Wookie Gunship Preview!

By MacchuWA, in X-Wing

1 hour ago, kris40k said:

"I have a new strategy. Let the Wookie win."

On 6/10/2017 at 6:39 PM, mxlm said:

It apparently featured in an arc of the Vader comic, reaching 80k people in singles and an unknown number in book or download format. Which makes it relevant to a reasonable number of people who are currently engaged with Star Wars fiction beyond the films, as opposed to people who really liked the PC game they played two decades ago.

Like, if the Phantom gets in off the back of Rebel Assault then anything's fair game.

Bingo, it's all fair game. This is the clear indication that ship choice for inclusion is partially based on what the game most wants or needs from an overall design standpoint as opposed to just the most popular ships. Of course you have to put in the shiny new stuff from Rebels and the new movies but you also need to fill design space.

New ships often present new design opportunities though. New content gives them new things to model, which are also popular and sell well. Theoretically, any character could have Sabine's ability - but because Sabine appears in a popular series and has a pronounced character - it's really easy to pick her character, give it an ability related to bombs, and put it in a pack with other members of the Ghost crew. Problems only occur when presumably pressure is put (either by corporate or one of the license partners) to push material which is relevant to be timely... except that to be timely they have to work way ahead of time and can sometimes miss opportunities.

Edited by UnitOmega
13 hours ago, Gingerleo said:

How bout Kanan, just to annoy your opponent even more and reduce the number of attack dice XD

Lowhhrick — Auzituck Gunship 28
Selflessness 1
Jan Ors 2
Ship Total: 31

Biggs Darklighter — X-Wing 25
R4-D6 1
Integrated Astromech 0
Ship Total: 26

Kanan Jarrus — VCX-100 38
Autoblaster Turret 2
Recon Specialist 3
Ship Total: 43

You are a very, very bad person.

39 minutes ago, Biophysical said:

You are a very, very bad person.

As if Kanan / Biggs wasn't evil enough as it is...

7 minutes ago, FTS Gecko said:

As if Kanan / Biggs wasn't evil enough as it is...

This version loses the docked ghost, so it doesn't have a rear arc or free turret shot. It has autoblaster, so it can only fire out of arc at range 1. it doesn't have finn to throw the 5 die primary shot. It doesn't have FCS so it doesn't have free target locks. It's got a lot of defense, but sacrifices a lot to get it.

Edited by VanderLegion
On 6/9/2017 at 1:15 PM, KineticOperator said:

I'm going to take a moment to break my silence just this once to put my opinion in.

This ship is a terrible idea. Reinforce is, was, and will continue to be a bad idea at the 100 point scale. It's like Timmy designed this ship and just couldn't bring himself to stop, I haven't seen anything this obviously problematic since the pre-nerf Phantom. I could go into detail, but I'm sure others will/have/are doing so. If you don't build a list with a specific answer to the Auzituck (and God help you if you have 2 attack die ships), you are going to lose hard. Do the math. ONE of these ships built remotely logically has a very, very good chance of defeating an 8 TIE swarm single-handedly. The only saving grace, if you can call it that, is that most of the ships this thing erases completely from the meta were already nearly gone due to other (less) problematic ships.

I like finding powerful little interactions in otherwise balanced ships. I don't care for obviously OP crap like this. Offensive EPT+Reinforce+R2D2+C3PO. Takes about 2 seconds to find that combo, and it's stupidly powerful against anything it meets. FAR too powerful for its 30-40 point cost.

Didn't think this thing had a droid slot. How are u going to equip r2d2

3 minutes ago, Jdgnielson said:

Didn't think this thing had a droid slot. How are u going to equip r2d2

Crew

49 minutes ago, VanderLegion said:

This version loses the docked ghost, so it doesn't have a rear arc or free turret shot. It has autoblaster, so it can only fire out of arc at range 1. it doesn't have finn to throw the 5 die primary shot. It doesn't have FCS so it doesn't have free target locks. It's got a lot of defense, but sacrifices a lot to get it.

Including the last possible shred of fun possible with that list.

2 hours ago, VanderLegion said:

This version loses the docked ghost, so it doesn't have a rear arc or free turret shot. It has autoblaster, so it can only fire out of arc at range 1. it doesn't have finn to throw the 5 die primary shot. It doesn't have FCS so it doesn't have free target locks. It's got a lot of defense, but sacrifices a lot to get it.

Nor does it have Accuracy Corrector to make those Autoblaster hits certain.

Edited by ABXY
Spelling

So... maybe we're all fine here?...

How are you?

Would Breach Specialist counter I'll Show You the Dark Side?

3 hours ago, GreenLantern1138 said:

Would Breach Specialist counter I'll Show You the Dark Side?

It would flip the card face-down without resolving it. Still get the damage card but they would "waste" that particular pilot crit as a regular damage. Just hope they don't have Colzet...

12 hours ago, VanderLegion said:

This version loses the docked ghost, so it doesn't have a rear arc or free turret shot. It has autoblaster, so it can only fire out of arc at range 1. it doesn't have finn to throw the 5 die primary shot. It doesn't have FCS so it doesn't have free target locks. It's got a lot of defense, but sacrifices a lot to get it.

