Any useful cards for std play IN C-ROC

By HRCBlade, in X-Wing

ALso, Cikatro can't dump him either - Azmorigan can, and only off the C-ROC at present. You could equip both to one ship and replace Jabba once the tokens are burned but it's an expensive way to go.

14 minutes ago, DeathstarII said:

You can chuck jabba out, but then the tokens lose their effect since the effect is on jabba

I don't agree with that, once the tokens are there, they function as normal, with or with Jabba. Again, its like Extra Munitions, which is the same thing. If you force someone to discard the Extra Munitions card, the Extra Munitions tokens remain and still serve their effect.

Happy to be proven wrong however but as Kdubb has said, it will make Jabba a even more unlikely pick if that were true. (Boba Crew and crits are common in my meta.)

Just now, Viktus106 said:

I don't agree with that, once the tokens are there, they function as normal, with or with Jabba. Again, its like Extra Munitions, which is the same thing. If you force someone to discard the Extra Munitions card, the Extra Munitions tokens remain and still serve their effect.

Happy to be proven wrong however but as Kdubb has said, it will make Jabba a even more unlikely pick if that were true. (Boba Crew and crits are common in my meta.)

The only reason extra munitons stays is because it too gets a munitions token, jabba does not get the same protection

2 minutes ago, DeathstarII said:

The only reason extra munitons stays is because it too gets a munitions token, jabba does not get the same protection

Extra munitions itself doesn't gain a token though, the torp/missile/mine cards do?

Just now, Viktus106 said:

Extra munitions itself doesn't gain a token though, the torp/missile/mine cards do?

Which extra munitions is a torp.

2 minutes ago, DeathstarII said:

The only reason extra munitons stays is because it too gets a munitions token, jabba does not get the same protection

Yup. They obviated the need to answer whether EM works when it's been discarded, by simply ruling that you can discard the token it puts on itself when it's discarded.

Just now, Viktus106 said:

Extra munitions itself doesn't gain a token though, the torp/missile/mine cards do?

EM is a [torpedo] upgrade, it works on itself as well. Per FAQ.

Just now, Kdubb said:

Which extra munitions is a torp.

So extra munitions gains a token which it can never spend? What is the point in that?

Just now, Viktus106 said:

So extra munitions gains a token which it can never spend? What is the point in that?

To protect against Boba. Lol.

Just now, Kdubb said:

To protect against Boba. Lol.

Whilst that may be the case, I get a feeling that this is once again either bad wording on FFG parts or just a decision that had to be made because a very select few people joked about taking the card way to literal and adding tokens to something pointlessly.

Even if you DID manage to discard the extra munitions card specifically, the tokens are still in play and would continue to serve their purpose in my opinion.

That being said, i'll happily agree that, as written, that may not be the case.

5 minutes ago, Viktus106 said:

Whilst that may be the case, I get a feeling that this is once again either bad wording on FFG parts or just a decision that had to be made because a very select few people joked about taking the card way to literal and adding tokens to something pointlessly.

Even if you DID manage to discard the extra munitions card specifically, the tokens are still in play and would continue to serve their purpose in my opinion.

That being said, i'll happily agree that, as written, that may not be the case.

Your opinion is wrong. The only place that contains the information about what to do with the tokens, is the card itself. If discarded cards could continue to have their wording function, then Boba Fett crew would be (almost - he'd still work on discard-for-benefit cards like crack shot and munitions; you can't discard something that's already been discarded) completely pointless.

It's an FAQ answer that FFG provided because the question came up, and the game rules shouldn't leave grey areas if at all possible. It was definitely grey, and the FAQ answer provided an elegant solution which didn't require anything to be errated.

(Though, I REALLY wish they'd made Munitions Tokens a reference card, so that future cards could use its effect as well without needing to write it out again - so Jabba could just have said 'put munitions tokens on all your Illicit upgrade cards' and been done with it. This would also have obviated the need for an FAQ about the interaction with Boba.)

Edited by thespaceinvader
6 minutes ago, thespaceinvader said:

Your opinion is wrong. The only place that contains the information about what to do with the tokens, is the card itself. If discarded cards could continue to have their wording function, then Boba Fett crew would be (almost - he'd still work on discard-for-benefit cards like crack shot and munitions; you can't discard something that's already been discarded) completely pointless.

It's an FAQ answer that FFG provided because the question came up, and the game rules shouldn't leave grey areas if at all possible. It was definitely grey, and the FAQ answer provided an elegant solution which didn't require anything to be errated.

(Though, I REALLY wish they'd made Munitions Tokens a reference card, so that future cards could use its effect as well without needing to write it out again - so Jabba could just have said 'put munitions tokens on all your Illicit upgrade cards' and been done with it. This would also have obviated the need for an FAQ about the interaction with Boba.)

Pretty much. I really hoped the c-roc rules "booklet" would describe the Illicit Tokens, but all it says is "read Jabba's card ya chump, we can't be arsed writing working rules"

*sigh*

2 hours ago, nigeltastic said:

This is a pretty stupid argument and you must either be trolling or just not thinking very hard. Being hit by an ion cannon or tractor beam is movement your opponent plans and you don't control. Regeneration via PRS is something you control and plan and as such can be chosen for when it isn't easily punished. Equating movement you choose vs movement your opponent chooses is dumb, at least try to find good arguments.

The argument I was presented with was that the ion move is equivalent to a Defender 4k in terms of predictability and capability of retaliation. I refuted that claim because it is idiotic, using the ion cannon as an example. But hey, don't get sidetracked from your attack on me, you seem to be having such fun with it. And labelling a dissenting opinion as 'trolling' - wonderful. Way to try to discredit me with buzzwords.

