So as part of the June writing prompt , I volunteered to write about the Assault Frigate under Sato. I touched on it in my own Sato article , but I figured I'd expand on it here. The reason I'm not writing this up on the blog itself is while this is a great ship with Sato and commanded under him, I can't figure out how to make any part of the rest of the list work with him. Yes, this ship is deadly. But the rest of the list is me doing this:
Which is really my problem with Sato more than anything. Anyways, the ship. I'll talk about using it after I post it all.
[ flagship ]
Assault Frigate Mark II B
(72 points)
- Commander Sato ( 32 points)
-
Paragon
( 5 points)
- Flight Commander ( 3 points)
- Ordnance Experts ( 4 points)
- Rapid Launch Bays ( 6 points)
3
B-Wing Squadrons
( 42 points)
Inspired somewhat by @shmitty and the Garm list, I added on the Rapid Launch Bays and the B-wings. The basic gist is this:
Turn X: Reveal Squadron command but don't resolve it, fire on your opponent's ship and then sail up next to it. Vomit B-wings out to hit one side/shield zone.
Turn X+1: Reveal squadrons again. Fire everything into that side and then watch it die.
With this scenario, if you can get an A-wing or whoever painting the opponent's ship, that's two turns in a row of:
Assault Frigate Side (under Sato): 2 black dice (rerollable), a blue, and a red
Assault Frigate Front (under Sato): 3 black dice
3 B-wings at 1 Blue and 1 Black each.
All that for a grand total of (again, if you can tag it for 2 turns)
16 black dice, 8 blue dice, and 2 red dice. If you want, you can add on other things to make the Assault Frigate survivable or deadlier (ECMs, Dual Turbolaser Turrets), but here's the basic start of it. With some good damage rolls, you can theoretically crack an ISD into some serious damage.... which you can then follow up with a Hammerhead and Boarding Engineers!
Anyways, it's a pretty fun ship. As soon as I figure out the rest of the list, I'm sure I'll start running Sato for real.