Time for a "Nerf Kanan Jarrus" topic, methinks.

That's just a frickin' Hind with the rotors chopped off.

Let's all just take a second and imagine what one of these things would smell like on the inside.

37 minutes ago, gamblertuba said:

Let's all just take a second and imagine what one of these things would smell like on the inside.

Get in there you big furry oaf. I don't care what you smell.

6 hours ago, Managarmr said:

Get in there you big furry oaf. I don't care what you smell.

61b6af1fa2db6b5ee130aea1a404fa735c7ac37e

On 6/9/2017 at 4:17 PM, Darth Meanie said:

We are children. Just with an age range of 20-50+.

Says the dude spending cash so he can pew pew pew :P

Pshaw, the packaging clearly says "Not a toy. Hobby gaming product." (I know because I show my wife every time I buy another one...)

On 6/10/2017 at 9:18 PM, Kdubb said:

Forum scavenger hunt. Find a post by Johen Dood where he isn't whining about imperials.

Done:

2 hours ago, Johen Dood said:

61b6af1fa2db6b5ee130aea1a404fa735c7ac37e

Unless there's some sort of problem Imps suffer from in this department...

Only difference between a "hobby gaming product" and a toy is how ginger we are with the dang things.

As a kid i remember legitimately throwing my toy ships and having them crash land in a bed of rocks. Cheap *** toys were like 5USD though max.
I dont even handle any of my "hobby gaming product" unless im either using them in a game or painting them lol. (i should really dust off some of those models on the shelf...)

20 hours ago, gamblertuba said:

It would flip the card face-down without resolving it. Still get the damage card but they would "waste" that particular pilot crit as a regular damage. Just hope they don't have Colzet...

That's what I thought. Thanks for confirming.

Been looking at this ship and possible builds and it seems that the easiest option is to go defense.

Lowhhrick (28 pts)
Jan Ors (2)
Push the Limit (3)
33 points

Biggs: (25)
R2-D2 (4)
Integrated Astromech (0)
29 points

Captain Rex: (14)

Roark: (19)
Ion Cannon Turret (5)
24 points

Total 100

So Biggs has essentially two evade tokens and a regen a turn with Rex making sure that the main hitter is firing one less dice at him due to Roark and PS12.

Biggs ignores four damage a turn before he even rolls agility which against the current two ship lists is quite significant. I mean, he can tank a Proton Torp for zero damage (Rex reduction + evade token + reinforce use + regeneration next round) and that is assuming he blanks out.

Suppose the saving grave is that the list is only putting out nine damage a turn, assuming they all have the same ship in arc and range.

1 hour ago, Viktus106 said:

Been looking at this ship and possible builds and it seems that the easiest option is to go defense.

Lowhhrick (28 pts)
Jan Ors (2)
Push the Limit (3)
33 points

Biggs: (25)
R2-D2 (4)
Integrated Astromech (0)
29 points

Captain Rex: (14)

Roark: (19)
Ion Cannon Turret (5)
24 points

Total 100

So Biggs has essentially two evade tokens and a regen a turn with Rex making sure that the main hitter is firing one less dice at him due to Roark and PS12.

Biggs ignores four damage a turn before he even rolls agility which against the current two ship lists is quite significant. I mean, he can tank a Proton Torp for zero damage (Rex reduction + evade token + reinforce use + regeneration next round) and that is assuming he blanks out.

Suppose the saving grave is that the list is only putting out nine damage a turn, assuming they all have the same ship in arc and range.

If this gets popular, I'm running nothing but TIE Bombers. It won't win against a lot of stuff, but a combination of Target Lock munitions and action bombs will be a big middle finger to all of that stuff.

Edited by Biophysical

But actually... My prediction is that TIE bombers will be very, very good in the Wave 11 meta.

Resilient enough to take a 4-5 dice attack or maybe two? Check. Strong enough alpha strike to take a jumpmaster off the board? Check. Ability to bypass Biggs? Check.

The biggest issue currently is that once ordnance goes off their two dice attacks do nothing. Unguided rockets will fix that and give TIE bombers an end game.

Disclaimer: This is all theorycrafting. I have little to no experience to back it up. But once I've bought/borrowed enough bombers after store champs season I'm giving it a go.

12 minutes ago, WAC47 said:

But actually... My prediction is that TIE bombers will be very, very good in the Wave 11 meta.

Resilient enough to take a 4-5 dice attack or maybe two? Check. Strong enough alpha strike to take a jumpmaster off the board? Check. Ability to bypass Biggs? Check.

The biggest issue currently is that once ordnance goes off their two dice attacks do nothing. Unguided rockets will fix that and give TIE bombers an end game.

Disclaimer: This is all theorycrafting. I have little to no experience to back it up. But once I've bought/borrowed enough bombers after store champs season I'm giving it a go.

I've run 3 G vet bomber lists a few times and they have trouble turning around for the next shot. Next time, I would take 3 names pilots and VI anyone below PS 8 as PS matters a lot with ordnance.

I've found that SFs with missles don't need to so much with that back arc. ? Plus FCS means that you are much more likely to be able to BR while keeping mods.