I'm keen on trying out Quinn w/Rage, Cluster Missiles, Guidance, Heavy Missile. 25 points
I'm keen on trying out Quinn w/Rage, Cluster Missiles, Guidance, Heavy Missile. 25 points
11 hours ago, heychadwick said:Why don't you play Epic? Most people find it a fun format.
Just never found the time for it. It looks fun.
On 6/8/2017 at 2:21 PM, PhantomFO said:I don't think Quinn offers enough benefit over a Veteran with a cannon. I suppose the 23-point variant with Deadeye, Chips and Flechette Torpedoes could be an interesting control piece? At the 25-point level, you could run her with Concussion Missiles, which is moderately more accurate than an HLC Veteran, but I don't think either are worth the expenditures.
Sunny Bounder is the champion of 12-point ships, and probably the star of the pack. Getting 3-4 hit results from a 12-point ship is outstanding, even if it's not reliable.
That is the thing about Scyks, they are so fragile that even with the heavy scyk title there is a unwritten point cap of sorts. I don't know what that point cap is, but I can tell you that I find Mangler Scyks to be far more effective than HLC Scyks because HLC Scyks are so expensive. So I am going to guess that the point cap is somewhere between 21 and 24 points.
With that being said it doesn't look to good for quin. Sunny as the cheapest unique though could be interesting. I don't know how a Scyk/Z-95 swarm will play out. But it could at the least make a decent 12 point filler.
16 hours ago, Astech said:Genesis, in my experience, is at the wrong pilot skill.
I haven't play him for now, but maybe is a meta thing. We have:
-Biggs
-Kanan
-Defenders
-Torpboats
-Thuglifes
That are all common ships right now (maybe Kanan goes down a bit) who relies on focus tokens. Torpboats into the first place.
But Genesis can fly against any mindlink list without problems for his rules. PS7 is enough for me.
Mindlink fixed scyks. The CROC is just gravy.
Genisis Red is going to be fantastic, albeit with the Manaroo nerf, ends up fairly welded to VI because he really wants his opponents to have activated - and thus taken actions - before he attempts to Target Lock anything.
Inaldra's ability is almost irrelevant; her real power is she's got an EPT for a point cheaper than TPV.
Sunny is PS1, so if you wanted a blocker, why the heck not?
The rest... are not bad (Laetin aside), but not likely to shake anything up. Ordinance still struggles outside of fistful-of-buffs carriers, and the other generics will be... passable, but are at the same level as generic Protectorates. Nothing bad, back in the day they'd have been
great[
, but the world has since moved on.