Does the symbol have to be on the die he picks or can he just pick mind probe without it even being in play? This is a very Grey area
Edited by ozmodonC 3PO question
No the symbol doesn't have to be on the dice, page 9 has a complete list of the symbols, pick one.
You are limited in that you have to keep the modifier, cost and value, which the card hints at with the italicised explanation text).
Everything Amanal said is correct.
Not sure if this was your question, but I'm guessing your question is "can I resolve some random dice like a special and then pick any special I can think of, like Crime Lord's special or Mind Probe's special or something?"
The answer to that question is that you can't just randomly pick any special in existence. If the dice is a Mind Probe dice, you can use its special (even on blanks, as discussed in a few other threads), but otherwise not. Specials are inherent to the dice itself, so if a dice doesn't have a special ability, C-3PO resolving it as a special does zilch. If the dice has a special, you have to use the special on that dice (no other special).
"Inherent dice abilities" are the Heisenberg Uncertainty Principle of Destiny. It sounds cool to say it, so people use the phrase all the time to refer to weird stuff that it has no bearing on. Specials are the rare case of something that actually is an inherent dice ability, so that's why this is the case.
I agree that C-3PO is very vague, and the RRG should have clarified this.
33 minutes ago, Kieransi said:Everything Amanal said is correct.
Not sure if this was your question, but I'm guessing your question is "can I resolve some random dice like a special and then pick any special I can think of, like Crime Lord's special or Mind Probe's special or something?"
The answer to that question is that you can't just randomly pick any special in existence. If the dice is a Mind Probe dice, you can use its special (even on blanks, as discussed in a few other threads), but otherwise not. Specials are inherent to the dice itself, so if a dice doesn't have a special ability, C-3PO resolving it as a special does zilch. If the dice has a special, you have to use the special on that dice (no other special).
"Inherent dice abilities" are the Heisenberg Uncertainty Principle of Destiny. It sounds cool to say it, so people use the phrase all the time to refer to weird stuff that it has no bearing on. Specials are the rare case of something that actually is an inherent dice ability, so that's why this is the case.
I agree that C-3PO is very vague, and the RRG should have clarified this.
So then, the symbol has to be on the die you choose to resolve?
...
You can pick any of the 8 symbols. 'Mind Probe' is a card, not a symbol.
Edited by WonderWAAAGH2 hours ago, ozmodon said:So then, the symbol has to be on the die you choose to resolve?
No.
9 hours ago, ozmodon said:So then, the symbol has to be on the die you choose to resolve?
You could use 3PO to resolve any of your dice as though it had the special symbol. But doing so triggers the special on that die's card, which means if the card does not have a special you get nothing.
10 hours ago, ozmodon said:So then, the symbol has to be on the die you choose to resolve?
No!
You may want to avoid picking a blank though.
1 hour ago, GooeyChewie said:You could use 3PO to resolve any of your dice as though it had the special symbol. But doing so triggers the special on that die's card, which means if the card does not have a special you get nothing.
So then you are saying that the symbol has to be there
15 minutes ago, ozmodon said:So then you are saying that the symbol has to be there
The symbol has to be on page 9 of the rulebook, just like Amanal told you in the second post.
18 minutes ago, ozmodon said:So then you are saying that the symbol has to be there
No, just if you are trying to resolve a special, since it needs to be in the card.
You can resolve Melee Damage with a Han die, if you wish.
1 hour ago, Willy Jarque said:You can resolve Melee Damage with a Han die, if you wish.
This is true.
You can actually also resolve a special with a Han die, it just has no effect because Han's dice has no inherent special dice ability. But you can pick and resolve any symbol except blanks, because the rules say blanks can't be resolved no matter what. Resolving a special on a die that doesn't have one still works, it's just similar to exhausting Backup Muscle with no damage left on it - it's a wasted action, but it does let you stall out another turn.
1 hour ago, ozmodon said:So then you are saying that the symbol has to be there
Seems there's some confusion here:
You can pick any symbol in the game to resolve that dice as. Currently these are limited to: Melee Damage, Ranged Damage, Disrupt, Discard, Resource, Shield, Focus, Special, and Blank.
The Value remains the same. So if you choose to resolve a 2 Shield dice as Melee Damage, it will be 2 Melee Damage. Note that this means you cannot resolve any modifier dice through C-3PO, because you cannot resolve modifier dice by themselves, and 3PO only allows you to resolve a single dice. You cannot also change the symbol to a blank, because you cannot resolve blanks.
