A reminder: ISDs have no guns.

By Blail Blerg, in Star Wars: Armada

My late teens were a lie.


 

I'm confused as to the intent of this thread or where the **** it came from. Is this coming from the Relative Firepower of Ships thread where ISDs are not seen shooting? Or is this another #SquadsOP #NerfSquads thread?

@Undeadguy I believe it is the former.

I honestly think it's just quality sh**posting.

11 hours ago, Visovics said:

yeah, at the end of the day, the difference between ships and starfighters is HOW MANY blasts they put out, TIEs have 2, X.wing 4 and a torpedo slot, then ISDs have a huge amount of Ion Cannons, Quad Turbolasers, Dual Heavy Turbolasers...

I view the dice of the ships of how effective there where. I mean the ships are sending one volley then moving around. Instead it consent fire on a target. And look at what some y wungs did.

What an uncannily timely rant: I just made third in a store championship with a dual-ISD list I threw together in the car on the way...

26 minutes ago, GhostOfArdaedhel said:

What an uncannily timely rant: I just made third in a store championship with a dual-ISD list I threw together in the car on the way...

Perception vs reality? That is the question that needs to be asked constantly right now!

1 hour ago, GhostOfArdaedhel said:

What an uncannily timely rant: I just made third in a store championship with a dual-ISD list I threw together in the car on the way...

Fake News

I've seen store champs with 4 people in them, and 1 of them was staff who threw a list together so we could actually play 2 games, instead of byes every round.

So probably not Fake News, Undead :) we need more info before we accept "I came 3rd with dual ISD."

Am I the only person who thinks that Blail Berg is playing the wrong sci-fi warship game if he doesn't want fighters to dominate the game? I mean, there's Star Trek where there aren't EVEN fighter craft. Full Thrust where the fighters aren't that great, intentionally so. Battlefleet Gothic where fighters and torpedoes share the same rules - except that fighters persist and torps disappear after use. Battletech where there's a distinction between BIG warships and medium warships, and only the biggest fighters can even scratch the big warships.

In Star Wars, though, 95% of the depictions show that fighters are a serious threat to capships if allowed free reign.

I mean, it's just a thought I keep having when I read your posts, Blail. The job of Star Wars Armada is to accurately reproduce the battles depicted in a known intellectual property while creating a game that's reasonably winnable for either faction. With a few minor corrections, SWA can do that, but overall?

Squadrons are pretty much as depicted.

I personally feel that the Intel keyword was a mistake, as is the ease of flotilla use to push the squadrons, but I can't agree with your worldview that it should be all about the big angry triangles and lumpy space pickles.

@Mikael Hasselstein, did you make a second profile?

4 hours ago, GhostOfArdaedhel said:

What an uncannily timely rant: I just made third in a store championship with a dual-ISD list I threw together in the car on the way...

49 minutes ago, Admiral Theia said:

@Mikael Hasselstein, did you make a second profile?

You might thing so, but I'll have you remember that I didn't throw it together in the car. I dug my list out from the recesses of my phone.

It was a list I slapped together in order to quickly be able to play as the even-numbered person in a tournament I was running. (I don't like to play in my own small tournaments; much less Store Championships, but I was convinced on this occasion.) I wanted something that wasn't going to be hard for me to put on the table, move around, or think about during the game.

2 ISDs ( one carrier, one fighting ship), six squadrons.

I won that tournament with it (hooray acrylic engineering tokens!). I did not win today's store championship in Salem, OR, however.

Next time, I should put more effort into building a list.

I blame Luke "OP" Skywalksr, ever since he took down the first Death Star the fighter jocks have been inspired to keep eating space triangles for breakfast.

16 hours ago, Visovics said:

ISDs should have a rule on that style on an insta-kill, Scariff showed how anything from GR-75s to other ISDs are destroyed by the spear-headed ship

That would be fun, large ships ramming flotillas to death. Wouldn't really solve tournament issues but it'd be fun for less competitive games.

Give large ships a free anti squadron shot. Make it as a free action not related to the usual firing action so you can double tap squadrons.

