Jan and Snap Shot

By Wiredin, in X-Wing Rules Questions

I run the following list quite a bit and I just thought of something that should work on paper...just wondering if I'm correct in my thoughts.

Jess Pava (25)
R2-D6 (1)
Swarm Leader (3)
Integrated Astromech (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Green Squadron Pilot (19)
Juke (2)
Chardaan Refit (-2)
Snap Shot (2)
A-Wing Test Pilot (0)

Jan Ors (25)
Trick Shot (0)
Dorsal Turret (3)
Nien Nunb (1)

Total: 100

View in Yet Another Squad Builder

So if a GSP snap shots a target, I can theoretically add a die from Jan if she is not stressed. So a 3 die snapshot with Juke. Then Jan clears stress when it is her turn to move, allowing me to then use her pilot ability again during the combat phase.

Is this correct?

Edited by Wiredin

Correct.

now, if I were to put Cool-Hand on Jan... could I in theory...

Snap Shot w/GSP - Jan gives extra attack

Jan clears stress during activation phase.

Jess Pava Fires, collects 2 additional dice from the GSP's, then add one from Jan. Jan uses Cool-Hand to clear stress, Jan res-stress and adds another dice to Jess's attack...effectively giving Jess an 8 die attack at range 1? (once)

2 minutes ago, Wiredin said:

now, if I were to put Cool-Hand on Jan... could I in theory...

Snap Shot w/GSP - Jan gives extra attack

Jan clears stress during activation phase.

Jess Pava Fires, collects 2 additional dice from the GSP's, then add one from Jan. Jan uses Cool-Hand to clear stress, Jan res-stress and adds another dice to Jess's attack...effectively giving Jess an 8 die attack at range 1? (once)

No, swarm leader can only increase dice by two

2 minutes ago, Wiredin said:

now, if I were to put Cool-Hand on Jan... could I in theory...

Snap Shot w/GSP - Jan gives extra attack

Jan clears stress during activation phase.

Jess Pava Fires, collects 2 additional dice from the GSP's, then add one from Jan. Jan uses Cool-Hand to clear stress, Jan res-stress and adds another dice to Jess's attack...effectively giving Jess an 8 die attack at range 1? (once)

Cool Hand doesn't remove stress,

coolhand.png

7 minutes ago, FireSpy said:

Cool Hand doesn't remove stress,

coolhand.png

oops my mistake

9 minutes ago, DeathstarII said:

No, swarm leader can only increase dice by two

yea, I see what I did wrong there. thanks

To justify the inclusion of Cool Hand: you could resolve Jan Ors pilot ability first, interrupt the process with Cool Hand to assign Jan an evade token, and then trigger Swarm Leader to remove an evade from Jan Ors and one of the GSPs (incase one is already dead or otherwise does not meet the conditions of Swarm Leader...).