OK so. Thanks to Jek (happy birthday) we have seen some new cards, and the combo im most interested in is the dispatch runner with cursed signet.
Right now the easiest way I can see of running this combo is with 2 groups of reanimates.
The first group is your attackers. You're running this as a big formation (4x3), possibly with ardus or some other upgrades to keep damage and defenses high. Im not going to focus on that though. My main priority is that this unit has cursed signets. For those of you that havent seen the picture, cursed signet is a 2 cost heraldry upgrade that makes you take a damage instead of a bane (everytime you would be assigned a bane).
The second group is your cheerleaders. You can put something with the banner that attracts attention or something in this group, but you need it to have a champion slot (so at minimum has to be a 3x2 formation, or a 2x2 if ardus is running around somewhere in your list). This group is where you put your dispatch runner.
Basic strategy is this: At 4 initiative, your attackers attack. They can mod it with morale or whatever. If its a 4x3 formation, theyre expected to do some decent damage. Then, also at initiative 4, you rally (first turn this does nothing), then use the special ability of the cheerleader reanimates. Using dispatch runner lets your attacker formation attack a second time. They then take 1 damage instead of a stun token. The dispatch runner goes exhausted, but next turn after the attackers attack, the rally will ready dispatch runner, just in time for you to use it again on your modifier dial.
I havent really planned a list around this yet, but I think it could definitely have some merit, Im curious to see what people think of it.
Cheers
Cowbell