On 2017. 06. 09. at 4:12 PM, gamblertuba said:Everyone who plays a Jumpmaster is a bad person. That's axiomatic. Unless you also run Talonbane Cobra.
That's a statement supported by research and science
On 2017. 06. 09. at 4:12 PM, gamblertuba said:Everyone who plays a Jumpmaster is a bad person. That's axiomatic. Unless you also run Talonbane Cobra.
That's a statement supported by research and science
6 hours ago, Astech said:Goo point, but they put the smackdown on Y-wings, Bombers, Starvipers (post-fix, even) etc without mods. This can even hold for 4B Z - simply joust them and force the bump-fest, then K-turn behind them while they can't. 5 marauders suffers a similar problem - once the initial joust is over, the remaining Contracted Scouts can simply run away and whittle them down over time.
They would probably beat naked ywings, though since ywing are ALSO designed to be used with upgrades, that's no big feat. And even then the ywings actually have more health and an extra ship so it's not a guaruntee. Bombers actually get *6* ships if they're running naked, so might also be a decent matchup.
Starvipers im less certain how it would go. You only get 4 ships instead of 5 like the kihraxz, but you still have 3 attack and you get 3'agility instead of 2. If you allowed the fix, you could also get a binayre pirate.
For 4bz, the Bs move before the scouts, so while there'll probably be a bump fest, the Bs will be the ones blocking the scouts, leaving the Bs with mods and the scouts without. The next round, some Bs might be able to kturn if you killed a scout, the rest (or all of em if they have to) can do a straight move to jump over the scouts, take one round of shots them kturn
For kihraxz, sure the scouts can run away, but id bet onthe kihraxz whittling down the scouts faster than the other way around.