Scum lists have a stigma associated with them because they're generally better, while also being easy(ish) to fly successfully. I don't want to play meta-lists because I have a soul, and I want to win because I'm very competitive. So I came up with the following:
Fenn Rau (34)
Protectorate Starfighter (28), Push the Limit (3), Concord Dawn Protector (1), Autothrusters (2)
Asajj Ventress (44)
Lancer-class Pursuit Craft (37), Push the Limit (3), Latts Razzi (2), Feedback Array (2)
Unkar Plutt (21)
Quadjumper (17), Cikatro Vizago (0), Cloaking Device (2), Spacetug Tractor Array (2)
Totalling 99 points.
I flew a variant of this (engine on Asajj, no cloak or feedback) to a 4-2 record at regionals earlier this year, losing to some amazing players (like worlds cut makers).
The idea is that my opponent simply has to kill Unkar first (especially if he's running small-base ships), which with cloaking device is nearly impossible before he does his thing. Unkar cloaks, then swaps out cloak for an EMP device. He moves into range 1, tractors then makes everyone bump him for more tractors, then ionises everyone in the combat phase so they have to do it again in the next round. He's brutal for his 21 points (I've had him dish out 3 tractor tokens in a single round), and very, very hard to kill.
Both Fenn and Asajj are excellent damage dealers. Asajj has her standard stress thing going on, which is super useful against Dengar these days, not to mention any PTL ace in existence. Fenn in particular I like to play "chase the rabbit with", letting my opponent take range 3 pot shots at him and leading them into bad positioning. It also helps that both Asajj and Fenn are excellent game closers - either of them can solo a lot of lists. I just finished a game where Asajj took on a pretty much full health Rey + 2 TLT Y-wings and narrowly lost (darned Injured pilot crit).
My main concerd is the 3 loose points in the squad - Feedback array and the initiative bid. What can i use them for to alleviate my list's weaknesses?