You can choose any symbol, even if that symbol does not otherwise appear on that dice. This means that you can choose to resolve as a Special (in which case the value becomes 0). However, Specials on dice are inherent abilities, meaning that they are connected to that dice's card. If the dice you are resolving does not have a Special ability, it will resolve and nothing will happen aside from the dice returning to it's upgrade/character card. If you were to resolve, for instance, the blank side of Poe as a Special, you would use Poe's ability as listed on his card. If Poe is equipped with the Custom Light Bow and you resolved it's blank as a special, you would use the CLB's Special ability. You could not use the Light Bow dice to resolve Poe's Special Ability.
1 hour ago, WonderWAAAGH said:The symbol has to be on page 9 of the rulebook, just like Amanal told you in the second post.
I'm asking how do you determine WTF a special resolves as! It ain't that hard of a question
Edited by ozmodon5 minutes ago, ozmodon said:I'm asking how do you determine WTF a special resolves as! It ain't that hard of a question
As a special...
So if the dices card has a special, you get to do that special. If it doesn't then resolving a special does nothing.
Example: remove 3po to resolve mind probe die as a special = do mind probe.
Remove 3po to resolve rebel troopers die as a special = do nothing.
Klar?
Edited by Stu3512 minutes ago, ozmodon said:I'm asking how do you determine WTF a special resolves as! It ain't that hard of a question
The shorthand is this: Treat the special as though all the text on the matching card were printed on the dice. If there's no special text on the matching card, resolving as a special through 3PO will have no effect.
Just now, Stu35 said:As a special...
So if the dices card has a special, you get to do that special. If it doesn't then resolving a special does nothing.
OMG, I think we may be getting somewhere.
That's what I was asking. Screw this no effect B.S.. if it's not in the die then it means nothing. So then for it to work you have to pick something that is on the die? Is this correct? I mean you can say that the sun won't set later but that in no way changes the outcome. So give examples. Let's make it easy and use C-3PO to change diplomatic immunity.
15 minutes ago, ozmodon said:I'm asking how do you determine WTF a special resolves as! It ain't that hard of a question
It's not that hard of an answer. Time to RTFM, cupcake.
5 minutes ago, ozmodon said:OMG, I think we may be getting somewhere.
That's what I was asking. Screw this no effect B.S.. if it's not in the die then it means nothing. So then for it to work you have to pick something that is on the die? Is this correct? I mean you can say that the sun won't set later but that in no way changes the outcome. So give examples. Let's make it easy and use C-3PO to change diplomatic immunity.
Well, we WERE getting somewhere.
Maz has no melee damage on her dice. You can use 3PO to change any of her 1 value faces to melee damage if you want.
The ONLY time it matters if the dice already has the symbol you choose is when you pick Special.
2 minutes ago, kingbobb said:so if you use diplomatic immunity and C3PO. Effectively diplomatic immunity is all damage or anything but a special. Is that correct?
Is the OP confusing "symbol" with artwork? I honestly don't know.
11 minutes ago, ozmodon said:Let's make it easy and use C-3PO to change diplomatic immunity.
Change what to what? Let's say you have a Diplomatic Immunity die in your pool showing 4 shield, and Threepio's die showing whatever. You could remove Threepio's die and resolve Diplomatic Immunity as if it was 4 melee, or 4 ranged, or 4 resource, etc.
I think... I think he might actually believe that you can resolve a special as the special on any card, because they're inherent. That's the best I can do to interpret his broken writing, anyways.
Edited by WonderWAAAGHIf you have Diplomatic Immunity in your pool showing a 4-shield side, and a C-3PO die, these are your options:
resolve as four melee damage
resolve as four ranged damage
resolve as four resource
resolve as four disrupt
resolve as four discard
resolve as four focus
resolve as a special (value of zero)
since Diplomatic Immunity has no special, it does absolutely nothing with this last option.
That being said, I feel like you're trolling us, Ozmodon. Your question has been answered at least ten times in this thread.
Edited by Kieransi9 minutes ago, WonderWAAAGH said:I think... I think he might actually believe that you can resolve a special as the special on any card, because they're inherent. That's the best I can do to interpret his broken writing, anyways.
Yeah, that's what I'm thinking too. That's odd, as it's right there on page 9 of the rules reference:
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A player cannot use the special ability on a different card; they must use the special ability on the die’s matching card.
Quick assumption check for myself: You retain the original value of the modified die. Therefore if the die being modified is a blank or a special and you resolve it as anything other than a special it would have no effect (0 damage/discard/res/..) unless another game effect modifies the value when resolving.
Edited by McTavish