4 hours ago, InquisitorM said:It doesn't miss that, it fundamentally requires it.
No. From the RR:
3 happens after 2. That is, you do not progress to 3 until 2 is completed. If 2 is completed, Snap triggers. The execute maneuver step is over when you've run out of things to do in step 2. If step 2 was not complete, you could not progress to step 3 because the rules tell you to resolve the steps in order.
You're wrong. Clean up does happen before perform action as blodvargarna has stated.
2.Execute Maneuver:
Resolve the following substeps in order:
a.Move Ship:Slide the maneuver template between the front guides of the ship’s baseso that it is flush against the base. Then pickup the ship and place it at the opposite endof the template, sliding the rear guides of the base into the opposite end of the template.
b. Check Pilot Stress: If the maneuver is red, assign one stress token to the ship; if the maneuver is green, remove one stress token from the ship.
c. Clean Up:Return the maneuver template to the pile of maneuver templates. Place the revealed dial outside the play area next to the ship’s Ship card.
3.Perform Action: The ship may perform one action.
QuoteBottom line is that if you are resolving your perform action step, you must have finished your execute maneuver step. There is no way for this not to be true (given current rules).
Pattern analyser specifically lets you do this, would you agree?
When executing a maneuver, you may resolve the "Check Pilot Stress" step after the "Perform Action" step (instead of before that step).
It lets you resolve check pilot stress after perform action step allowing you to do 2.b after step 3. And from your own insisting you can't do step 3 (perform action) until step 2 is complete.
Edited by Oberron