I maintain that PRS is not worth 2pts and a mod slot on any of the ships that can take it, and also that there's nothing very exciting in the C-ROC that makes it a 'must-purchase' for non Epic players. YMMV, frankly I don't care.

[Double post, good job FFG forum]

Edited by MalusCalibur
On 6/9/2017 at 8:49 AM, The Inquisitor said:

It's kinda hard to really make use of Jabba except in epic play, where I imagine he's ridiculous. So you can get, what, 3 kihraxz and a YV666? Even then you have very few points for upgrades. There's only so much you can spam illicits because of the requirement to take a YV666. You can get your 5 points' worth but it's really not that much to write home about.

I was thinking Epic.

Well the scyk stuff really as that was intended for standar. However even with all the stuff such as the pulse ray, the light scyk title, I don't see anything taking the tables.

For the crew, not much, Jabba is underwhelming for a 2x<crew> upgrade and Scum just doesn't have that many option to take him. As for the sideboard <crew>, I don't know maybe you could throw him on Dengar but a switchable illicit doesn't seem much in comparison to security droid.

For the Arc Caster the chance to deal damage to yourself limited range and not enough swarm lists out there I on't find it any good especially for a cannon slot. I think autoblaster would be a better option as a range 1 cannon.

So for the most part, pulse ray shields, unless you are an imperial player in that case you can go flood both moncalamari and kamino with salty tears.

Edited by Marinealver

It cracks me up every time there is an upgrade with a 'may use' wording that leads to a downside. So many people say its junk because you are predictable. Half of the strategy with these types of cards is not using it when they think you will because it takes them by surprise.

I played a Black Market Slicer tools 4LOM build and he never faced a range 1 shot in 4 games. Everyone is so scared of getting a stress and face down damage that they passed up good shots. That alone made it as if he had an extra hull or 2.

There will be lots a players that use Pulse Ray Shield very effectively.

On Friday, June 09, 2017 at 5:15 PM, thespaceinvader said:

Your opinion is wrong. The only place that contains the information about what to do with the tokens, is the card itself. If discarded cards could continue to have their wording function, then Boba Fett crew would be (almost - he'd still work on discard-for-benefit cards like crack shot and munitions; you can't discard something that's already been discarded) completely pointless.

R2D6. If discarded by IA or Boba Fett, the EPT stays in play, as per FAQ. Even though the EPT slot which the ship's pilot suddenly gets, is ONLY stated on the R2D6 card. So a case can be made in either direction, and needs a FAQ. If FFG decides that discarding Jabba removes all extra Illicit tokens (which would be inconsistent with the EM procedere), then Jabba is definitely not worth the 2 crew slots and 5 pts and need to equip several illicits.

On 6/8/2017 at 11:45 AM, Mangipan said:

The " Attack (Target Lock): " header would do a lot to tone down TLT.

Yes! Jabba will be kinda mediocre at the moment, but his ability gets better after every new Illicit upgrade, one of those Crews that probably will be increasing his "power" as long as there is upgrades coming out. First reaction was that meh.. it's not that good, but later I really realized that it will be awesome one day, especially with "Guns for Hire" expansion pack.

i just took second in a store championship with a regenerating Genesis Red, but no, probably not.

My take on a list using PRS:

(100)

Prince Xizor (34) - StarViper
A Score To Settle (0), StarViper Mk.II (-3), Autothrusters (2), Virago (1), Fire Control System (2), Inertial Dampeners (1)

Cartel Marauder (22) - Kihraxz
XX-23 S-Thread Tracers (0), Black Market Slicer Tools (0), Vaksai (0), Pulsed Ray Shield (1), Vectored Thrusters (1), Guidance Chips (0)

Cartel Marauder (22) - Kihraxz
XX-23 S-Thread Tracers (0), Black Market Slicer Tools (0), Vaksai (0), Pulsed Ray Shield (1), Vectored Thrusters (1), Guidance Chips (0)

Cartel Marauder (22) - Kihraxz
XX-23 S-Thread Tracers (0), Black Market Slicer Tools (0), Vaksai (0), Pulsed Ray Shield (1), Vectored Thrusters (1), Guidance Chips (0)

xizor passes off damage if they shoot him, then the marauders regen the shields back. If they shoot the marauders, they can still regen as needed. I played one game with it the other day against fenn asajj palob and regenerated 3 or 4 damage throughout the game. Slicer tools got the final damage to kill asajj after she landed on a debris, got a damage on fenn after hitting palob with a thrust control fire.

Pulsed ray shield is two points

14 minutes ago, JediRush24 said:

Pulsed ray shield is two points

Not after the point reduction from the Vaksai title

Hey that's my bad!! That's what I get for not reading everything and forgetting about the title ...

On 9.06.2017 at 11:50 AM, thespaceinvader said:

5x Pulsed Ray SHield, 6x Light Scyk title, 5x ARC Caster cannon, Heavy Scyk title, Cikatro Vizago crew, Scyk pilots, Scyk ship, bases, dial.

So yes, several.

Pulsed Ray Shield and the new Scyk pilots in particular seem likely to be at least decent, and Cikatro crew has some sneaky tricks.

Ok, which one of those can realistically share the same fate as Palpatine and become obsolete? I don't want to invest huge money to get essential cards for standard play, only to recieve nerf in a year.
Rob me once - shame on you, rob me twice - shame on me.

25 minutes ago, Embir82 said:

Ok, which one of those can realistically share the same fate as Palpatine and become obsolete? I don't want to invest huge money to get essential cards for standard play, only to recieve nerf in a year.
Rob me once - shame on you, rob me twice - shame on me.

If you used palp for a year you were hardly robbed. If you bought him like a week before the nerf (and ONLY for palp), that's a different story.

Edited by VanderLegion