Swarms and formation flying cause Down time and exhaustion. Possible fix?

By TylerTT, in X-Wing

I think it may be a good idea to have an upgrade card that allows you to get your ships back into formation after they have broken up.

Something that requires you to have X amount of ships to go into formation. You can then place them anywhere within 1 of the main ship as long as they are within range 2.

Doing this removes their movement dial for the phase.

I dunno, I don't see X-wings too often staying in formation once they've gotten into the scrum in the movies. Trying to joust the entire game in a formation in XMG sounds silly.

As someone who flies ships in formation very frequently, all I have to say to "fixing formations" is git gud.

There are numerous blogs and threads about flying in a proper formation. My favorite formation is the "line up ship base to the pegs of the ship before/behind it," which I think is a type of pinwheel. I will be taking a variant five ship of Snapshot A-wings to my next SC and if I self bump it's my own mistake because I didn't deploy them far enough apart or account for obstacles.

Trying to break up an enemy formation is part of the game. Being able to snap a bunch of ships back into formation would make it pointless to try.

i fly 8man tie swarms from time to time and i still move considerably faster than people with 3-4 ship lists.

Its the mentality about the strat, not a design flaw. I just simply know where everything is going a couple turns ahead so i RARELY pause when setting a dial more than 3-5 seconds. And when i do usually its because im gauging the bump distance with a rock. Its amusing how rare it for people to try and mess up flight patterns, even though in a swarm mentality thats actually a critical thing to do. If you can break me up into no more than 3 tie fighters hitting the same ship, you probably just won unless the dice love me and hate you.

As mentioned in this thread a few times, this card would let you break some maneuvers and probably become too strong. The dial isnt what makes it slow, its moving the ships, and i am used to numbers in miniature games so i move fast as it is (200+ ork boyz move every turn, you get fast lol)

Not everyone needs to be good at swarms, or really, any list. Swarms certainly don't need a mechanic to encourage lowest common denominator flying. TIE Swarms take practice, and they should. Because when you have put in the work, a TIE Swarm is a beautiful thing. No easy button or special card required. Fly something else, or embrace the exhaustion and either fly better or get gud, whichever motto helps you through it.