Was thinking of adding the ghost/phantom to my epic list. Thoughts?
How well does the Ghost holds up in epic?
Good does have more hp than most epic ships and similar offense. A raider will tear one up though.
I enjoy flying the Ghost. I don't mean to sound generic, but it depends on the role and how you fly it.
I have used it as a decoy while my main force of Bwings+FCS flanked.
I have used it has my center center piece while using y's or x's to defend it.
Either case; I made sure the CR75 was nearby giving support.
2 minutes ago, Crimsonwarlock said:Good does have more hp than most epic ships and similar offense. A raider will tear one up though.
What doesn't a Raider tear up? lol
3 minutes ago, Mackaywarrior said:What doesn't a Raider tear up? lol
Stuff with decent agility.
I tend to smile when playing a raider and see any agility 0/1 ships on the other side of the board.
So far, I've found that Ghosts and Decimators die too quickly to be worth using in epic unless you know that your opponents will also be using that sort of ship. 2 X-wings cost a similar amount of points and do nearly double the damage and live longer. Ditto with TIE/sf or use x7s (1 lives longer and therefore does more damage) with a normal TIE or 2 for the points.
3 minutes ago, Crimsonwarlock said:Stuff with decent agility.
I tend to smile when playing a raider and see any agility 0/1 ships on the other side of the board.
Soooooooo my Y-wings and Transport lol
I guess it all depends on if your playing Tournament or Casual format.
As tends to be the case (unfortunately) with competitive play, everyone is trying to be as efficient as possible and gain any edge that they can, so low pilot skill, efficient (cheap) ships tend to come out on top - especially in a 300 point match.
However, if you are playing in a casual match, then I think the Ghost would be a great option
! There is a couple of different builds that you could try out (like Chopper with Accuracy Corrector, Autoblaster Turret, Anti-Pursuit Lasers, "Zeb" crew, etc...) but I think that if you tried Hera Syndulla at the helm, with Navigator & Tactician as crew, Accuracy Corrector with Triple Laser Turrets and "Zeb" manning the Phantom, you might be happy with the results. With TLT, you will get
4 shots with 2 hits/shot
(via Accuracy Corrector) and with her high pilot skill, she will get those 4 shots off early. Anyways, hope that helps, God bless
.
10 minutes ago, Mackaywarrior said:Soooooooo my Y-wings and Transport lol
Heh, depending on the load out of an epic ship, even agility 1 ships are targets. The ability to reach out to range 4 and 5 and blast things before they come into range is glorious... Numbers and target priorities make things tougher, of course.
I have, for example, destroyed a Ghost with a CR90 before it could fire a shot in retaliation. It would have killed me hard had it been able to get range, it was an offensive monster, so it had to die.
3 hours ago, Mackaywarrior said:Soooooooo my Y-wings and Transport lol
Laugh's in HLC b-wings.
In Epic, there are a lot more ships on the board, and so a lot more attacks. The more passive defense (e.g. Agility) you have, the better you tend to fare. Ghosts, therefore...not so great. Still a solid ship, but in my experience, they just get focused down too quick.
I wouldn't build one out the same way that I would in standard play. Since it's much easier to focus-fire you down, cards like Reinforced Deflectors seem like they should have much more value.
16 hours ago, Crimsonwarlock said:Stuff with decent agility.
I tend to smile when playing a raider and see any agility 0/1 ships on the other side of the board.
I took three Roboaggressors and Moralo to a team epic tournament and lost only one bot in three games (IIRC that is. Might have been two but still...). Raider doesn't like flanking bots.
If you were to field 8 Lothal Rebels with TLT and accuracy corrector in a team epic game it might be good (and very, very expensive). Otherwise, missiles carriers are better in every way (K-wings, Bombers and Z-965s). They simply do more damage while having more health.
"Turbolaser battery 1 and 2, target that transport. Fire!"
2*Agility 0 is still 0.