tlt. Fix.

By Fuzzywookie, in X-Wing

10 hours ago, clanofwolves said:

.....that was meant to be very sarcastic.

:P <= try out my new (as in universal) snark indicator, this lets people know that the post is not to be taken seriously.

10 hours ago, Fuzzywookie said:

tlt nerf idea. Large ship only. Fluff reasoning. tlt's need a lot of power to use for firing. Small ships don't have enough power to fire them properly. And yes I wrote them right. "tlt's" love them.

This is perfect. It will get rid of all the TLT nerf threads.

Then, we can get double the nerf threads on how the Y-Wing and TIE/AG have no use.

TLTs don't need a nerf per say, but the limited keyword is an elegant fix that doesn't affect the expansions it comes in much. Otherwise, I'd rephrase it as either:

TLT (6) - It's a low power cannon, after all.
Attack: perform this attack twice. | Each time this attack hits, the defender loses 1 shield token. Then cancel all dice results.

Or:

TLT (6) - A straight up way to make it worse, but keep the same damage.
Attack: target lock; perform this attack twice. Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

And a complimentary boost to the Ion Turret:

Ion Turret (5) - Suddenly - better than TLT while losing to the jousters TLT somehow beats!
Attack; Attack one ship (even a ship outside your firing arc). If this attack hits, deal one critical damage car to the defender and assign them one ion token. Then cancel all dice results.

I have recently played, several times, against the infamous Biggs and Ghost list . The TLT makes the game soul-destroyingly boring, I honestly cannot understand how it got past playtesting. :(

2 minutes ago, madquest8 said:

I have recently played, several times, against the infamous Biggs and Ghost list . The TLT makes the game soul-destroyingly boring, I honestly cannot understand how it got past playtesting. :(

At the time of release, Fat Han, Chiraneau, Whisper and Dash were kings of the meta. TLTs dealt with them without overdoing it by too much.

34 minutes ago, Astech said:

At the time of release, Fat Han, Chiraneau, Whisper and Dash were kings of the meta. TLTs dealt with them without overdoing it by too much.

...unfortunately, it deals with pretty much everything else just as well. It's a one-size-fits-all can opener.

16 hours ago, Wiredin said:

Here's the nerf I think would work:

When defending against secondary weapons you do not get a range 3 bonus if you are in arc.

Makes TLT pilots an incentive to fly for arc instead of just Nascar racing.

Umm.

There are no ranged combat bonuses for secondary weapons (cannons, missiles, torpedo's and turrets). The Nascar flying is simply easier to achieve and might enable some of your ships to be out of primary firing arcs of your opponents ships whilst you are able to fire with all your ships.

You could ADD a range 3 defensive bonus for ships which are not in the firers primary arc (TLT's only).

Edited by boomaster

I remember complaining about TLTs. Then I got gud.

17 hours ago, Mackaywarrior said:

At most it does 2 damage a turn. High agility ships don't need to worry. Larger ships have the health to spare. It costs 6 points AND cannot be used at range 1. I just don't see the problem with TLT.

Well, my problem with TLT is that it's the only turret I see used.

My biggest problem with TLT is that it's SO BORING.

2 hours ago, FTS Gecko said:

...unfortunately, it deals with pretty much everything else just as well. It's a one-size-fits-all can opener.

And soon rebels and scum will feel our pain.

2 hours ago, FTS Gecko said:

...unfortunately, it deals with pretty much everything else just as well. It's a one-size-fits-all can opener.

Can openers should be. The crucial part of the TLT formula is that it can't out-joust jousters. It's acceptable for them to win against big ships with less than three agility, and against support ships like HWKs or G1-As. However when they're up against B-wings, TLTs should not win, but they do.

Defenders were okay, but every other jouster lost to TLTs. Notables are B-wings and T-70s, but also Kihraxffjeifhjsdhazes and TIE fighters. If jousters fell in line with the now common red dice creep, TLTs would be a totally fair game element. As it is, a B-wing is basically a Y-wing with only 1 TLT shot and only in arc.

2 minutes ago, Hobojebus said:

And soon rebels and scum will feel our pain.

And you imperial scum will realise just how boring it is to play TLTs...

2 hours ago, Jehan Menasis said:

Well, my problem with TLT is that it's the only turret I see used.

That's fair. I also see ion turret around but that is for specific lists. I don't see that as TLT fault. The other ones are significantly worse but they are also cheaper.

3 hours ago, Jehan Menasis said:

Well, my problem with TLT is that it's the only turret I see used.

This is a problem with the other turrets, not with TLT. I've written several times about proposed changes that would likely bring them all back into play. TLT right now has the best range and the best effect. The turrets should all have trade offs. For example, just change the ICT to 4 dice, and now it's a super accurate weapon that disables your opponent (but is low damage). Synced turret should allow you to reroll all the time since you have to have the TL, and Blaster turret should just require you to have a focus (not spend it). Dorsal should be R1-3 because it's kinda a crap weapon, but it's also cheap. ABT is fine as is.