More Anecdotal fun:
I took 4th in a 9 player and quite competitive store champs with an all-ship list. 2 Victory, 2 Raider, Demo and lifeboat using Jerry
I tabled 2 carrier fleets and only lost to the worlds list (flown by a guy that went to worlds with same list).
In one of those I bum-rushed a flotilla with demo on turn 2 and rolled an expanded launchers shot with an accuracy and 4 damage ![]()
Splat!
Anyways, the best and easiest to implement suggestion I've seen to fix a lot of this is to not let flotillas count towards not being tabled. Simple. If you face a reikaan aceholes list you actually stand a solid chance of killing Yavaris and Gallant haven before the Bomber span Jank takes you down. A big part of the problem facing those lists now is that thanks to relay the opponent can simply run his flotiallas to opposite corners and you can't both concentrate your firepower to take down the carriers and chase them down, and in the meantime they keep activating all the squads. Another fix is to make you spend all the squadron activations through 1 relay (i.e. you can't spread 2 points to 2 different relays) significantly reducing the efficiency of the relay and putting Yavaris in danger again (the balance with Yavaris ALWAYS used to be that yes it's powerfull but its also fragile, so if you want to push those squads you have to put this fragile Neb B in danger, now you can speed zero yavaris in a corner and get full value from its ability (which is BS)
And as has been said before, ship-based anti-squad needs to be a thing. Especially it needs to be a thing that doesn't require nerfing your fleet or paying out the nose in points to implement. An AS upgrade that is relatively cheap in a relatively available slot that adds either a lot of repeatable burst for single target focusing or an AOE effect to punish clumps.