The Reinforce Action will bring balance to XWing

By BenDay, in X-Wing

Yes that's how it works... other than PWTs you need to be looking at what you are shooting, I really don't think it would be a big deal in the game. Think about the situation where a jouster would set his shields to the rear and engage to the front, he would leave himself vulnerable to the most common engagement. But turning all PWTs into Mobile firing arcs would pretty much fix that. it would all come down to maneuver and which ship acted last (higher PS). I think it would actually put a lot of thought back into the game.

Edited by BenDay

I wouldn't mind it on the YV-666.

1 hour ago, BenDay said:

But turning all PWTs into Mobile firing arcs would pretty much fix that. it would all come down to maneuver and which ship acted last (higher PS). I think it would actually put a lot of thought back into the game.

Not really.

8 months of the Shadow Caster being on the table should tell you there's almost no functional difference between PWT and mobile arc when up against ships that have no repositional actions and no turret of their own, so the difference between them having moved yet or not is pretty much irrelevant.

PS matters if you have a matchup against an arc dodger, but arc dodgers are rare these days.

I give up.

20170530_204236_zpstue6z0qr.jpg

2 hours ago, Knightcrawler said:

Reinforce on any ship...? Uh, do you realize that it only works for the wookiee ship because it has a 180 degree firing arc, right? Otherwise, reinforce rear would cover 3/4 of all firing angles.

Mid-line schmid-line. The C-ROC didn't need one. . .

6 hours ago, MHamerR8 said:

I could see it being, Rebel Only, Large Ship Only.

Maybe to limit its ability, once per round you may use the reinforce ability. So, if its targeted more than once in the combat phase then the defender has to choose when to use it

Thats the only way i could see it being used as a modification.

I'm thinking more like something equippable to rebel small ship only, must have 3 or more Shields (maybe 2+ to make it a dreaded t-65 buff), and gives a "reinforce (fore)" token for doing something. Maybe 'when you aquire TL' or 'at start of combat if you are in the arc of an enemy ship that you have in arc...'

It could be done.

elite talent:

Angle Deflectors (attack)

dual sided

must have at least one shield token.

action: you may remove a shield token from your ship and put it in this card. You may the add a reinforce token to your forward fire arc. At the end of round you may transfer the shield token to your pilot card and may flip this card.

Angle Deflectors (flee)

dual sided

action: you may assign a weapons disabled token to your ship and a (aft) reinforce token to the same ship. At the end of round remove the weapons disabled token and may flip this card.

4 hours ago, BenDay said:

Guys, what is the 2 shield arc dodger? didn't I say Biggs and X7 would be problematic... please read before you rant...

The only two shield arc dodgers are (and this is stretching it); A wing and Tie Advanced prototype (both 2 red), E-Wing with astro (maybe) or Tie Advanced with EU but wait only one mod slot....

E-wing has 3 shields, but also Yeah the TAP and A-wing are the 2 shield arc dodgers for their respective factions. It's not a stretch. Both ships have great post movement repositioning. The current meta just doesn't support arc dodgers minus the glorious Fenn Rau with his concord dawn protector title and his fearlessness EPT (coupled with his pilot ability). Were we in an arc dodger meta the average list competitive list would contain more things like Poe, Soontir, Inquisitor, Tycho, Corran (although with Regen he's a bit of a black sheep because he works well in almost any meta set up) etc.

2 hours ago, Sparklelord said:

Not really.

8 months of the Shadow Caster being on the table should tell you there's almost no functional difference between PWT and mobile arc when up against ships that have no repositional actions and no turret of their own, so the difference between them having moved yet or not is pretty much irrelevant.

PS matters if you have a matchup against an arc dodger, but arc dodgers are rare these days.

The thing is it takes an action to move the turret and the shadow caster with mind link gets the extra action for shooting, without two actions the mobile arc is very different from PWT.