21 hours ago, Undeadguy said:

I'm confused as to the intent of this thread or where the **** it came from. Is this coming from the Relative Firepower of Ships thread where ISDs are not seen shooting? Or is this another #SquadsOP #NerfSquads thread?

It's from Blail, of course that's all it is.

On 6/10/2017 at 4:02 AM, Blail Blerg said:

This is the final wake up call. We are now at the point in this forum where it is a high point of contention whether Avenger, ISDs, Home One, and the MC75s EVEN HAVE GUNS OR THE CAPACITY TO HURT OTHER CAPITAL SHIPS WHATSOEVER.

I mean, we should just get rid of all ships and play 134 bombers with 266 flotillas. Git gud.

Dude, I put nine dice up the backside of a GR-75 with two re-rolls at close range with an ISD and didn't scratch the paint. The problem with flotillas no one is talking about? That gosh darned Scatter token.

As far as otherwise shooting at big ships. If your big ship doesn't have a way to negate an enemy's defense tokens, it might as well not have guns. You need to be able to assure some accuracy results.

9 hours ago, Frimmel said:

Dude, I put nine dice up the backside of a GR-75 with two re-rolls at close range with an ISD and didn't scratch the paint. The problem with flotillas no one is talking about? That gosh darned Scatter token.

As far as otherwise shooting at big ships. If your big ship doesn't have a way to negate an enemy's defense tokens, it might as well not have guns. You need to be able to assure some accuracy results.

Do you know what the odds are of not rolling a single accuracy on such a roll?

Extremes does not make a very good argument in my opinion and the scatter ability of flotillas is a nice mechanic. You do know there are cards you can fit to your ISD that guarantee almost 100% you get an accuracy result if that is the problem?

In general I don't think that flotillas in general is the problem, the importance of activation are. It is the core game mechanic that needs to be looked over not flotillas in and of itself.

Edited by jorgen_cab
20 hours ago, TallGiraffe said:

Give large ships a free anti squadron shot. Make it as a free action not related to the usual firing action so you can double tap squadrons.

Personally I see no problem in the way squadrons are depicted in the game. They should be strong if left unchecked by enemy anti-fighter squadrons. If you have enough fighters it should leave your ships to handle the enemy ships without interference.

I see no reason to balance the game in such a way you can play without some sort of fighter screen.

There's some Deja vu going on today.

WTDnnwE.gif?noredirect

10 hours ago, Frimmel said:

Dude, I put nine dice up the backside of a GR-75 with two re-rolls at close range with an ISD and didn't scratch the paint. The problem with flotillas no one is talking about? That gosh darned Scatter token.

As far as otherwise shooting at big ships. If your big ship doesn't have a way to negate an enemy's defense tokens, it might as well not have guns. You need to be able to assure some accuracy results.

I've had this happen before on an ISD I with LS. It was very frustrating since it was the commander and it just sailed right on by.

6 hours ago, jorgen_cab said:

Do you know what the odds are of not rolling a single accuracy on such a roll?

Doesn't seem that they're all that long:

22 minutes ago, Undeadguy said:

I've had this happen before on an ISD I with LS. It was very frustrating since it was the commander and it just sailed right on by.

There was a AMC series of Horatio Hornblower movies. And in one of them Hornblower has a fairly small ship working as essentially a flotilla. A fog rolls in and they find themselves amidst the Spanish Navy "in arc" of a ship of the line. Hornblower asks one of his men to analyze the situation, "Could be right close, sir. Could take them all of a minute to sink us."

6 hours ago, jorgen_cab said:

You do know there are cards you can fit to your ISD that guarantee almost 100% you get an accuracy result if that is the problem?

I'd happily equip an eighteen point upgrade to an ISD that gave it a scatter token.

7 minutes ago, Frimmel said:

I'd happily equip an eighteen point upgrade to an ISD that gave it a scatter token.

Would not really be thematic, so hopefully that will never happen. I doubt that you would ever see that on anything but flotillas.

39 minutes ago, jorgen_cab said:

Would not really be thematic, so hopefully that will never happen. I doubt that you would ever see that on anything but flotillas.

Just call it plot armor. Alot of Rebel ships have it.

Just now, TallGiraffe said:

Just call it plot armor. Alot of Rebel ships have it.

sure... ;)