Spoilers below so this is for Empire Eyes Only ![]()
So we are playing our finale this evening, and I know from looking at comments (and the BGG poll which had it around 90% IP win!) that Desperate Hour is very difficult for the Rebels. I am going against a three hero team with Diala, Jyn, Mak and likely either Chewbacca or Obi-Wan (both acquired for half threat costs due to house rules). We have played 11 missions and its 6-5 rebels, so its been pretty close - but I want to make sure this finale isn't just a massive steamrolling by me.
I am trying to figure out a way to balance it a little. One thought I had was instead of allowing the AT-ST one action after each hero, I would allow it one move and one action after each Rebel activation. This way, it would give them a greater chance of having the ATST around when they get into the clearing (since they don't have Gideon, they have no way of giving it movement out of turn and it takes forever to move that thing down the hallway).
I am also considering increasing the round limit from 8 to 10. Would love thoughts on either of these strategies, or if you have other ideas - would love to hear them. I don't want to gift them a win, we finished the campaign once before (playing Last Stand as the finale) and they already beat me once - so I would love to even it up.
But I also don't want to end leaving a bad taste in everyone's mouth if this finale is so out of balance in the IP favor. Its been a really fun second run through of the Core campaign, and am hoping my rebel crew buys this Imperial Player Return to Hoth for a Fathers Day present. ![]()
I'm an idiot