A reminder: ISDs have no guns.

By Blail Blerg, in Star Wars: Armada

Here is a simple fix idea for all these problems, Go on try it in a game or two. Drop the points cost of Med sized ships 10% and Big ships 20% and test things out, :)

I think it will help. :) I think FFG just over point cost them a bit by not working in how powerful having 5 activation's is to 3. or how much more powerful having a possible 10 small attacks is to a possible 3 big and 3 medium to small attacks.

Just an idea to try out. Maybe if enough players test it out FFG will see the light.

7 hours ago, ouzel said:

Here is a simple fix idea for all these problems, Go on try it in a game or two. Drop the points cost of Med sized ships 10% and Big ships 20% and test things out, :)

I think it will help. :) I think FFG just over point cost them a bit by not working in how powerful having 5 activation's is to 3. or how much more powerful having a possible 10 small attacks is to a possible 3 big and 3 medium to small attacks.

Just an idea to try out. Maybe if enough players test it out FFG will see the light.

I think the main issue in reducing points is that it becomes in basically every situation benefitial to take the bigger ships. An ISD1 for 88 points? I would personally end up spamming them with gunnery teams and flying some formation so that I can have 10 shots out of a front arc, along the 2 dice AA, so I think it would end up a problem. Imagine 3 ISDs and 1 Interdictor in one side... it would be monstruous to face.

Edited by Visovics
12 hours ago, ouzel said:

Here is a simple fix idea for all these problems, Go on try it in a game or two. Drop the points cost of Med sized ships 10% and Big ships 20% and test things out, :)

I think it will help. :) I think FFG just over point cost them a bit by not working in how powerful having 5 activation's is to 3. or how much more powerful having a possible 10 small attacks is to a possible 3 big and 3 medium to small attacks.

Just an idea to try out. Maybe if enough players test it out FFG will see the light.

I'm back to the flotillas. I think the framework was created with a mis-understanding (or possibly the complete intention but incorrect perception of how the fanbase would enjoy it) of what flotillas and BCC would do to squadrons. A flotilla and squadrons "punch above their weight" because the flotillas can activate squadrons plus provide activation padding. I wonder if it isn't so much an ISD is over-costed as flotillas are under-costed.

What would a scatter token (or other ability to cancel an attack) be worth to any other ship as an upgrade?

16 hours ago, Darthain said:

The compliment and array of squadrons we have refute this point entirely. It is more correct to say you didnt want to game squadrons to have such a role.

How does it? Did you play a game with 20+ squadrons on a table all trying to be in range 1 of some squadrons and not in range 1 of other squadrons? At this point measuring ranges and moving squadrons without bumping anything becomes a challenge in itself and the game becomes more of "Operation" than "Armada". This is what I'm talking about when I'm saying that the game wasn't designed for mass squadron battles.

9 minutes ago, PT106 said:

How does it? Did you play a game with 20+ squadrons on a table all trying to be in range 1 of some squadrons and not in range 1 of other squadrons? At this point measuring ranges and moving squadrons without bumping anything becomes a challenge in itself and the game becomes more of "Operation" than "Armada". This is what I'm talking about when I'm saying that the game wasn't designed for mass squadron battles.

Sounds like miniature wargames in general is more your issue.

And 20+, really going for deep hyperbole there. Sloane's not even out yet. I'll be sure to bring 18 z-95s should we meet though

Edited by Darthain
2 minutes ago, Darthain said:

Sounds like miniature wargames in general is more your issue.

That's hard for me to judge as I didn't play any. The closest thing would probably be Runewars and so far I like it. Still the point is - Armada game mechanics as designed wasn't ready for constant mass squadron battles (Just look at the number of posts in a washer discussion or discussion about legal way to move squadrons). And once a game experience doesn't bring enjoyment to people, they'll start to play less or switch to another game. If you don't think that losing a player base for Armada is a problem, it's ok. Everyone can have his own opinion, I guess.

13 minutes ago, Darthain said:

Sounds like miniature wargames in general is more your issue.

And 20+, really going for deep hyperbole there. Sloane's not even out yet. I'll be sure to bring 18 z-95s should we meet though

Not agreeing or disagreeing just wanted to say I played a game yesterday against a guy who brought 12 Zs and Blount. I had 6 squads so we were 1 squad short of the mark. Dealing with that Zerg rush of swarm fighters was a nightmare since they were averaging 4 hits per shot and my guys like IG and Sabre were only pulling off single hits. Red dice have always hated me and now the blues are abandoning me as well.

^ Z-95 are legitimately scary because of their blue sky potential. I've had 2 roll up and hit my ship for 4, to much cursing.

6 minutes ago, Darthain said:

^ Z-95 are legitimately scary because of their blue sky potential. I've had 2 roll up and hit my ship for 4, to much cursing.

I had 1 backed by flight controllers hit my decimator for 7 a few days ago. Good times.

37 minutes ago, Darthain said:

And 20+, really going for deep hyperbole there. Sloane's not even out yet. I'll be sure to bring 18 z-95s should we meet though

35% of Wave5 regional winners had 9-10 squads, so 20 squads total is hardly a deep hyperbole. And with Sloane an average number of squadrons on the table will only increase.

29 minutes ago, PT106 said:

That's hard for me to judge as I didn't play any. The closest thing would probably be Runewars and so far I like it. Still the point is - Armada game mechanics as designed wasn't ready for constant mass squadron battles (Just look at the number of posts in a washer discussion or discussion about legal way to move squadrons). And once a game experience doesn't bring enjoyment to people, they'll start to play less or switch to another game. If you don't think that losing a player base for Armada is a problem, it's ok. Everyone can have his own opinion, I guess.

Runewars has the **** fiddly trays instead, worst part of an otherwise fantastic game. Miniature games just mean fiddly is reality, in some aspect or another. Cardboard chits are much more usable (but may look a bit less cool)

Y'know originally squadrons were only 100 points. I think a lot of us easily forget the cap started off as 300.

I did some solo tests a little while ago when trying to conceive of some scripted scenarios, and required lists to be built to 150 points without a commander. Even a Victory was hard to overcome from the corvettes I brought. Makes me wonder now if the bigger ships are having problems caused by buying more stuff that wasn't foreseen when the game was initially designed. Proportionally, VSDs should have been where the ISD is now?