My Armada thoughts went in a few weird directions today and combined into a half-baked idea for a list.
I started off musing on the "Interdoctor" build (Targeting Scrambler + Projection Experts), maybe with a Combat version of the ship. Lacking another experimental retrofit to manipulate the board meant taking different objectives than one normally associates with an Interdictor, and my eye fell on Opening Salvo.
Now, people are getting excited about the cards in the upcoming wave that give a ship a one-time boost of extra dice or range. Well... Opening Salvo does that for *all* your ships -- two dice of any color to your first attack. Yes, your opponent also benefits, gaining 2 red dice to each ship's first shot... but if you're bringing an Interdictor with Targeting Scrambler and Projection Experts then that could mitigate that a great deal. Plus, with folks bringing lots of flotillas these days, that means that many more "first shots." Your rebel opponents, however, are likely to bring *unarmed* flotillas that can't attack at all and gain no benefit from the objective.
I've wondered further about using Gozanti Assault Carriers so their red dice can allow for opening salvos at greater range. Would Vader be worth bringing if we're slinging so many red dice now? Or Screed since those extra dice are likely to be black ones...
Thoughts?