10 hours ago, Reiver said:

I'm not sure whether I'm more horrified at the thought of facing Re-enforce on Fenn Rau, a Decimator, or Ghost...

I already started tinkering with a VCX and Lowhhrick, considering Ghost or Biggs

Before we staple the Re-Enforce action to any and all ships let's look at what it is actually on. Epic ships (0 agility) and the new gunship (1 agility), this suggests to me that rather than it be a "shield based restriction" (why have we suggested a 2 shield limit?) it should be based on green dice.

The other thing to notice is that none of the afformentioned ships have moves that would traditionally make them "maneuverable".

So if we want this as an upgrade the restriction would be more along the lines of "all hard turns are now red maneuvers" or "1-0 agility small base only" (only small base only because of aforementioned ghost, Vcx, Rey etc.)

this to me seems to be the most balanced and with those two restrictions I doubt it would break the game, it may be sub-par actually, unless it's 1-2 points then it may see some play.... at least in my opinion these are decent restriction from a balcamce point of view not from fluff. All ships that have it have high health (in comparison to arc dodgers and such) so a shield restriction is odd to me.

thoughts?

Edited by Quadjumper King
20 hours ago, Pewpewpew BOOM said:

Would FFG have us make a sharpie line down the middle of tiles?

Nope it would be arc specific like the C-Roc.:mellow:

Oh can you imagine a YT-1300 or YT-2400 with the reinforce action? Yeah that would be really balanced.:P

24 minutes ago, Marinealver said:

Nope it would be arc specific like the C-Roc.:mellow:

Oh can you imagine a YT-1300 or YT-2400 with the reinforce action? Yeah that would be really balanced.:P

Yes, and if you look at my post above, I found a way with making an elite talent, dual sided card. To sum up, to put the forward token to apply to your firing arc, it costs a shield and an action. What this does is outside your firing arc, you are effectively down one shield.

To get the rear reinforce token, which applies to a much larger area, it costs an action and the ability to fire (weapon disabled token).

Now, this idea has not been playtested, and is something I came up with on the fly, but by putting in a situational and potentially heavy cost, shield and action plus elite talent, you limit the use and overall scarines of this on the Falcon or other large base ships.

As it stands, I feel the idea has merit because it offers benefits when used to jousters going straight in, an enemy that can arc dodge can circumvent the bonus, and the larger area defense costs the ability to fire, and does not cover the forward smaller arc.

Also, as a dual sided card it thematically fits with what we see in the movies.

2 hours ago, Marinealver said:

Nope it would be arc specific like the C-Roc.:mellow:

Oh can you imagine a YT-1300 or YT-2400 with the reinforce action? Yeah that would be really balanced.:P

I think you are imagining things (not just being cute), although I have already talked about modifying PWTs. But no I don't think it would ruin those ships. It takes an action and that is a big deal, unmodified red dice bounce off everything so while you are reinforcing your shields your damage output is dropping as well (expertise aside). On top of that in a two ship list (typical for YTs) you want all you ships to be firing (shooting) on all cylinders. Have you shot a HLC at Fenn lately, incredibly anticlimactic.

Reinforce as a open to all will suck, hard. Biggs would be able to tank an entire TIE swarm!

Also, Rebels got Reinforce, Imperials got Coordinate... Scum to get Jam?

On 6/10/2017 at 1:37 PM, BenDay said:

The thing is it takes an action to move the turret and the shadow caster with mind link gets the extra action for shooting, without two actions the mobile arc is very different from PWT.

Have you flown with (or against) the shadowcaster much? If you set it to the correct side, you've got 180 degree arc coverage and rarely need to actually ROTATE the thing as long as you fly right.

21 minutes ago, Viktus106 said:

Reinforce as a open to all will suck, hard. Biggs would be able to tank an entire TIE swarm!

Also, Rebels got Reinforce, Imperials got Coordinate... Scum to get Jam?

