The Reinforce Action will bring balance to XWing

By BenDay, in X-Wing

Does anyone else see the parallels with reinforce and auto-thrusters? Mark my words their will be a modification card that allows ships to add it as an action. I think it is perfect to bring a lot of the less used ships back into the game as it allows jousters to joust but still leaves them vulnerable to arc dodgers. Biggs and the X/7 tittle might become a bit much but otherwise it would be a 2 point mod available to ships with 2 or more shields, 1 shield ships have that pulse ray shield. I also think that you will see more cheap two attack ships as a counter to jousters with reinforce ( a tie will still be able to damage a B or X wing out of arc, outmaneuver will be an imperial must). This is totally a good thing for X-Wing, especially if you are an original trilogy guy.

I also think they have tested enough mechanics to release a true version two. Once reinforce is a mod they just need to get rid of PWT and make them all mobile firing arc and you can probably retract a bunch of the Bandaid upgrade cards (other than AT) we have seen in the last two years.

Thoughts

You think it should be faction specific? Or all factions can use it?

I don't understand. If anything, a reinforce mod available to all would make 2 attack ships unusable. Unless they get perfect damage, they are dealing 0 damage guaranteed, and if reinforce is available to ships with agility higher than 1? Forget it, burn the 2 attack ships and all their pilots.

What WOULD happen is everyone would paste it on high ps arc dodgers, and they would be even more impossible to kill then they are now. Imagine a world where Rau and Fel get a token stack INCLUDING an infinite evade for the round.

A reinforce mod that wasn't highly restricted (and I mean like, available to 2 ships) would ruin the game in an instant.

I'm not sure whether I'm more horrified at the thought of facing Re-enforce on Fenn Rau, a Decimator, or Ghost...

Forget not that unless it's restricted to fore-arc only, anything that re-enforces the rear defends 75% of their arc with an infinite evade...

...And then there's Biggs.

...Yeah, no. Let's not. It's already going to be a nightmare against TIE fighters and other 2 attack ships, without it emphasising durability on the most ridiculous craft to begin with.

Would FFG have us make a sharpie line down the middle of tiles?

Reinforce is the last thing we need to give Biggs. X-Wing needs to get its attack buffed, NOT the resistance.

About the other ships, still no. The game has already escalate to a point a 2-attack ship hardly can do damage.

Edited by Odanan

I could see it being, Rebel Only, Large Ship Only.

Maybe to limit its ability, once per round you may use the reinforce ability. So, if its targeted more than once in the combat phase then the defender has to choose when to use it

Thats the only way i could see it being used as a modification.

22 minutes ago, Pewpewpew BOOM said:

Would FFG have us make a sharpie line down the middle of tiles?

Use a knife. It makes a cleaner edge... :P

Seriously though, jousters need a firepower increase, not an agility increase.

Not that I'm in favor of adding it to more ships necessarily, but if they did, maybe only for ships that have no barrel roll or boost actions?

That would omit all arc dodgers and high agility ships from getting it.

1 minute ago, MHamerR8 said:

I could see it being, Rebel Only, Large Ship Only.

Maybe to limit its ability, once per round you may use the reinforce ability. So, if its targeted more than once in the combat phase then the defender has to choose when to use it

Thats the only way i could see it being used as a modification.

The Ghost is one of the greatest concerns of the lot.
I'm not convinced I would want to see it on Rey, either.

6 minutes ago, Reiver said:

The Ghost is one of the greatest concerns of the lot.
I'm not convinced I would want to see it on Rey, either.

I dont know the ghost well. But it would put it on par with the decimator's one pilot ability. If its a once per round use. Just gives it an extra evade.

As for Rey, it gives her an evade appose to having to take the evade title which frees it up for the s-loop. I think it would bring them back into play a bit more as i dont see them anywhere. At least not in my area or much online.

