Boba Crew : how to ?

By polmoneys, in X-Wing Squad Lists

Imperial player 99% of the time and never played against Boba Fett Crew so looking for ideas. Something like this is where I'm atm :

Bossk (35)
A Score to Settle (0)
Homing Missiles (5)
Boba Fett (1)
K4 Security Droid (3)
4-LOM (1)
Guidance Chips (0)

It's not cheap, wondering if there is a better/another way...

I'd like Boosk to shoot last and decide if use the ability and kill something or remove that awful upgrade(TLT/ghost title,Sabine...) so came up with:

Fenn Rau (28)
Push the Limit (3)
Autothrusters (2)
Concord Dawn Protector (1)

N'Dru Suhlak (17)
Fearlessness (1)
Glitterstim (2)

Total: 99

Fenn + PTL + AT for repositioning fun and a (slow) flanker who at PS7 can deliver a punchy fully modified R1 shot for 20 points.

Why don't you give Bossk Mangler Cannon? That would ensure constant critical deal out that you could always double for 2 normal damage once you have used the Boba Fett Crew Card. I feel like you would be better served with Mangler Cannon in the long run just because of high volume of damage output. You would also free a point to put elsewhere.

I play a list similar to this and it is a total blast.

PS - Welcome to the best faction in the game. You have arrived.

Edited by stormblest
19 minutes ago, polmoneys said:

Also running lone wolf on N'dru is pretty rad. Cluster Missles is pretty nice considering that his pilot skill applies to all attacks and not just primary. So on things like Cluster Missiles you are rolling a total of 8 dice instead of 6. something to take into consideration.

I propose something like this:

https://geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!131:197,110,-1,173,122,177,-1:-1:-1:;212:18,-1:43:15:;112:98,-1,128:-1:25:&sn=Unnamed Squadron&obs=