On 9/6/2017 at 2:46 PM, Flaren48 said:Something like this?
YV-666: Trandoshan Slaver (34)
•Jabba the Hutt (5)Kihraxz Fighter: Cartel Marauder (22)
Guidance Chips (0)
Munitions Failsafe (0)
Vaksai (0)
XX-23 S-Thread Tracers (0)
"Hot Shot" Blaster (2)Kihraxz Fighter: Cartel Marauder (22)
Guidance Chips (0)
Munitions Failsafe (0)
Vaksai (0)
XX-23 S-Thread Tracers (0)
"Hot Shot" Blaster (2)Kihraxz Fighter: Cartel Marauder (22)
Guidance Chips (0)
Munitions Failsafe (0)
Vaksai (0)
XX-23 S-Thread Tracers (0)
"Hot Shot" Blaster (2)
Mmm you're running the Kihraxzes just for double HotShot. At this point the 4Z are better, and you can fill your YV way better.
With the Vaksai, I prefer something like this:
Kihraxz Fighter: •Talonbane Cobra (37)
Engine Upgrade (3)
Autothrusters (1)
Stygium Particle Accelerator (1)
Vaksai (0)
Expertise (3)
•Cloaking Device (1)
YV-666: •Bossk (46)
•A Score to Settle (0)
•Jabba the Hutt (5)
•Dengar (3)
"Hot Shot" Blaster (3)
Z-95 Headhunter: Binayre Pirate (15)
"Hot Shot" Blaster (3)
Total: 98/100
Still have 2 double HotShot Blasters, but one of them is shooted by Bossk himself (with his rule, Dengar, A Score to Settle etc.) and a pretty nimble Cobra with double Cloaking Device. He is good at action economy, Expertise+Evade Token thanks to the Cloak. You can be mobile (Cloak+Boost) or just get a TL for a good shot. And you're hard thanks the Evade Token+Cloak+AT+Cobra rules.
Jabba turns Cobra into a Scum Phantom.