I'd take the jam action. Double stress someone as an action? Yes please! Heck, even if it was only 1 instead of 2 for standard play. I always love new ways to troll people :P

yes I have flow against (never with) the shadow caster and, while individual experiences may very, it seems to change its arc often. The point is, it takes and action and the other person can fly so it must be moved.

Also two green with evade is not as good as three green with focus. Yes the reinforce evade is on all shots from an arc (good by TLT) but that is only 1-3 shots (probably). Three agility ships with two focus tokens are quite common where I play and then you add the ubiquitous autothrusters (which works over a bigger area, and is not an action). So please stop saying it will wreck the game, it is not even as good as current defensive upgrades.

Edited by BenDay

The IG88, Defender (X7 will be a problem) and the T70 will make out the best from reinforce.

As a rough draft. Designed to prevent combining with evade tokens.

Doesn't break the likes of Red Ace or Defenders and works with regen.

Reinforce Mod:

Angled Shields

4pts (?)

(Dual Card)

Small ship only (?)

Side 1:

You cannot be assigned [Evade] tokens whilst this modification is equipped.

Your action bar gains the [Reinforce] Action.

When you have no shields turn this card over.

Side 2:

At the start of the activation phase, if you have 1 or more shields, turn this card over.

On 6/11/2017 at 4:56 AM, Quadjumper King said:

Before we staple the Re-Enforce action to any and all ships let's look at what it is actually on. Epic ships (0 agility) and the new gunship (1 agility), this suggests to me that rather than it be a "shield based restriction" (why have we suggested a 2 shield limit?) it should be based on green dice.

The other thing to notice is that none of the afformentioned ships have moves that would traditionally make them "maneuverable".

So if we want this as an upgrade the restriction would be more along the lines of "all hard turns are now red maneuvers" or "1-0 agility small base only" (only small base only because of aforementioned ghost, Vcx, Rey etc.)

this to me seems to be the most balanced and with those two restrictions I doubt it would break the game, it may be sub-par actually, unless it's 1-2 points then it may see some play.... at least in my opinion these are decent restriction from a balcamce point of view not from fluff. All ships that have it have high health (in comparison to arc dodgers and such) so a shield restriction is odd to me.

thoughts?

Maybe, maybe.....if it was factionless and had to be on Ships with 0 agility to keep it off Rey; perhaps taking the Elite Pilot Tallent slot so it couldn't get paired with Attani would be OK, and see very limited use so as to not break it.

On 10/06/2017 at 8:40 PM, balindamood said:

I give up.

20170530_204236_zpstue6z0qr.jpg

Our ships can't repel firepower of that magnitude!

The argument that covering 180 degrees is the same as 360 is silly. And if arcs opened back up to just that, you'd see more arc dodgers.

Ive flown against turrets and aux arcs of all types in competitive play. There is a vast difference and I wholeheartedly support a mobile arc mechanic for all turrets.

I would make a B-wing and (maybe?) Y-wing only mod that allows you to add it as an action. I don't see it as unreasonable at all.

Noe that I think more about it I am not sure it is unreasonable on anything on a small base as it kills your chance for offensive mods and I don't think aces will be wanting to take it without PTL which severely limits them anyway.

Edited by John Rainbow

Did anyone here play back in Wave 5? Remember what it was like to play in the Hyper Durable Large Ship and an Arc Dodger meta?

That's what Reinforce would lead back to of it became widely available.

It was great! You had to deal at least 4 damage to the Falcon to make one stick. Good times.

Yeah I disagree that it should be on other ships. Having fiddled with Wookiee Lists already, the hyper durable Biggs shenanigans can be really annoying for both players. Hope opponent can't shoot who they want, and you can force spread damage and recover some of it, but then you can't deal much damage back to your opponent. Let's keep Reinforce as limited as we can.

Edited by Engine25
4 hours ago, FTS Gecko said:

Our ships can't repel firepower of that magnitude!

Autoblaster turrets. No need to try to repel anything.