9 minutes ago, MHamerR8 said:

Maybe to limit its ability, once per round you may use the reinforce ability. So, if its targeted more than once in the combat phase then the defender has to choose when to use it

Doesn't that just describe an evade token? If I'm understanding your proposal correctly, the only difference I can discern between the two is that you can spend the reinforce token on Breach Specialist.

These are the ships that could maybe get reinforce without bringing major issues-

Punisher (if anyone should get it, it should be them)

B-wing

Misthunter

U-wing

Quadjumper (and this is a stretch of finding an option for scum)

Any other options really pushes the game far in a direction I really don't like.

1 minute ago, mkevans80 said:

Doesn't that just describe an evade token? If I'm understanding your proposal correctly, the only difference I can discern between the two is that you can spend the reinforce token on Breach Specialist.

Also have to pick front or back, but yes, essentially an evade from what I read as well.

3 minutes ago, mkevans80 said:

Doesn't that just describe an evade token? If I'm understanding your proposal correctly, the only difference I can discern between the two is that you can spend the reinforce token on Breach Specialist.

It would yes, but it would be the only thing to work with an evade token in the same attack, but then leaves it open for other attacks. But i was more thinking along the lines of ships that dont have the evade action that could use it or that has to take a title to get an evade action. But the reinforce is still an action in itself, so you have to a choice either way. Unless you ptl for both if you can. But then you are limiting your attack which could hamper you as well.

How about X-wing only? Or X-wing and Y-wing only? Some very carefully chosen set of ships that currently suffer a lot, don't have super high HP, and are not arc-dodgers?

It's generally a bad idea.

High defenses leads to Red dice creep which leads to green dice creep which leads to red dice creep ad nauseum. This is why we have Fenn Rau and TIE fighters are almost useless.

13 minutes ago, FlyingToaster said:

How about X-wing only? Or X-wing and Y-wing only? Some very carefully chosen set of ships that currently suffer a lot, don't have super high HP, and are not arc-dodgers?

Like every question of the form "Why not do X to fix the T-65?" the answer is "Biggs"

1 hour ago, Odanan said:

X-Wing needs to get its attack buffed, NOT the resistance.

not really. They need to be able to survive because they die too fast. Their attack is fine at 3 red dice, and there are already enough xwings with their own offensive capabilities. But they die too fast and need some defense.

Of course Biggs needs to be changed for that to happen

No.

Just.... no.

Stop.

Balance? You mean like this?

Edited by Darth Meanie
9 hours ago, MHamerR8 said:

I could see it being, Rebel Only, Large Ship Only.

Maybe to limit its ability, once per round you may use the reinforce ability. So, if its targeted more than once in the combat phase then the defender has to choose when to use it

Thats the only way i could see it being used as a modification.

Why this ? Why faction specific?

@Kdubb is correct, @NakedDex has the sentiment of the majority I'd wager; this could bring a real wrecking ball to X-Wing; it's not balanced now, it would be crazy bad if this came and don't car creep went askew faster. I'm hoping the Wookie Gunship has the Lambda dial so it doesn't go meta nuts. And Biggs, uggggggg! He's awful gameplay wise and cannon now, he'd be game destroying. The only ship that it wouldn't buff to meta using would be the Punisher, but I'm hoping FFG has something planned for them akin to the 'Guns for Hire' titles.

Edited by clanofwolves

Guys, what is the 2 shield arc dodger? didn't I say Biggs and X7 would be problematic... please read before you rant...

The only two shield arc dodgers are (and this is stretching it); A wing and Tie Advanced prototype (both 2 red), E-Wing with astro (maybe) or Tie Advanced with EU but wait only one mod slot....

The T-70 Xwing would become very good, but I am cool with a state of the art Xwing being state of the art....

Reinforce on any ship...? Uh, do you realize that it only works for the wookiee ship because it has a 180 degree firing arc, right? Otherwise, reinforce rear would cover 3/4 of all firing angles.

Edited by Knightcrawler