an ascetic/artisan who takes full advantage of the manipulation power and the mental tools talent to never have any gear on them but still fix stuff, even create it for others, but never use what they create... Like a Johnny tech-seed... Just leaving behind stuff. However if they were to use what they created in anymore then a one off kinda way, it would defeat the thematic principles of being an ascetic.

Edited by TheShard
25 minutes ago, syrath said:

or Armorer with Superior Reinforced Clothing Soak 3 def 2 not counting any other bonuses, just talents.

I don't think that would work. Armor master says "increases his total soak value by one" where the improved talent says "when wearing armor with a soak value of 2 or higher". The way I read those is that it wouldn't work with an armor of soak 1.

37 minutes ago, Ahrimon said:

I don't think that would work. Armor master says "increases his total soak value by one" where the improved talent says "when wearing armor with a soak value of 2 or higher". The way I read those is that it wouldn't work with an armor of soak 1.

superior armored clothing does have a soak of 2

Just now, syrath said:

superior armored clothing does have a soak of 2

Ah. I looked for that and didn't find it to check. When I didn't find it I thought you were referring to superior armor master and armored clothing. What book is superior armored clothing in?

Superior is an "attachment" that adds 1 dmg to weapons , or 1 soak to armor (amongst other things). So it turns 1 soak 1 defense armor into 2 soak 1/defense armor. This makes it eligible to work with armor master and improved armor master turning it into 3 soak 2 defensive

"Lightbulb" I'm tracking now. I hadn't thought of the attachment.

Minmaxing your gear seems to be going completely against the spirit of the Ascetic spec.

5 hours ago, TheShard said:

An ascetic wouldn't worry about gaining an extra soak or something by messing with clothing, they would get by with the force.... I could see an ascetic/artisan who takes full advantage of the manipulation power and the mental tools talent to never have any gear on them but still fix stuff, even create it for others, but never use what they create... Like a Johnny tech-seed... Just leaving behind stuff. However if they were to use what they created in anymore then a one off kinda way, it would defeat the thematic principles of being an ascetic.

This is what I was thinking

Yeah but I don't think he'd sit around just endlessly making stuff, nor would I think he'd really sell it, an ascetic would try and avoid money, think of a Buddhist monk... They went aren't really known for being merchants.

As long as they aren't hoarding the money it shouldn't be a problem. Saving enough for food, shelter, etc. Even occasionally saving up enough for passage to a new world. But otherwise making stuff to give away or sell so that you can give the money to less fortunate wouldn't be against the ascetic ideals IMO.

Gotta throw in Jedi artisan for +2 hard points then you can have the most tricked out suit of clothing.

12 hours ago, amrothe said:

Gotta throw in Jedi artisan for +2 hard points then you can have the most tricked out suit of clothing.

that can be added during repair and gives artisan PCs a reason to feel useful, they improved on the "ultimate" clothing the uber crafter NPC made.

I wouldn't permit light armor to have sealable as a mod.

16 hours ago, BipolarJuice said:

I wouldn't permit light armor to have sealable as a mod.

Then how would you make the flight suit in sun's of fortune?

4 hours ago, EliasWindrider said:

Then how would you make the flight suit in sun's of fortune?

That is a combat flight suit, designed to be worn in a cockpit and to allow a pilot to survive in vacuum if his ship depressurises (or has no pressure, ala TIE fighter). Light armor based on the description is more like a kevlar vest/suit (a fiber armor) rather than an airtight container. Unless the person is specifically creating a flight suit, in which case I'd allow it, but otherwise it goes a lot like heavy clothing to me.

6 hours ago, BipolarJuice said:

That is a combat flight suit, designed to be worn in a cockpit and to allow a pilot to survive in vacuum if his ship depressurises (or has no pressure, ala TIE fighter). Light armor based on the description is more like a kevlar vest/suit (a fiber armor) rather than an airtight container. Unless the person is specifically creating a flight suit, in which case I'd allow it, but otherwise it goes a lot like heavy clothing to me.

I think you are looking at it wrong. Light and heavy are a classification of how much protection the armor provides, not its form. A kevlar vest is a type of light armor, as is heavy clothing. An airtight suit with some padding and light radiation shielding would provide light protection as well and therefore be considered light armor. Another example of the abstraction in the armor system is Oskara from the basic set. Looking at the picture of her one could easily assume that she is wearing laminate or even heavy battle armor, but if you look at her stats she has on padded armor. It obviously looks nothing like the (IMO silly looking) armor from the core book, but it fits. My guess is it's a type of hard plastic shell with padding and energy absorbing material on the inside. It's not modular and has no hardpoints, therefore padded armor.

So adding an airtight sealing to armor just means having airtight suit plus extra that combines to provide light protection.

The sealable crafting upgrade (plus a free hardpoint) is all raw require to add the vacuum sealed attachment.